Okay, so lately I have been thinking about Nullification and I would like to propose some idea(s) and share my thoughts regarding this skill (and debuffing, generally).
My main concern with it is that there is simply no counterplay to it.
While I have no problem with the mechanics itself, its current implementation is not only annoying but also leaves the player unable to protect themselves against it. This is even more of a problem in hardcore where you want to control as many aspects of the game as it is humanly possible. And since in GD characters are generally so much more dependant on toggled skills than they were for example in Titan Quest, it has a much bigger impact on the gameplay (even if you do not encounter them very often).
So I was thinking it could be modified in a way that would introduce the player’s choice(!) in this game mechanic, which is what makes aprgs and hack’n slashes addictive and fun to play (in my opinion).
I had lots of ideas (many disregarded) and what I think could make it better is to let the player choose one toggled skill of theirs which will be unaffected by Nullification, debuffing.
This way, we would be forced to choose a skill and prioritize it over others for these risky situation. Whether it is a defensive or offensive skill, it is up to the player’s CHOICE, playstyle and preferences.
I do not know in what way it would be the easiest to implement it in the game from a pure technical, developer perspective (maybe a quest reward, or as skill modifier) but this would definitely give one more layer of character optimazation, customization (albeit a small layer, I admit).
If this is not possible, my other idea was to make the Exclusive skills “immune” to debuffing. They are, after all, Exclusive skills that you can turn on only one of. To the best of my knowledge, some Nemesis bosses are already enjoying this priviledge.
I’d definitely prefer the first implementation but this would not be a bad start either.
And this should not be purely a buff to the player. Yes, in a sense this would make our character’s life easier but as we are also able to nullify monsters, this “one aura debuff immunity” could be applied to more “lesser” monsters and not only nemesis bosses.
Since Nullification is easily one of the best spells in the game anyways, this little nerf would not make it unusable at all (far from it, just think about the % reduced elemental damage).
tl,dr: It would be good to have the player’s choice involved in the game’s debuffing mechanism since these games are all about player’s choices.
Also, I would be more than happy to hear your opinions, ideas and suggestions about this, so please chime in! It would be great if someone from the developers also read this and reacted.