I tried looking up the advanced mechanics thread but I did not find an answer to this question:
-can you make custom macros to bind 2 or 3 abilities based on cooldown?
My problem is that I’m running a glass cannon saboteur that will only go into melee when the enemy is dazed, confused and debuffed.
I would like to bind to one button flashbang, then BWC (if flashbang is on CD) and finally thermite mine if BWC is on cd. So the rotation would be Thermite
Mine -> Flashband -> BWC
Secondly, a helmet dropped on me that causes insanity (os something like that) that gives -20 to all enemy resistances and confuses them. I would like to bind it to a button so that it triggers whenever Shadow Strike is on CD (so that I can rush in, cast madness on top of the rest of the debuffs).
Is this something that can be done with the current build of the game or are there mods that allow custom sequences?
As far as I know there exists nothing of that sort, I also haven’t head of any mods that do this.
You could look into Autohotkey for this, which is less convenient but very powerful if you invest some time.
ImageSearch for checking if an ability is on cooldown (screenshot the icons)
MouseGetPos (for finding coordinates)
SetTimer (for looping hotkey presses)
Send (for sending hotkeys)
those commands + some if clauses should get you there I think.
I used to use AHK to loop pneumatic burst and blood of dreeg for a while so I know it works well with GD.