Make pets able to activate on-kill skills

As I’ve been expanding my summoner build, I noticed that certain skills (such as the devotion skill “Raise the Dead” and the skill from the legendary item “Necromancer Deathgrips”) activates as you kill an enemy. However, seeing as it applies only to the player itself and seeing as it’s my pets who do nearly all of the dirty work, it feels kind of counterproductive to the build in question. If you could make it so that the activate-on-kill ability extends to the pets as well, that would be really great.

Exactly my thoughts, also make pets to be able activate byndings of bysmiel, howl of mogdrogen and shepperds call. For us lazzy persons :slight_smile:

They are designed for hybrid builds not pure pet builds

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Except there is no such thing as “hybrid builds”. It’s either a summoner or a weaker summoner.

You’re playing incorrectly then a melee character with a bunch of timered summons is plenty strong

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The way I see it, pets should be a extension of your character. In the sense that any given weapon or attack skill is a extension of your character. There shouldn’t really be any difference whether mobs fall by your pets or by your own weapon.

I agree that they should proc On-Kill devotions.

There already is very little choice when it comes to summoners, we need more.

Completely agree.

Imarion

Pets probably can’t activate these skills because pets can’t summon (Raise the Dead, Necromancer Death Grips) and Pets can’t give “Bonus to all pets” to YOUR pets.

If a Hellhound proc’d Shepherd’s Call and got 100% bonus to all pet damage on it, it wouldn’t help you because your raven, Briarthorn, and all your other pets are not your hellhound’s pets. They’re your pets. (Bonus to all allies, on the other hand, such as the hellhound’s hellfire skill, work just fine, because you and your allies which includes your pets are also your hellhound’s allies. But your pets are not your hellhound’s pets)

Likewise, if a Briarthorn proc’d Raise the Dead, the skeletons would be the Briarthorn’s pets, not your pets, and I assume the dev team either can’t (for programming code reasons) or simply doesn’t want summons to have summons.

LOL, that’s a heck of an assumption of how the engine works.

What about Warders?