loghorrean on elite = game killer

Guys,

My wife and I love the game, and we’ve been enjoying ourselves immensely with it. We played act 1 on normal, then switched to veteran for the added challenge. We had some tough fights, especially on the final boss, but we made it to elite.

Our tanky soldier and DPS druid made a good team in Elite as well. We had to drop some DPS for survivability on both characters, but we where actually having an easier time then on veteran, with it still being tough.

Then we got to loghorrean… And we wiped and we wiped and we wiped for an hour long. We tried potions, different strategies, everything… And nothing works.
If the combination of him spawning way to many adds, instant kill close up attacks and instant kill lightning like thingies aren’t enough… he also keeps healing up every time one of us dies. We had him down to less then 1 tenth of his health, but in the end he was up to half health.

This guy is horrible game design, and stands totally apart from everything else the game does.

As it stands, he made my wife quit the game… and therefor I’m out as well, since we always play together. We play to have fun, and were having a blast.
But basically with this boss on elite, you are telling us: This is it, you’re done.

I really hope you redesign this fight, because it kills an otherwise brilliant game.:o

Log does alot of hurt. He is the preparation for Ultimate.

It is possible it could be resists, health, etc.
If you post a screenshot of one or both char’s char page 1, the community could steer you in a good direction to help the both of you enjoy the game again.

As an excuse - he was quite of…rushed.
Probably not the best excuse ever :eek:

Anyway, don’t feel that bad. If you were stopped by elite Log, then you had no business on ultimate.

Elite log isn’t actually that hard, I beat him easy now on any char I create. My first char struggles because I didn’t build him that good.

If you find him hard then ultimate will be very hard for you so don’t feel liek it’s the end of the game. I would reccomend following a build on the forums untill you better learn the classes and how to create a strong character. Also farm for better gear, that will help a LOT, the faction gear is amazing so farm for rep. Use augments and componenets to get stronger too as resistances are very important for him.

Other than that I would say to look at a guide to fgihting him.

@ MadButch:

There should be quite a lot of threads in the forum by now, that explain how to tackle Loghorrean. Use the search function and inform yourself.

I also suggest to watch a couple of Log kills on youtube, so you can relax and see what actually is going on. The whole fight is kinda scripted. Once you know what to do, it becomes easier.

Another thing: tentacles. They are part of the boss. When you kill them, he looses hitpoints. No need to facetank the guy. Kill the tentacles, kill the adds, avoid the void zones. That is pretty much it.

From what you posted I dare say that the two of you probably mostly lack damage and/or resistances. You need HIGH chaos and poison resistances. Lighning and vitality are also recommended. Also: see that you have at least 1oo hitpoints per level. So you´d have 6ooo life at level 60 etc.

If there are too many adds, lead them to the back of the room away from Log and kill them there. Log can’t target you there and can’t spawn more adds (the adds are spawned by a proc from his chaos barrage skill by the way)

Also, his summoned tentacles are a part of him and hurt him when you hit them. If you focus more on killing everything else instead of Log himself (which tends to be the safer but longer method) and only throw a pot shot or two at him every once in a while, he’ll die eventually.

That is actually a great PSA in general, I’m willing to bet that most of the population does not realize that the tentacles actually do damage to his overall health. It is not necessarily intuitive either until you know that it happens and then you think “of course killing them damages him!”.

One shouldn’t have to resort to (to borrow a phrase) “net decking” to enjoy the game maximally.

Sadly the game’s not very good (yet???) at telling you what’s going on. I’d love to see a combat history so I could see what foes were doing/did to me, along with damage types and so on… so I could find out – IN THE GAME if, for instance, “I need high aether resists for this guy” and so on.

Overall, outside of bug fixes, everything that’s top on my wish lists (I have other threads) are “give us more information and easier ways to navigate to it”.

Mechanics-wise, he is great. The problem is, even though he was nerfed, it still feels like he hits so much harder than anything else in the game. There’s really nothing else in the game that gives any indication of the kind of survivability you’ll need for the fight. Primarily an issue on elite where the minimal level gain and lack of gear improvement really shines. Sure you can farm elite a bit and it’s no problem at all, but farming the mid game just to get to the end game where you really want to farm can be oh so boring.

I disagree. Make new characters. If you get stuck, make new characters again. You’ll eventually get there as you learn the games and ins-and-outs of things. Don’t resort to having other people play the game for you (which is, essentially, what looking up builds is).

I died to him in hardcore yesterday in elite level 69. 8250 hp, 10% damage absorption, shield, level 4 blast shield active, maxed resists except poison at about 65. Forgot to drink poison resistance potion. I went from full to 0 before I could even react. Under one second. It was the poison puke I think. Luckily I got it recorded.

Everything upto Log was easy. The death felt lame but I will learn from it and come back stronger.

I was completely unaware of this! How long has this been the case? Since always?

By the end of Elite you should be 70+. Do you use faction armor augments for resists? It makes survivability skyrocket in Elite. If no - farm for reputation, use augments to cap vit and chaos resistances, also get as much poison res as you can. After that Log will feel like breeze.

