[Loot] MIs, Legendaries, Mythicals ... and beyond!?

Two things that should be taken into consideration:

  1. We totally need at least 1 more shared stash space to accomodate those items. I know some people like to use vaults, but I don’t, the temptation to duplicate/cheat is too strong and it kills the “legit” flavor to me :eek:
  2. I still hope we can see a tier of items above purple one day. Because, why not? rare items made of unobtainium are always good for the longevity of the game. Getting one to drop = joy and a sense of reward. That’s why diablo 2 made people do countless item runs = the hope of getting something AMAZING.

So, I am not talking about the quality of MI.
To be honest, I no longer care about most items including MI, as I have everything I need for adventure. But what about those who just started adventure?

I remember the excitement when I first found a MI. Even though it was a bit better than an ordinary item, it seemed to me a special item. Because it is an item with very low probability, and it can only be obtained from a specific boss. Be that as it may, it will be more fun if special items have special colors.

People already complain that stuff like set items take too long to drop and you want something even harder to drop. Totally not gonna flood the forum with more complaint threads.

And there’s another issue: items in the final build will now have to be taken those items into consideration. People will begin asking what’s the build like with those items and other stuff.

Not to mention having to balance those items and balance difficulty around them.

So no, i hope they never introduce utter bullshit like that.

Many MIs are not from a specific boss but from a specific mob type and do not really warrant the distinction as they are only a little better than their white / common counterpart.

Now if we could distinguish between desireable MIs from bosses like Nemesis shoulders or Gollus’ ring vs the MIs from mobs, then maybe that distinction by color makes sense, otherwise it is meaningless

They need to introduce that tier, and then shuffle the Purple tier down to Plausible Chance tier.

I still need my Warborn Helm BP. Not even in 1000+ hours…

I agree that those ought to get their own colouring.

I nominate “Pink” for Champion-Specific MIs. :rolleyes:

Why not?

They don’t need that tier, Norzan is correct. A higher tier of items beyond legendaries only serves to add more headache to balancing
Such items will reduce the importance of epic items even further

If your beef is with legendary drop rates then maybe they should buff the drop rates but adding an entire new tier won’t do them or us any good

If rarity and item hunting are someone’s thing then there are plenty of affix combinations that most people would be missing, getting a good green in-itself is rewarding to most players

I agree with him Norzan because actually purple are way to easy to find. It’s like normal to find a purple and you’re like alright next one next one next one until you found the right one and it’s to fast. I don’t like this that way. What they should have do, is to design the mythical purple as an very rare purple to find. That’s what I thought they will do, but actually the mythical version is only for compensate the new levels of area so you’ll drop them to often and will be like before. I thought they will be like a very rare powerfull version of the purple but no. Still, I really enjoy the game for what it is and I can’t wait for the expension.

I think that your conclusion says too much. MI has its own meaning, as shown on the load screen or as featured articles written on the wiki.

However, certainly MI which is really happy to acquire is very slight. If it is possible to separate them, I agree with special treatment only of them.

I’m talking about set items like Trozan and Deathmarked. Are you seriously gonna say these are really easy to find? Stuff like Golemborn Greaves and Voidsteel Gauntlets are easy to find because they are low level legendaries.

And you clearly haven’t seen the countless threads of people complaining about legendary droprate and a lot of those are about legendary set items. I’m so glad Mythicals don’t have a reduced drop rate, that would be outright atrocious and annoying as hell.

I much prefer the way it is now. Making them harder to find would just make things far worse and create even more complain threads.

And last, are you seriously complaining about legendaries “being too easy to find”? Are you dead serious? We have a bunch of people complaining that a lot of them are too hard to find, then come someone else and says they are “too easy to find”. Am i in an alternate dimension where everything is backwards?

