Since today’s update, Lokarr’s health keeps fluctuating—sometimes it’s 11 million, then 12, then 13. Is it supposed to be like that?
Fluctuating in what way?
Each new attempt at the super-boss features a different health value.
Would depend on his gear and mutators.
I think the value used to be fixed, just like it is for other super-bosses now?
did his weapon roll with HP?
when you kill him have default loot filter/all items displayed toggle,
that way you can see the weapon he drops if it’s yellow or rare, and check its stats. If it comes with attributes or health it will bump his hp
*i legit never paid attention to if it applies to Lokarr, but if he doesn’t spawn at a fixed level 112? but 110-111-112 sometimes, it might also be an additional factor (since a single lvl difference does make a hp change too)
If memory serves, mutator with red shield icon is extra monster hp, which seems to check out
Yes, he has the most amount of health on the third pic because the red shield mutator on the right gives 12% total health increase.
Thank you everyone.



