– firstly sorry for my english, I hope to continue writing can help me –
I have playing Grim Dawn approximatively 1500h.
And I have testing most of the “Cooldown damage skills”.
Basically I name “Cooldown damage skills” (CDS) all the skills with cooldown and damage.
In all of my 85 builds, two of them are based on it. A Grenado/Canister commando build (already make a review on this skill here : http://www.grimdawn.com/forums/showthread.php?t=41975) and a two handed battlemage with forcewave/blade arc/blitz, callidor’s tempest and a good cooldown reduction (47%).
This two builds are my worst, but those I like the most. Using the good spell in the good moment is very enjoyable play style.
But.
A spammable damage skill will be always better than a cooldown damage skill.
- In term of damage :
Take a exemple with Blade Arc
What build with Blade Arc use the transmuter ? I don’t think make a mistake if I said almost none. Because the cooldown diminushing drastically the damage of this skill, even with the damage increase.
Even if you use Blade Arc without transmuter only 2 or 3 times during 5s, it’s still better than one Blade Arc with transmuter every 5s. The only reasons to use Blade Arc transmuter is for a DoT build, to add a strong DoT.
But Blade Arc is cool because you have the choice to use the transmuter or not, like Callidor’s Tempest, Primal Strike or Forceweave.
But you have not this chance with Amarasta Blade Burst, Grenado and some other.
Even if you use a CDS between a spammable skill, you don’t feel any damage difference, particularly against the boss. You generally don’t see a good hit in his life bar. The only exception was Devastation and Shadow Strike with good damage, but a very high CD for the first one.
- In term of bonus like crowd control or buff/debuff :
Ok, each of CDS have a bonus.
The crowd control are good against trash mob but absolutely useless against boss (freeze, stun, knockdown, life reduction…), the only who have a good CC bonus is Ring of Steel with Circle of Slaugter from the “Target fumble attack”. The perverses effects of this was those skill don’t use for the potential damage, but only for the bonus (CC, buff, debuff).
A good exemple is Blitz. The better way to use Blitz is to put 1 point in Blitz and 12 points in Blindside. The charge and DA debuff are absolutely more interesting than the damage.
- Conclusion :
I generalize this post to simplify. But I think sincerely that the problem is for almost all of the Cooldown Attack Skills. That’s not a hasard if Time Dilatation become one of the most powerful Constellation in GD, it permit to a CDS to become a spammable skill for some second.
That’s why I never see a build who maxed Doom Bolt or Primal Strike (without transmuter), except for some TD build.
IMO the best solution is :
- Improve drastically the damage of CDS. At least 25% but I sincerely think 50% isn’t a bad idea.
- Make Boss sensible to CC like Freeze, Stun, Knockdown, with an internal cooldown of 10s (for example). In this way you can apply a CC only each 10s. To avoid abuse of this specifity. You can make that the duration don’t count in the insensibity duration. For example, you apply a stun for 3s and when the stun is finish, the 10s of insensibilty begin.
- Nerf Time Dilation, if you apply my two previous proposals, you have a risk that Time Dilation build become absolutely overpowered. A possibily can be to make Time Dilation recast for free a skill you launch without diminushing the CD.
Thanks for reading