First of all… wow… I’m surprised by the responses to my post, in a very positive way. Even though I was expecting to just get flamed (like on 99% of the web), I still felt I should leave our feedback on the fight, as we liked the game so much.
Second of all, thanks for the tips.
Some info: my wife’s lvl 71 shaman had over 16k DPS, but I had to bring up her defenses as she would die to easily. She now has little over 13k DPS and little over 8k HP (buffed). My lvl 72 soldier has little over 9k HP and 8K DPS (also buffed). We have some resists, but nothing awesome. I do have the shoulder proc for +33% to all resists.
We will look into the tips that you guys gave us, and see if we can pass him.
Since the conversation has taken such a pleasant tone, and this being the feedback forum, I would love to address some issues you guys bring up.
The big boss fight
I have no issue with a game or fight being tough, the problem for me is that the fight is inconsistent with the rest of the game. Demon Souls was tough, but you knew it from the first fight.
Here I can plow through the whole game on elite difficulty, only to get obliterated by the final boss. No matter how you twist or turn that, it’s flawed game design.
If you want the boss to be this tough, then you have to increase the difficulty leading up to him, not just him. Each act could have a boss that is a little more difficult then the last one, so that you end up with a gradual increase in difficulty.
The point about this being a measuring point for being ready for ultimate is void in my opinion. Ultimate itself is the measuring point for being ready for it.
Let me at least finish Elite, and then bite my teeth into Ultimate.
Resists
We noticed this when we entered Elite, and I read it gets worse in Ultimate.
Is this really working as it was originally intended? Because it sounds like you need to use resist augments, making all the other augments useless.
This makes me kinda sad, because I’m already not getting many drops I can use… So I get excited about the stuff that does drop (rare augments), but I can’t use those, because I need resists on everything. This takes a huge part out of the fun of trying different things…
Also, from a game play point of view, it’s never nice to take things away from players. And that’s exactly what is going on here, where you take away 25% resists from players when they play on Elite, and even more when they play on Ultimate.
The same thing could have been achieved by just needing more resists, without taking any away. For example: with 25% you block enough for good survivability on normal, 50% on elite and 75% on ultimate.
Now a player feels like he’s building up, instead of having to get things back that he already had.
You achieve the same thing, just present it more positively to the player.
Drop rate
Are the drop rates for gear better on ultimate? Because we can play for hours and not get a single purple drop, let alone any upgrades.
Combined with the fact that often I can’t use the blue drops, for example because of the resist buff on my shoulders or the +1 to all soldier skills on my lvl 25 amulet, I seem stuck with my gear, and hardly get any upgrades.
This could of course be working as intended, so I’m not complaining… merely wondering what the expected time:update ratio is supposed to be. A nice drop an hour, every 10 hours?
Thanks for your time!
Kind regards,
Michaël