Loot Affix roll control

Any chance we could see a future patch ensure that loot doesn’t roll with affixes for masteries we don’t have? E.g. my Conjurer has no use for random “Soldier’s” or “Nightblade’s” loot as I don’t have the skills that those affixes boost.

Further customization (such as no +%damage of a type you lack skills for) would probably be a lot more work for significantly less gain; a probably better solution to irrelevant damage types would be an option to reroll affixes for a cost, which could easily just be a new NPC.

no no no no no

you are supposed to farm also for other chars

Also since there is a very advanced conversion system, why would you miss out loot that gives +%elemental damage just because you are running a soldier?

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True I guess, especially with the damage types, but I for one would like an optional checkbox (maybe call it “greedy looter” as a joke about not looting for alts?) for limiting the mastery affixes, and an NPC for rerolling affixes (yes I’m spoiled by D3’s Gypsy).

The specifics of this proposal may be off the mark, but I sympathize with the idea behind it: some kind of targeted loot system would do wonders for the overwhelming majority of players. The notion that ARPG players are “supposed” to throws hours at the game for the privilege of finishing one character doesn’t strike me as inspired.

Something to think about for a potential GD2 rather than a patch, perhaps.

When a char is finished or not is not something that is set in stone either.

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That’s true (and AoM/FG made great strides in offering quality faction gear for a wide range of builds), but doesn’t really change the nature of the argument: I doubt most players ever end up playing more than one or two characters, and for them, irrelevant drops/affixes are just that – irrelevant.

It could be argued that “that’s just the way ARPGs are supposed to work”, which is not necessarily wrong but it’s probably worth an eyeroll.

It will make “starter farmers” more difficult, and thus offer all players a “fresh” start each time the play a mastery combo.

“Do you wanna make a Warlord and farm crucible to gear up your Warlock? Think again, you need actually to farm with a char that has either Occultist or Arcanist”

It would certainty make things more difficult/interesting for more serious players.

Anyway, there is trade function, so people would trade gear anyway

Remember my 2nd post’s more specific suggestion: a checkbox, like Veteran or Hardcore, possibly named in an amusing and/or self-deprecating way. Nobody is forced to use it, but make it available.

An NPC to reroll stats might be more than some players want however, albeit technically the fact that it is possible to reroll set items kinda sets a precedent and a limited (and expensive) means of rerolling anything that’s part of a set already.

TBH. This really is one of this “Stuff” which i really don’t like to be introduced into an Hack’n’Slay like Grim Dawn. You can ask people, i might in generall in Favor of Diablo 3 and it’s not in my top 3 Favorite ARPGs without a reason, but smartloot is one of the worst things which they implemented for me. If i start playing an ARPG and have max.level plus BiS within a week and the only thing which i can do afterwards is to grind for the same items for better rolls on stats, than you know something must be really wrong with an ARPG…even more if itemization / equip is the only source to customize your character.

So i’m really against it and i find this should stay away from Grim Dawn(even as an optional toggable function). You’ve already more than enough stuff which you can aim for… like MI’s, Transmutation… and an fair amount of Legendary drops etc… atleast let stay one bit of core-part of it’s genre.

/Edit:
I mean don’t get me wrong, i don’t consider every ARPG which offers such Features as “failures”… but rather “differently”, but that’s the reason why i think not every Game should have this said features… even more if it doesn’t really fits it due the core-idea of the game is differently. While People might argue that GD is more accessable as PoE, it doesn’t mean GD in it’s core is an casual-mainstream title, but rather an core-game where you mostly work for your stuff and have to spent time in it(and that’s the reason why i still play the game… if it would’ve another Smartloot-Concept in it, i wouldn’t have spent more than 800 hours), with the neat mentality of: If you really want this features, QoL and stuff, well the game is moddable.

If you want really more control over your loot, i’d advice except the standart “Modding advice” maybe look into other ARPG’s as well. infact Last Epoch have a pretty interesting crafting-system where crafting is about gems which gives you affixes and you apply on the items you want for yourself…

/Edit: Than again take it with a grain of a salt, because that’s simply my opinion.

No and Yes.

No to smartloot, as I love finding items for my other chars. Mythical Celestial Stone of Halakor and Mythical Light’s Defender Epaulets for my elementalist, Vilescorn pieces for my witch hunter, Perdition and Silver Sentinel pieces, all while playing my skeleton defiler.

But yes to adding more pet properties to currently non-pet affixes on weapons.

One think I would like though, is that MI’s got some smart affix system. Like Spectral Arbalests never rolls with something that has to do with fire damage since no one will ever ever ever make fire Phantasmal blades build. And Obsidian War Cleaver never with attack speed since you will always use them for forcewave builds, etc.

Perhaps another alternative: expand Transmute to include non-set Legendaries, or at least Mythicals, as valid subjects, just rerolling affixes without changing the base item if it isn’t a set item.

Trying to get a monster infrequent with desirable affixes is easily the worst thing about Grim Dawn. I love most things about the game, but that’s a major negative.

What I always thought would be really nice is adding a new function to the inventor that would allow you to reroll either the prefix or the suffix for a fee in iron and rare materials. That would ease a lot of the pain.

I think this is one of the best things about farming in GD actually :slight_smile: