Hello there. I’ve been looking for a Chaos or Vital melee build for a while and haven’t seen one, so I’m wondering if anyone on the forum has given it a try, and if so, whether it’s decent or not? I’m asking because lately my stash has just been swarmed by one handed chaos and/or vital swords, axes and daggers, that seem to scream for a DW build to use them. However, because I can’t find any builds for this style, I’m guessing there’s probably a problem with stacking that kind of damage in the endgame that I haven’t foreseen yet.
I’m guessing witchblade or witch hunter would probably be my go to spec. Any tips or ideas would be appreciated, cheers.
I miss a Vit/Chaos melee Class. I hope there will be something like this with the next class. Ingame there is only one component that gives a 3.5 sec cd blink strike skill. I dont think this is enough to make a build about.
WH (offense)/WB (defense) are your best option here.
1-Keep in mind that vitality and chaos are pretty much the worst damage types in some of the end-game farming areas (BoC mostly), so you have to compensate by reducing enemies’resistances way more. And while you have a built-in skill that does this for the vitality damage type, chaos can be a bit more difficult to debuff.
2-The redeeming point of using vitality as the main damage type is that you get a shitload of adcth from items and devotions, and since the enemy resist are now much more “breakables”, this mechanic has at least become, more or less, a reliable way to increment your survivability. Acid spray can be useful here to increment your life-leech (and damge ofc) by a big margin.
3-There are numerous items that are obviously designed with such builds in mind (like the Fang of Ch’ton), or items that should have had other uses, but that are useful to you as well (Harbinger of the eternal suffering, hood and gloves).
The good point is that you can do as you please. DW, 1h+shield and 2handed builds, and you can even mix some retaliation to your melee attacks (only if you chose WB obviously) using items like the Dread armor of Azragor and S’Decimation, and Tip the Scale from the Ulcanna constellation.
IF you want more specif info/ideas, you have also to be more specific about how you like to play.
Snazzblaster, I would be interested in that build! I’m sure there are others who might want to take a peek as well. Thanks.
ETK, specifically, I am only looking for a DW build. Which combination of classes doesn’t really matter for me, as long as it has some tankiness. It doesn’t have to be never move out of any aoe and just facetank endgame bosses level of tankiness, just enough so I can afford to take a little bit of punishment and not spam pots just to survive every fight.
Go WH. I have just played mine to be sure, and the “tankiness” is guaranteed (killed Fabius, Ben’Jarr and Log without moving/drinking), albeit the kill speed is not the best out there (es more or less 30 sec to kill Fabius).
Sigil of consumption, firestrike, doom bolt are my attacking skills. Max Flame Touched, Solael’s Flame, and Possession for more dps. max vindictive flame and aspect of the guardian for survivability. CoF, transmuted BWC, and value point in flashbang for utility.
I wanted a build that was odd but workable and based around the Kilrian’s Shattered Soul component, and this brainchild was born. Try whatever you want and make it work in ultimate; let the world of Grim Dawn be your oyster
If you’re looking for dual wield pyromancer could still work, you’d just obviously need an item to grant you the ability to dual wield. You won’t have any attack replacers naturally, but other procs and skills will do the AoE work for you. You’ll need a lot of hp items and max sigil for survivability. If you’re looking to pave your own way that’s the path I’d take, although it will be a challenge
I’m doing a 2H Cadence Chaos Witchblade with Obsidian Juggernaut. I do have a question about Devil’s Cage armor proc, does it works on Nemeses? I’m asking this because it seems to be a trapping ability and those don’t work on Nemeses.
Crap, forgot about that in my post. That is actually the thing i want to know and don’t know why i didn’t put it in my post. Like, if the enemy still gets the debuff even if they are resistant to the trapping.