I am kidding about being original, but it does affect my experience greatly.
I messed up my build so much, that I got the defiler to reset my entire build because I don’t think its fair to be punished for poor explanations.
My issue was considering spammable attacks as “default attacks” and it was Forcewave.
Now, considering that tooltips follow the colorful text we’ve been used to in TQ and even WoW & other mmos, adding (RED maybe) tags which say “Default attack” and for the green crystal modifiers “removes Default Attack” and “adds spell tag” since Forcewave becomes a spell, affected by cast speed. Or maybe I’m wrong? ITS SO UNCLEAR.
Another place that is confusing are abilities obviously designed for a ranged class, like the Demolitionist, but that CAN be used with melee. Adding tags such as “works with 1h melee, 2h melee” would so easily convey the message. And if you modify it and it turns to ranged, it can show “works with 1h ranged, 2h ranged because of MODIFIER” and a crossed out text in grey with the old 1h/2h melee to show you it was modified.
As a game programmer, I find such an addition trivial, as the code probably has tags for the abilities and how they work, and text can be injected cleanly to convey such messages.
I would also add the flavor text at the bottom in italic and greyed out because who cares but lets do baby steps