And you can always just kill all tentacles, not even getting close to Log.

Part of the problem is that they artificially increased the difficulty for this fight be adding more resistances you need. Thematically lighting doesn’t even make sense but it’s there. Secondly they keep sqeezing the HP that charicters have. If you keep reducing the HP of the charicter you are inversely increasing the difficutly of the end bosses. Log hits for 6k melee’s. If you are in melee range there is a very strong possibility you are going to die. Due to the diminishing HP pool It’s making this fight impossible for a large number of melee’s … Unless you have 13k+ hp. But this also revolves around Armor being next to worthless in the game.

all in all … with the 15% reduction in HP they dished out due to the devotion nerfs… Log needs another 15-20% nerf. Or charicters need about 20 % more hp from masteries.

Take your pick at the solution but yes …

They Buffed him by adding lots of damage types
They nerfed him …
Then nerfed us … which then buffed him to rougly where he was prior.

It depends on the person. I didn’t have to copy builds to learn when I first played but there are people who have a terrible time without it as they just aren’t as good with making there own builds. I’m not sure how the OP is so I just suggested to copy a build for now to learn the game quicker.

I think the problem is the jump in difficulty/mechanics. Because normal Log has been nerfed, elite Log overwhelms you because suddenly not getting hit by the chaos orbs matter (or else he’ll overwhelm you with summoned minions), killing the tentacles actually becomes a priority and running away when you’re being overwhelmed/to control where the tentacles respawn is just something you are expected do unless you’re a warder stacking insane HP/mitigation. Also, you need to know when you should be kiting or standing your ground or he’ll hit you with Doombolt right when your potion/health skills are on cooldown.
Oh, and Log has phases so this is supposed to be a long fight.

The poison thing has to do with Log’s OA, I think. Because DoTs crit now and because of how Log’s level scales, the damage on that thing is insane even with poison resists (I’m pretty sure crits are the reason why even a 20% resist drop can be lethal). Either they need to tune that down or they’re shifting focus away from tanking Log face to face, to killing the tentacles.

is logic a jump dificult. farming to equip better and try again

The logical approach would be to know more about how the fight works.

Doing the same thing over and over in hopes of hopefully getting a different result at a later point is called the brute force method. Philosophers call it insanity.

If there was a combatlog in the game people wouldn’t have to guess what killed them.

First of all… wow… I’m surprised by the responses to my post, in a very positive way. Even though I was expecting to just get flamed (like on 99% of the web), I still felt I should leave our feedback on the fight, as we liked the game so much.

Second of all, thanks for the tips.
Some info: my wife’s lvl 71 shaman had over 16k DPS, but I had to bring up her defenses as she would die to easily. She now has little over 13k DPS and little over 8k HP (buffed). My lvl 72 soldier has little over 9k HP and 8K DPS (also buffed). We have some resists, but nothing awesome. I do have the shoulder proc for +33% to all resists.
We will look into the tips that you guys gave us, and see if we can pass him.

Since the conversation has taken such a pleasant tone, and this being the feedback forum, I would love to address some issues you guys bring up.

The big boss fight
I have no issue with a game or fight being tough, the problem for me is that the fight is inconsistent with the rest of the game. Demon Souls was tough, but you knew it from the first fight.
Here I can plow through the whole game on elite difficulty, only to get obliterated by the final boss. No matter how you twist or turn that, it’s flawed game design.
If you want the boss to be this tough, then you have to increase the difficulty leading up to him, not just him. Each act could have a boss that is a little more difficult then the last one, so that you end up with a gradual increase in difficulty.

The point about this being a measuring point for being ready for ultimate is void in my opinion. Ultimate itself is the measuring point for being ready for it.
Let me at least finish Elite, and then bite my teeth into Ultimate.

Resists
We noticed this when we entered Elite, and I read it gets worse in Ultimate.
Is this really working as it was originally intended? Because it sounds like you need to use resist augments, making all the other augments useless.
This makes me kinda sad, because I’m already not getting many drops I can use… So I get excited about the stuff that does drop (rare augments), but I can’t use those, because I need resists on everything. This takes a huge part out of the fun of trying different things…

Also, from a game play point of view, it’s never nice to take things away from players. And that’s exactly what is going on here, where you take away 25% resists from players when they play on Elite, and even more when they play on Ultimate.
The same thing could have been achieved by just needing more resists, without taking any away. For example: with 25% you block enough for good survivability on normal, 50% on elite and 75% on ultimate.
Now a player feels like he’s building up, instead of having to get things back that he already had.
You achieve the same thing, just present it more positively to the player.

Drop rate
Are the drop rates for gear better on ultimate? Because we can play for hours and not get a single purple drop, let alone any upgrades.
Combined with the fact that often I can’t use the blue drops, for example because of the resist buff on my shoulders or the +1 to all soldier skills on my lvl 25 amulet, I seem stuck with my gear, and hardly get any upgrades.
This could of course be working as intended, so I’m not complaining… merely wondering what the expected time:update ratio is supposed to be. A nice drop an hour, every 10 hours?

Thanks for your time!

Kind regards,
Michaël