Magi Visage change

I can’t see any reason why this helmet should be heavy (Magi Visage - Items - Grim Dawn Item Database). High strength requirement has a bad bad effect on some of my builds (acid devastation templar, vitality ravenous earth oppressor etc) They mostly use light casters armor and i need that extra spirit points, especially on mono rr templar.(Templar, Level 100 (GD 1.1.9.1) - Grim Dawn Build Calculator). If boots physique requirement was the highest one, then i would get about 200 more spirit, which can be crucial for mono rr caster sustainability. Both skill modifiers seems more like “caster” things. I enjoy playing hard damaging af low hp casters with high spirit investment, so please let this change be :slightly_smiling_face:

It would make sense to be light when it supports caster skills, +1

Um, all Magi stuff is armor, as in, full metal plate, not cloth. What sense would that make if a piece of rag would be as hard to dent as a set of armor.

Revenant King on the other hand, could use some medium or heavy armor treatment…

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