Making a mod but it doesn't work, what am I missing? [SOLVED]

I’m learning to mod and I wanted to start with something really simple, just changing the devotion points cap from 55 to 100, just as a test as I want to do more changes. Anyway, I set up my directories in Asset Manager and extracted the game files, then I made a new mod and copied playerlevels.dbr into it following the same folder structure as the base game and I changed “maxDevotionPoints,55,” to “maxDevotionPoints,100,”, then I “Built” the mod in Asset Manager and I started a new Custom Game… And then nothing, the Devotion window still says the max amount is 55 points.
So what am I missing, what am I doing wrong?
I followed what guides I could find here so I know the steps and I’m sure I’m doing it right, I even checked other mods and I don’t seem to be missing any files or anything so I can’t figure out why my mod doesn’t work.

You only need to include a dbr in your custom Mod: playerlevels.dbr

Also, check your mod path:

maxDevotionPoints100.zip (2.2 KB)

1 Like

It was the path! My God!
Thank you for reminding me about just the most basic thing when it comes to computers.