Looking for input on 3 equipment pieces.

So, I am trying to decide what the super end game of my current build would be but I am torn on my hat/gloves/chest equipment. I would adjust augments so resistances are not at issue. Here are the links for each option:

Option 1 Valguur’s Gloves and chest with Eldritch Gaze: https://www.grimtools.com/calc/b28alDpV

vs

Option 2 Those 3 pieces replaced with Dark One’s Set:
https://www.grimtools.com/calc/xZyvWReN

Option one makes for much higher bleed damage, roughly 385% more. This is significant as Rend and Grasping vines via the Wildheart set are my two biggest hitters. Option one also has a little more vitality damage. Overall, every skill and devotion besides Bloody Pox does more damage with this setup. The on attack item abilities are both worth a lot of damage, Eldritch Gaze also debuffs OA/DA and Valguur’s gloves do ADCTH. This setup also has about 1k more life.

Option two buffs Bloody Pox quite a bit. It gives it a lot more damage and perhaps the biggest draw is the -15% enemy damage mod given to Bloody Pox. If this renews with every tick of Bloody Pox that is a huge amount of damage mitigation. This set up also nets about 200 OA and 170 DA over option one, though the loss of Eldritch Gaze’s debuff tempers that gain to 135 OA and 105 DA, roughly.

Oh and I suppose option 3 would be just switching out the gloves. That still hurts bleeding damage a lot but 210% is a lot smaller loss than 385%. The DA OA gains are lost, the on attack from the helmet is kept, and the -15% enemy damage mod is kept.

What do you all think? I am leaning towards Option 1 for campaign and probably challenger crucible, but option 2 if I want to attempt to go further in Gladiator than 150.

Dark one mod does refresh. I’d go for highest damage/OA in campaign