A fair number of enemies have strong health reduction attacks and it’d be great if a larger number of builds could have easier access to life leech resistance. Most of the builds I see on this forum have -25% life leech resistance. Personally I think that’s due to a combination of LLR being a) overlooked, b) underrated and c) hard to get and not because people are certain that LLR is useless.
AoM made some strides in increasing the availability of LLR but IMHO it’s still not enough. I would like to see LLR “baked in” as a necessary resistance that all builds should decently have. That means more skills, gear, and devotion nodes should have LLR.
-Best solution would be to not have Life Leech Resistance in the negative imo
It’s the only 3rd tab resistance that goes in the negative. Keep it at zero.
If I can get more Life Leech Resistance, good. If not then at least I know it’s not in the negative :rolleyes:
-Also not sure if Life Leech Resistance can help against life reduction attacks. Life Reduction Resistance is found in Menhir’s Bulwark and Spectral Crown. I think Life Reduction Resistance is the one you are talking about
From my own experience, Life leech resistance isnt needed in GD. Yes, it allows you to mitigate LL DoTs and makes enemies leech less HP from you when they use ADCTH.
But go in Crucible with -50% LL resist, and mouseover those LL DoTs. You’ll see something like “150 HP leeched per second”. Are you sure you WANT to stack resistance to such small DoT???
Also do notice, that when Enemies get “Leeching” mutator (that adds huge ADCTH to all enemies but reduces their HP), even with -50% LL resistance, your killing speed not just stays the same, but actaully increases greatly (because enemies have less HP). So, why would you bother resisting enemy’s leech, when it isnt important anyways???
Overall, i should say that stacking Life Leech resistance isnt worth it.
Energy leech resistance is only useful against very few enemies (Archivist Theron, for example), or again enemy’s reflect, if you have energy burn.
I don’t get why we’re repeating the same counter-arguments ad nauseam. AFAIK, they BOTH resist health reduction attacks. And logically they would stack multiplicatively for that purpose.
What USED to be the case was that Vitality Resistance mitigated Health Reduction Damage, but I don’t know if that’s true anymore either. That was kind of a ‘last decade’ ‘TQ’ sort of thing, because the Health Reduction would define its damage based on your current health, and then the actual damage type would be Vitality Damage.
If it is still true, that may perhaps explain your earlier findings, as Life Leech Resistance is commonly found around Vitality-based/Vitality Resistance items.
Well I’m aware that in the case of players inflicting health reduction attacks on monsters, the monsters resist it using Resistance to Life Reduction and not Life Leech Resistance.
However, I’m more certain that in the case of monsters inflicting health reduction attacks on players, the players also use Life Leech Resistance to resist it, in addition to Resistance to Life Reduction.
If you look at Kilrian’s skillset, you’ll see that that nasty fumble curse he uses only inflicts damage via health reduction (25% every second, in fact). So this is an excellent way to test this theory.
Don’t know if it’s a coincidence but while leveling my Forcewave Death Knight, i was taking big chunks of damage from those aether tornadoes. Turns out they deal health reduction along with aether damage
At the time i was confused because i had around 75% aether resist (which is a lot for Veteran) but these things were dealing somewhat high damage (like a quarter of my health per tick). At that time though i had only around 20% vitality resist but as soon i managed to increase it to around 70%-75%, suddenly i was taking way less damage from aether tornadoes.
I though maybe it was my DA, but they had around 80% chance to hit me with 0% crit chance. This just leads me to believe that vitality resist does increase resistance to life reduction.
Alright, so I did a test. I went to Kilrian and made sure to get hit by his “green PRM” missile, which does the aforementioned health reduction/fumble curse. I dodged everything else.
I did this with my normal relic (Agrivix’s Malice), then with a Torment relic with a total of 116% LLR with completion bonus. My LLR went from 5% to massively overcapped.
Result: Ceno was right (f*ck).
In BOTH cases, the health reduction was just around 4-5% per second or so - whereas I had expected 25% per second without Torment. The only possible explanation for this is that vitality resistance and not LLR indeed affects health reduction attacks.
Environmental Damage may do a % of your max health, but it isn’t considered health reduction. The key difference between the two is that health reduction is nonlethal (it deals a % of whatever health you have remaining) whereas environmental damage can kill you (as many can attest) because it’s based off your max HP.
As it happens, environmental damage does in fact deal familiar damage like Aether and Acid, it’s just not resisted by them. You can confirm this with Runeguard Greaves, which have a damage absorption proc which protects you from Elemental and Aether damage. When the proc is active, you’ll take no damage from Aether patches and can visibly see the indicator of how much absorption you have left tick down as you stand on the ground in question.