Make Training Dummies' DA visible and adjustable.

Or make it so that the training dummies each have different levels of DA. Idk. Just make it so that I can actually gauge whether I’m able to hit/crit high DA mobs like Iron Maiden reliably without actually going and chasing her down to get the “Last Monster Attacked” thing set to her or whoever so I have an idea of what my Hit/Crit rate is going to be against a high DA enemy.

Agree, having a normal level dummy and boss/nemesis level dummy would be nice. Still leaves the problem of checking DA against them, but hey, one half is done and people focus more on OA than DA anyway.

+1 for the birth of dummy BOSS

Training Dummy is the new Mastery.

and make them fight back.

This.
It’s hard to test builds that require getting hit by something.

And make an achievement
“What a pity” - be killed by dummy with character lvl 85 in HC mode