Hello everyone !
I am trying to craft an orbiting skill, here is the gist :
- Base skill is a spammable spell that adds oribiting projectiles around you on a low cooldown
- Transmuter makes the orbiting projectiles follows you at close range might stun ennemies and gives you defense.
This skill is toggled and reserves part of your mana
- Transmuter makes the orbiting projectiles follows you at long range, slow ennemies and gives you speed.
This skill is toggled and reserves part of your mana
What I have successfuly achieved:
So far I have succeeded into creating the orbiting projectile and two skill_transmuters that uses projectileOverride to change the missle_flight_fx (for more swag and more projectile speed, but I can’t seem to be able to spawn more projectiles ?) and adds offensive stuff like stun/slow.
And I am stuck there.
I cannot add any defensive buff to my character nor can add reserved mana for instance.
So here are “a few” questions :
- How the hell can I make a transmuter that makes the projectile cast give me a buff ? I have set many defensive parameters but none are working. Only offensive parameters seems to.
My take on that is that transmuters can’t add properties that would not be on the original template (skill_projectile_orbiting.tpl or something) and this one only has offensive properties.
So how can I do that ? I have tried adding a skill_secondary on my base skill while the transmuters would only change the range and not give buff themselves… to no end.
I created a skill_secondary_buffselfduration (and tried the radius one too) and attached many types of skill_buffx but none is working. There must be a way to have a projectile proc a defensive buff for your character (not talking autoCast) right ?
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Same goes for reserved mana
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What’s the difference bewtween skill_transmuter and skill_modifier ?
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Is there a way to make two transmuters exclusive ? (if you pick one you cannot pick the other) apart from setting different weapon requirements ?
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Is there a way to change the animations as the skill levels up ? One transmuter I would love to make would be one that growingly increases the range according to the number of points in the skill and change the missile_flight_fx every like 4 levels to make the orbiting projectile look more badass with more points
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With the skill_projectile_orbiting template adding even more projectiles with levels seems impossible (it seems to be an Int and not an array of Ints ), any way of overcoming that ?
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Is there a way to make a buff skill that procs an offensive projectile on cast (an orbiting one ) that lives for the buff duration and scale with levels ? (I am trying to see the problem for another angle)
Thanks a lot for any answer you could give me guys
Cheers !