I have all the above, and still get so many messages of gloom and doom of disease and injury. Sometimes with all the broken bones and other injuries (wounded in the foot, for example) it’s like the whole village is full of klutzes!
Instead of rat catchers, we should have cats! Cats don’t need to go restock their homes, they won’t need food (they eat their catches; handy, that). And they don’t get drunk and into fights . . . well, they could, if there was catnip growing . . . We need cats!
"DarkenedSpear: Another question, are things like pets or animal companions a thing that could happen, either in the game’s current state or in the future?
Zantai: I think it would be pretty cool to have dogs and cats running around town. It’s not currently a feature. And that might be something to consider in the future though. Maybe, we’ll see.
Medierra: WHAT?! you totally shot down my cat system
Zantai: I did totally shoot down your cat system, but that was a mistake. I did tell you that. I was wrong. I was wrong to shoot down the cat system."
I’ve had an outbreak of bubonic plague before I knew what ratcatchers did and an outbreak of smallpox for no apparent reason other than the villagers aren’t smart enough to find the soap. Terrified the living daylights out of me but it was over fast and very few people died. I lose more people to old age once I hit tier 3 (before then the leading cause is usually animals or raiders).
I would like to see a handy list of what the various factors are that influence how severe an epidemic is. In my game they are generally very mild, but I wonder whether that’s because of the low difficulty setting (Idyllic Valley) or whether it’s influenced by me leaving two tiles of room between each house.
I have only had 2 or 3 that were “bad” and I am on year 153. the 2 I remember for sure (because they are both in this thread) were both smallpox. Other than these I never see more than 2 or 3 are a time.
Never had those, I always have plenty of shit pickers, rat catchers and plenty of soap (don’t drop it!). It’s like having 21st century knowledge helps!
Also plague spread through wells and rats and rats+wells. I’m glad that wells can’t get infected (yet).
GRRRRRRRRRR
50 people sick in ten seconds and 140 soap sitting in storage. Rat catchers covering every storage and market, and a lot of the houses. Just won a raid, maybe the raiders lobbed dead rats over the walls.
Just another example of slightly unintuitive sickness events. Maybe they are triggered by time.
I feel like they are getting more and more frequent. Even though I have had a low mortality rate (3%), they are a nuisance, especially when you have the holes covered that are supposed to be the causes. They do seem to fall on raid years.
Back to this. My raids are getting more frequent with 0.7.6, more like every 2-3 years. One time I had them back-to-back years, that was rough. THE PAST 4 TIMES I have had an outbreak of bubonic plague following the raid. Maybe the raiders brought their fleas with them. It’s pretty consistent though. Ugh.
Apart from the hospital, medicine, rat catchers, enough compost heaps away from homes, etc…
Maybe try more water wells and make sure there is enough soap in markets near homes so they can buy it and keep themselves clean. Maybe even clothes and shoes too.
Here is a couple of good websites that shows MOST of the diseases…
I must be doing something right with those, and three hospitals. By far, the leading cause of death in my village is old age! Villagers do get sick and injured, but the majority of them are cured.
BeeStings…I place beehives next to farms, away from homes. This lessens the chances of being stung, and also makes it easy for farmers to collect the honey.
Colds… I suppose clothing, shoes and firewood may help. (if masks were a thing we could add masks)… lol