I have been playing ARPG’s since the beginning. Kill-level-loot better gear-raise dps-kill tougher monsters-repeat.
Grim dawn may be my favorite ARPG. I love grinding to find that legendary ive been looking for, or the blueprint, whatever. Its all about the grind. There has to be a grind. Why else would anyone in their right mind slay monsters on the same levels over and over…hundreds, even thousands of hours? Because we havent reached the maximum godliness of our toon! We havent equipped the greatest of gear. We are grinding towards that.
I feel like the grind isnt strong enough in grim dawn… its not strong enough in any ARPG ever made. I know that im on the very extreme side of “the grind”. But its what these games are about! The grind keeps you coming back for more!
My idea on an endless grind could possibly be implemented in the relic crafting. The relic could be something to endlessly grind on. You craft your mythical relic, then say you need 4 mythical relics to lvl it up in a very small increment
(the grind). Maybe at lvl 5 it will require 5 mythical relics, at lvl 10 6 mythical relics, etc.
This would be a great way to keep a grind going on ANY character, even if they are max lvl. I feel like your character in an ARPG should NEVER reach his maximum strength. There are small drop chances for items in these kind of games because they are about the grind. The grind needs to continue in some way, in any way in this game or Grim Dawn 2.
My idea of the perfect ARPG is having an ancient monster(The boss of all bosses in all the land near or far) and most players will never come close to defeating him. He lives in a deep tunnel under the earth and most do not even know of his existence(he slaughters all that enter).
This lord of all lordly lords(Bowelsnake The Putrid Tusked Demon Pig) does not hinder the endgame in any way. He is faaar beyond the endgame. He is simply there to remind the player that although he is very powerful and completed all endgame content, He still amounts to nothing!
Your character has the potential to kill Bowelsnake, but that dream is yeeeears off. You must grind. GRIND! Bowelsnake will not bother your little world up there. He will dwell and wait as he has done since the beginning. You ARE the Hero! Youve defeated the Red eyed Doom Drake. What else do you have to prove?
Well you may be a Hero, but you’re no god. And you probably never will be…But Bowelsnake has nothing but time.
I think an ARPG needs this kind of monster. Its about progressing your character. You need to always be progressing. Working towards something bigger. Bowelsnake is there to promise you that you will have lots of work to do for years.
This idea of defeating Bowelsnake in my head turns into a meme. Like “HALF-LIFE 3 ANNOUNCEMENT TRAILER” but it’s “BOWELSNAKE HAS BEEN DEFEATED!” and everyone knows its a lie, because NOBODY defeats Bowelsnake. Not until you grind for a few years.
Im sorry for this story of complete randomness, but at the end of the day, having something to grind for in these games is what they were made for. It does not have to interfere with the rest of the game and can be for the hardcore players that live for the grind!
Acidflayer The Putrid