Let’s say you’re doing your Ultimate playthrough and you completed the fabric quest for Devil’s Crossing. You receive your Fortified Doublet. It’s lvl 70. If you’ve played through Veteran and Elite, the item is 20 levels below you and you almost certainly have something way better. I’ve never done a Veteran straight to Ultimate playthrough but I imagine in that case the item might be of appropriate level. If you’ve started your character straight on Ultimate, you’ll be unable to equip that item for the next 30-ish levels, making the reward useless. If you’re starting on Ultimate, you’re by far the most in need of these rewards to improve resists but no item reward you’ll receive for any quest will be usable. Not the amulet you get for Slith talismans, not Sister’s Amulet, not Fortified Doublet. Wouldn’t it be better to scale them at, say, 10 lvl increments so that they are always at least an option? I’m sure it would make Ultimate levellers happy.
Can confirm that Veteran-Ultimate, the quest reward items have the exact level they need to be (supposing you did not power-level using the XP potion).
What I would like to see regarding quest rewards is making Forgotten Gods quest XP rewards relevant. They are tweaked for the moment you can first access it at the end of act 1. Meaning it gives basically nothing if you go base game-AoM-FG.
Make it so the XP reward for FG quests scales depending on the player level.
wasn’t that said to be impossible when requested last time?
(whole engine sets entries in stone/doesn’t do much truly “dynamically”)
*i’d also imagine we’ll be running into similar issue for FoA if it’s scaled with access after act3 in mind contra player clearing it “in release order”/last or atleast after AoM? - so dynamic XP should probably also apply there if so
Yes and no. Purely speculation, of course, but if the ascension altar is only accessible in the FoA area, it’s a good bet people will haul ass there first chance they get anyway to start tinkering with their drops. So doing FoA straight out of Ikon might just end up being the normal sequencing and the xp gain will be appropriate. FG is more of an offender cause you want to go there after you’ve done the other parts of Dalia’s quest (you can come back later of course but why bother messing with the order at all). I never go there early unless I’m hunting for an FG-specific MI.
sry i don’t follow the last part? what does daila have to do with it? - unless it’s the secret/ult exclusive quest (which she has nothing todo with in FG), and Ult xp scaling isn’t the issue
For normal you can hand in the necklace when you meet her outside FG/before she moves location to FG; or you can insta portal there anyway/don’t see how either would be an issue ![]()
And ascension altar probably being largely irrelevant to the consideration (sry) since MC and quest xp designed with a first playthrough in mind, ie Altar not “meant” to be used immediately/on first playthrough for first timers - you don’t have those mats yet, (but rest of scaling will be), i’m predicting to get the same advice treatment; clear in chronological order, ie after AoM at the earliest.
More so/“specially” so if players don’t want to run into Dread before ready/ at lvl 50 ![]()
It’s not an issue per se, of course you can portal back. Just the questline loses all logic, the obviously intended order is AoM and then FG. Otherwise what’s the point of helping her search for clues of her brother’s whereabouts in Mourndale when you’ve already murked him in FG.
I admit I’m not all the clear on all the stuff that is bundled with the ascension altar and what is Ascended mode exclusive. Cause you can use the ascension portal to mess with your drops outside of Ascended mode (potentially to even farm ascended affixes outside ascended mode). Is the Dread altar-related or Ascended Mode related? It’s also unclear where the Dread ranks in terms of power. Is it Nemesis-tier? Cause if so, with the Warrant buffs and Nemesis spawn changes, you can already be contending with a Kubacabra at around Homestead. The Dread showing up like 1+ act later might not be that big of a deal, especially if you’ve had time to hunt down some juicy altar loot before it shows up.
that’s what i mean, you can hand in the amulet there, but first after getting the mourndale quest cleared right? she just offers you the amulet hand in on the sport “before” then teleporting to FG(she just doesn’t actually go to FG in that case)
idono, if you can hand it in before it could seem odd, but might just be a quest trigger out of order/i don’t recall noticing that and thought she only takes amulet after mourndale handin ![]()
me neither, could be dread is Ascended exclusive, no clue, i’m just assuming some(a lot) of stuff carried over because of the mention “some stuff allowed on normal/for the non Ult inclined”, but which specific rewards/“penalties” i don’t actually know for sure either
Reread the relevant Misadventure and the Dread is indeed Ascended Mode exclusive, so there should be no real downside to going to FoA content asap to get your hands on the altar. Depends a lot on how punishing the downsides of the altar end up being, the one we saw is double monster health and +15% OA/DA, which will certainly slow progression down unless you’re already well equipped. Another factor will be what the hostile faction for the Kurn ends up being. If it’s Ch’thonians and not some new faction, you’ll want to make contact with the Kurn ASAP to get that rep going. So, there could be a number of incentives to do FoA before the Necropolis and the XP rewards might end up being appropriate. There is no real upside to going to FG early unless you want a specific MI from there. I think I did one or two playthroughs where I went there first and the XP gains were already kinda unattractive compared to what I could get going for the Cronley quests.
As a side note, I realised I’ve been thinking about Ascended affixes wrong the whole time. I thought they were generally available but it seems they might only drop on normal items, not MIs.