One conduit costs 300k iron bits and bunch of rares. Typical character can farm 10m iron bits in 50 hours of intense gameplay. Number of combinations that can be applied to 1 conduit is ~90. To craft one you need you must spend 27m iron bits = 150 hours.
No fun, just stupid grinding
Between drop percentage of an item and that item rolling with decent stats, how much time do you think you’d spend farming if it was a drop? I get the feeling you’re confusing the immediate gain of a drop and the illusion of a higher cost on crafting as different time investments.
If you farm Crucible by the time you craft legitely a mythical relic with desirable rolls you will find ALL legendary in the game. And half of them with near-top rolls.
For those who don’t get the desired resists on your Conduits or crafting bonuses on other items…why not just tweak your build slightly? :eek: After all, a lot of builds generally have a handful of items you can swap out for a different one without completely ruining things, not to mention adjusting components, augments, devotions and skills. Sure, it might not be literally perfect anymore, but you should still be able to get it running at near-intended efficiency by just shuffling things around a bit.
LIke you get a Poison resist roll on poison WH . Dun dun dun . Or aether resist on Spellbinder. Or Chaos resist on Purifier.
I wonder how people without crucible handle the grind, do they ever get the last few blueprints
I think the amount of hyperbole being thrown around on some of these posts is a problem.
Also if your goofy claim would be true, then the time invested to get the legendary item you want and the time invested to craft the legendary you want are equal. What’s the problem then?
What he said.
I think someone here didn’t tried to craft a mythical relic
Well sure, that’d be a little annoying, but the chance of a Conduit rolling the one element your build is already massively overcapped against is definitely a fair bit smaller than the chance of getting a different one. Regardless, it still doesn’t change the fact that there are often ways to tweak your build to circumvent the issue.
There is 5 suffixes on these conduits. Poison and chaos are utterly useless for anyone with Occultist in the mix. Chaos and aether is uteerly useless for anyone with Inquisitor in the mix. Pierce and bleeding is useless for Soldier builds etc. You see a pattern here? 2/5 of these are trash suffixes that no one desire.
GD has an awful lot of possible build combinations to go around saying that nobody would desire something. For example, I have an Infiltrator with almost-maxed Steel Resolve and a Pyromancer with slightly overcapped Possession - both of these builds hover around the 80% Chaos resist mark, and if I did ever want to equip them with a Conduit (and for my Infiltrator, I have considered this a couple of times) I certainly wouldn’t say no to a bit more resist overcap.
I’m sure I’m not the only person who has builds with resists that aren’t as overcapped as one might think.
I’ve spent considerable time crafting perfect legendary items like set helms, relics, a few Badges of Mastery, and Conduits. I’ve also spent considerable time farming for drops.
But I see some of my counterpoints are lost upon some. I should have known better than to think constructive discussion would have more interest than substance lacking argument dodging. I now understand why some of the game developers come off as curt or short with their responses.
You did? Well, lets check together Mog relic recipe :
To craft a Mogdrogen Adore you need 225k Iron bits and
Citadel, Savage, Fortitude, Hysteria relics as components.
To craft a Citadel you need 105k Iron bits and:
Ancestor, Haunt,Fortress,Sanctuary relics.
To craft Ancestor you need 66k iron bits and:
Haunt, Mistborn talisman, Mark of Mogdrogen component.
To craft Haunt you need 37.5 Iron coins, Spectral longsword, aethersteel bolts, haunted steel, Aether soul AND:
Glacier, Corruption, Equilibrium.
Should I continue? The amount of stuff we need to craft a shitty relic is so huge that it don’t fit in forum character limit.
You crafted 43 of these? Plz tell these stories to someone else. It take HALF HOUR to deal with crafting UI to get one of these. Just mechanical clicking on recipe puzzle.
I can’t tell if you’re upset because some people are not bothered by the idea of crafting items, or if you’re upset because the statements you provide indicate a level of impatience.
Interesting, I don’t recall spending half an hour to just craft one item, but I guess I’ve done it so many times it’s almost second nature. That being said I do agree the process in which items are crafted could use some work.
Ultimately the only resource you ever spend is time, not the materials themselves. The materials are just a representation of time. If the time cost for crafting an item is the same as the time cost of farming for that item (excluding UI since this time can be circumvented with proper planning), then the system isn’t broken.
