not really, but feel free to read into it what you want
Lemme spin your question around on you: If having X defenses at Y levels is absolutely mandatory to survive, why have those defenses be optional at all?
well, if they are mandatory then I am not sure how they are optional at the same time. Maybe you need to rephrase your question a bit.
If the question is ‘if they are mandatory, then why do I not get them for free’ then I’d say because a) you get nothing for free, not your offense nor your defense and b) what you consider mandatory might not at all what I consider mandatory. The real mandatory defenses are really rather small, unless you play HC.
Because to me, that screams of “I need my game to have trap options so I can lord my game mastery over the newer players” and that’s just bad game design.
speak for yourself, I am not showing any ‘game mastery’, in fact I’d say there are a lot of people on here who are better at that.
Saying e.g. “well you can have lower than capped elemental resists but just about everything will kill you on sight” then it’s not an option to have uncapped elemental resists, is it?
fun fact, my resistances are uncapped as a consequence of playing self-found, and not a lot of stuff does kill me even in Ultimate. Sure, it would be better if they were capped, but it is not mandatory.
I agree that in the long run capping most of them is mandatory, but at the same time that is not that hard. Tanks overcap a lot, that is the optional part where you balance with your offense.
And if every single character in the game needs to cap those to get through the game, maybe the game’s enemies needs its math reworked
no, then it becomes a matter of how easy it is to max them.
You could say the same thing about damage. If having 800% - 1000% damage of your main damage type, then why not make enemies weaker ?
But really my question would be if you can accomplish both, then why go for 60% resistances and 1300% damage ?
It boils down to this: for most people, the fun is in active abilities. The number of people who ooh and ahh at how small their incoming damage numbers are is way lower than the number of people who like to make big numbers happen to enemies in great volume.
most of your defense does not take away from active skills and people can accomplish impressive damage even with tanky builds, so I am not too concerned here