After doing some extensive theorycrafting related to the Light of Empyrion devotion cluster, I’m still confused about its purpose. What sort of build is it intended for? I’ll list some of the problems here:
First, the cluster offers decent resistances (25% elemental, 15% vitality, 15% aether, and 15% chaos), but no one will invest 18 primordial and 8 order solely to access these resistances. If someone wants decent resistances, they’ll go for something more accessible like Crane instead. The resistances are fine, but they’re not alluring enough to warrant such a high investment.
Second, the cluster offers 80% fire damage and some flat fire damage as well. This leads me to believe that this constellation was designed for fire-based attacking (rather than casting) characters, but there is not any other Order or Primordial constellation which has any synergy with fire damage. The fire damage boost is certainly high, but it is not offered anywhere else on this side of the devotion map.
Third, the cluster offers boosts to pet resistances despite the fact that only Panther offers decent pet bonuses on this side of the devotion map. No pet user would go for Light of Empyrion simply for these marginal resistance boosts to their pets, and if they did, they would be missing out on other important constellations like Mogdrogen, Shepherd, or Bonds of Bysmiel. Pet users also want defensive stats like flat hp or DA, and this constellation provides neither. The only explanation was that the bonuses were designed with a Pet Hybird in mind, and in this case, a pet hybrid player would still prefer constellation such as Revenant or Mogdrogen.
Fourth, the nearby constellations are very defensive and heavily favor shields, which leads me to believe that this constellation is intended for melee shield users. The active ability also only activates only when struck by a melee attack, which supports the notion that the constellation was designed for melee characters. If this is indeed the case, why does the active ability have such a low proc chance, such a long cooldown, and such low damage? The damage of the proc is fire and burning (both of which are horribly supported by Primordial and Order), and the weapon damage component scales up to a measly 35%. This means that, once every 4 seconds, you have a 20% chance to deal a piddly amount of weapon damage and non-synergistic fire/burn damage when struck by a melee attack. You’ll also lower the target’s armor, which would be great if this constellation supported physical damage (it doesn’t). Every 4 seconds, you also have a 20% chance when hit by a melee attack to confuse trash mobs 50% of the time…:rolleyes:
This constellation needs… a lot of work. Has anyone been able to use it successfully?
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