I’d like to think a successful development team would have put this into consideration when balancing item drop rates versus item crafting costs to their relative power.
This obsession with crafting the perfect item is freaking hilarious. Completion bonus are that, a bonus. Are those completion stats really SOOO build-defining?
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Well I crafted 2 myth relic recently and i’m extremely upset with ingame crafting UI and resulting bonuses.
It took me some time and 2 A4 sheet to write down what ingridients I need. Some ppl here think that 15 mil coins for desirable Conduit combo is a lot, but lvl 90 myth relic require more coins on top of absurd amount of crafting ingredient. And absurd amount of clicking. Molten skin, Aethersteel bolts, Radiant gems, more molten skin, more wrathstones, more severed claws, 7 spectral longswords, 5 troll bonecrushers, olreon blood, more molten skin. Oh, shit, missclick. Now I need more molten skin and a few more severed claws. And I run out of chipped claws.
I’m too sleepy to do the math behind BoM, but IRC pre-AoM a +5 skill BoM required 1,1k chipped claws and 1k seals for relatively high chance to craft one. This is not a farmable amount.
I just hope we can eventually get something like Ceno’s Reforge mod as an official addition.
With Conduits they are. The same basic conduit with different completion bonuses can do completely different things, like CDR for a certain skill or trasmuting all phys dmg to aether. Each Conduit has 9 different prefixes, i.e. 9 completely different and incompatible things they do and 5 different suffixes, which are basically additional resistance (aether, pierce, bleeding, poison&acid and chaos)
Now imagine you need (as I do) a Conduit of Wild Whispers which gives -15% phys RR to Devouring Swarm. You have a 1 in 9 chance of getting it. Now imagine that your build is great at Pierce and Bleeding resistance, sort of OK at Chaos resistance and desperately needs Aether and Poison&Acid. That means that even if you get the right prefix (I crafted 20 without getting the right one) you have a 60% chance getting a relatively useless resistance suffix. Now imagine you get Aether or Poison&Acid. Your build is low on Vitality res, so you need to get augments and components to compensate. Now you have a Vitality + Poison&Acid augment, but no Aether + Vitality and Poison/Acid + Aether Augment, so, realistically, what you really need is one with Aether resistance. Now, you have 1 in 45 chance of crafting one. Each crafting costs 300K iron + 10 blooms and other assorted materials. Now, statistically, you need to craft 28 of those to have a 50% chance of getting the item you need. That is 280 ugdenblooms and 8.4M iron - all just for a 50 % chance. For a 90% chance, you need 100 crafts (you calculate the cost). Farming these materials and this amount of cash takes absolute ages. Now you could settle for a sub-standard craft, but the entire build depends on the right prefix and is unviable unless it has the right resistances. So you do the maths.
This is why you just say no to Skinner Box mechanics
Mind you, I don’t think it was Crate’s philosophy that outrageous items like exact conduit combos, multiple double-perfect MI’s and +5 BoMs were meant to be the difference between an enjoyable build and unsalvageable garbage. I don’t think the devs are going to lose sleep at night over the fact that imperfect items are making players take 20 minutes to beat 150-170 gladiator instead of 12 minutes.
A few players here go out of their way to emphasize that “yes, this is what TAS-level perfect gearing looks like, but for those who aren’t interested in the perfect min-maxing, here’s alternate gear that can take you at least to a good level.” Whether that level is ‘you can finish Campaign and the secret quests,’ or ‘can finish 170 Gladiator, it just takes a bit longer’ it’s up to the player to decide, but most build concepts are solid enough that once you have the core pieces, you can mess around with the rest of the gear and at least get you something that can take on end-game adequately.
I’m in favor of more good stat-stick items that can hold as placeholders where people can then ask themselves is it worth it going for the multiple Conduit crafting in the hopes they get the exact combo they’re looking for? Considering how much is required in terms of damage + appropriate RR + resistances + secondary resistances + getting appropriate skill overcaps + speed + enough DA that you don’t get instantly plastered by a tough boss, I’d love to see build-defining items like Conduits become much more accessible.
I’m more then 99% sure we’re getting at least 1 new mastery. I can’t find the screenshot anymore but it was showing the stats of an existing piece of gear, yet it had I think it was +2 Avenging Shield on it.