Ask and thou shalt receive, sometimes, ask too often and thou shalt be beaten!
So finally, I will, with great reluctance, show you some lootz and a bit of the UI. You will immediately notice that aside from the most horrendous designer-art buttons being blurred out (because really, they were too silly to show), there is also a bunch of other not so hot stuff going on, like other horrendous designer-art weapon swap buttons being misaligned. However, keep in mind, we’re in the middle of development.
Let us focus on the important thing, the lootz. You’ll see we’re making some progress and have a decent assortment of stuff in-game now. The diversity of loot on the merchant is a bit lower than it usually is just because this character is leveled up to where the common loot currently starts to end. Why does the merchant not sell pants? A good question… I myself have often wondered that but no answer is forthcoming.
I think this counts for at least 2, maybe 3 updates! I could have strung it out but no, I’ve dished it all out at once! BAM - inventory, lootz, merchant, HUD, new caster armorz!!! Yes, surely this counts as more then one update!
Oh, also, I should mention that I’m not sure I like the skillbar layout. I’ve been wanting to change it but haven’t found the time. I think it would be best to move all the hotslot buttons together in the center and the R / L buttons to the left.