This and if anything it’s not like item hunting is outright dead, i mean we still got’em greens to hunt

EDIT:

Thread has derailed a lot

They already exist in the game. They’re called double-rare Monster Infrequents.

yes :wink: for those i want something different,

light green=normal rares

green= MI´s

dark green = double rares :wink:

but everything offtopic

I don’t understand what is anoying in the fact that you can obtain an item with a rare drop. I think you just don’t play hack and slash for the same reason that I play, I play for the items. In a perfect world, you should not be able to have a complete set of end game items in under 1000 hours. The problem is that people want to have their build very fast and this way, they don’t enjoy the game and they stop playing when it’s reached. Finding an item with a very rare drop is very satisfying, finding items that I already droped 10 times are not. And whatever people said in others post, I found them to easy to find. I played I think 400 hours and I’ve got all of those that I wanted and with trades you can have anything specially because people are farming them into the crucible and give their items to people because they don’t know what to do with them (and this is the real problem). In my opinion it’s not normal. I don’t understand why people complaining about finding legendaries, it’s very easy …

Dedicated thread for looters.

I hope we never get a rarity above Legendary in GD. One of the reasons why build diversity is so good in this game is because the highest rarity tier offers a massive selection of items that caters for a wide variety of builds. If we suddenly had an even rarer tier consisting of even more powerful gear, it’d surely be much less diverse than what the current Legendary tier offers (especially once the xpac hits with all those juicy new Legendaries), and we’d end up with a scenario where builds that don’t use gear from this new higher tier of equipment are seen as worse than ones that do. A fair amount of Legendaries would probably end up ignored in the same way that Epics are now, which would be a massive waste. I’m happy enough with the current system where some Legendaries have a lower drop rate than others, but are all generally equally powerful overall. Rares/MIs with amazing rolls are the perfect endgame loot grind as far as I’m concerned.

+1 for a way to distinguish MIs/double rares/etc from one another as well, whatever that may be.

And that’s why my idea is to put Mythical purple the next tier of items. Then, you keep the builds intact, and you have a rarer item than normal legendaries. Because the way I see legendaries right now is like normal end game item, nothing special in them. And MI’s dont do the job to counter this. I don’t see them the way I saw MI’s in titan quest, it was by far more balanced. I’m talking a lot and the expension is not yet released but I’m pretty sure it will be the same thing.

It’s not exactly bad suggestion considering you aren’t exactly suggesting a new tier of items but rather are suggesting making “higher” end legendaries a.k.a Mythical Legendaries to have lower drop rates to make item hunting more lucrative

That about the gist of, yes?

Your “perfect world” is the worst possible world for a lot of people. And no i don’t play to mindlessly grind for items in this game like it’s some Korean MMO, i play for the build diversity. But in order to able to enjoy that build diversity i have to grind for items and what you are suggesting is outright terrible and i hope it never happens. Leave the MMO droprate out of my SINGLE PLAYER GAME, please.

According to you, people are farming the Crucible and trading with other people. So what’s the point of making things rarer? Nothing.

Also MIs in Titan Quest were utterly pointless because you could crush the game easily with epics. What’s the point of having something so strong when you can already kill everything in under 10 seconds?

As I said, people are playing this game to play a game really really soft core, without any challenges. I just don’t understand why it’s like that. It should be very hard to grind and to progress in the game and wish someday to have all of your wish builds. And I’m pretty sure that a lot of people stoped playing grim dawn because they had all of the items and didn’t see anything to do. And your knowledge of Titan quest is very limited as I see. You should keep comments like this for yourself.

Aahahahahahaha, telling this to the person who has over bare minimum 500 hours (probably a lot more, been playing since the release in 2006) of playtime and crushed all 3 difficulties with epic gear without dying once.

Keep spouting ignorant statements, please.

MIs in Titan Quest were completely pointless and made no difference whatsoever. I literally killed Hydra, Talos, Manticore, Dragon Liche, Typhon and Hades
each in under 10 seconds with mostly epic gear. That game is outright unbalanced, probably has some of the worst balancing i ever seen in a game.