Hello, thanks for the imput. I’ve been toying with the question and came to the conclusion that Nightblade will be better in the campaign, and Arcanist will be I believe better in the crucible. I might switch later on.
I’d like to discuss some pts however:
Lethal Assault vs IEE : it use in the different scenario and I would like to compare these 2 with “Shard of Beronath” too.
IEE is mainly for elemental conversion (ex. your 15% convert to elemental dmg is 5% to each cold,fire and lightning) and IMO. If you don’t have multiplier in fire and lightning too. It’d be wasting a lot.
My initial calculation was with 15% conversion to each element so good to know it’s only 5%. How does it compare with very high weapon damage skill however? The conversion does scale with weapon damage right? If we were to base our calculations around a 300% weapon damage skill instead of the 100% from auto attacks, the additional damage from IEE’s conversion would logically be higher than the flat cold damage value one gets from Lethal Assault no? (well, now that it’s only 5% maybe not, but you get the reasoning)
I already use Shard of Beronath indeed, it’s not incompatible with Lethal Assault, it just requires one more button to press. (I wish it was better implemented too, and Amarasta Blade Burst would default to Shard of Beronath instead of the default weapon attack when on cooldown, but so it is)
Nightfall VS OFF : Again, it is use for different purpose.
Nightfall is use for approaching and can develop to main dmg skill for cold, pierce.
OFF often use as utility skill to CC, and get some frozen mobs - fire resistance to clear them by fire dmg.
That’s correct, and a reason I might value Arcanist over Nightblade in Crucible. For all intent and purpose, I’m only looking here at the general and numerical value I get out of it.
You can compare to other -X% resistance skill, devotion, item or components and you’ll discover that -33%(at lv10/10, -40% at lv15/10) is a very high resistance reduction for an aura.
Yes, I’ve had a look at this thread specifically http://www.grimdawn.com/forums/showthread.php?t=30082 and it’s clear that the damage one gets from the resistance reduction is unmatchable, the higher the mobs resistances, the more valuable.
but anyway, it depend on your other dmg source too because you say that cold dmg is secondary
That’s also correct. It’s difficult to tell without a proper combat log, but I’d estimate my cold damage to make for maybe 40% maybe more of my total damage output.
That puts Nightchill’s resistance reduction to maybe 33%x40%=14%ish damage increase against most enemies, higher against cold resistant enemies.
Which might as well be as good as all the other bonus I would get from the Arcanist mastery (10% OA, more % damage), unless I’m facing cold resistant enemies.
Now there are quite a few places in the campaign packed with cold resistant enemies (undead…), coupled with the fact that I like shadow strike for double even triple 300% weapon damage juke spams and the uncertain damage difference between Arcanist and Nightblade against common foes, leads me to believe Nightblade is the right choice for the campaign.
I’m playing around Vitality Cold and Chaos with Alkamos rare Scythe and the other mastery is Occultist btw.