Basically I’m playing a certain char with 2 friends. As it stands one is a summoner, the other went with battlemage who will be melee. Me, I decided to make a support char, just because it seems fun and I haven’t seen a build on it… Now, first class is Demo, cause it’s fun and supportive. I have some questions though.
1.a, Blackwater Cocktail: How useful is the debuff on offence on the mainskill? I’m worried that raising this skill will make me get much more aggro than I intended, but more on that later, might not be a problem.
I either go 1 point here and get the transmuter simply for the -physical, or I go all out here…
1.b, Demon fire: 180 reduced armor on max lvl (without bonuses) is it really worth it?
1.c, Agonizing flames: some reduced elemental here, only 25 though but every little bit helps right?
2.a Flashbang: Maxed.
2.b Searing light: Not sure if slow stacks with Curse of Frailty, also not sure how good impaired aim and fumbled attacks is, but most likely a lot of points here?
3. Canister bomb: Maxed transmuter for the stun, BUT since I’ll be using it mainly for the stun, is it worth placing points in it for the extra fragments? 4-6 with 1, 8-10 maxed… Maybe a few? Most things in the area would get hit anyways, right?
4. Thermite mines: I know they are good, but it’s only if someone stands on it, might be hard to get the pets to do what we want here so I’m not sure this skill will be a focus, at least not prioritized until later.
Also, I will be using the Flame touched aura, probably maxed and not that much in the second part (temper) depending on how much focus we will get on elemental damage. The battlemage will most likely be using IEE with the transmuter to help the summoners pets (does it work on other players pets?)
5. Second class. Most likely I’m going to pick either bSoldier[/b] or bArcanist[/b].
6.a, Field command: would give me Field Command and Squad tactics, of which I could max both (more offence for the summons would be the reason to max field command in this case, since Im support I can spend points on this )
6.b TauntI might get a few point in Taunt and Break Morale. How good is the damage reduction in this case and how hard will I aggro(my oppinion is it doesn’t really aggro that hard, compared to damage dealers)? The physical res reduction might not be worth it if we go this heavy on elemental and such, so perhaps no Break morale?
6.c Defence If I go soldier I’ll have a few more safe defence options including a shield so Aggro will be less of a problem in a way, this might let me use a decent high level BWC (which draws a lot of aggro, am I right?) and still survive. This would also mean Taunt would actually be nice if it aggros enough for the enemy to stand in my flames.
6.d Comments on Commando support version: Do you think it would work? There is a set for this I believe?
7.a Callidors tempest and Inferno: I’ll most likely just put one point in the main skill and get the transmuter to get some knockback as defence (and in some cases offence I guess), but should I get Inferno? on max it’s just 108 reduced armor, how useful is it really? Especially on a situational skill. Unless someone thinks it’s super useful I will skip it.
7.b Olexra’s Flash freeze when maxed it has a really nice area of effect, which let’s me freeze a whole bunch of enemies and since the battle mage + all the pets of the summoners would deal a bit of fire it would help to lower the fire res by 100. It would also synergy well with a possible maxed BWC?
7.c NullificationThis would actually be the main reason to pick Sorcerer. A maxed nullification will give me a very low recharge and allow me to remove good/bad stuff quite often.
7.d Comments on Sorcerer version, For defence I’d use maivens sphere and mirror obviously, but having a high nullification allows me to use that often + I could spare the battlemage a few points from OFF allowing him to spend them elsewhere while it would also synergy well with BWC and pets. Squishier than Commando though. If I don’t go Sorcerer I might force him to get it instead (comments on that?)
8. Gear We are self found, the summoner is also a new player and we don’t play crucible so we might be low on all the purple items going on out there, but we have a few… I got that moonglow weapon so I could use flashfreeze on “immune” bosses for a bit (if i understand it correctly) but besides that we will have to go with what we can find. Any tips on what to be happy about, or any good ideas on some good component auras that would work well is appreciated. I will most likely use both Pistol and Shield, unless I go with the moonglow weapon. This enables me to use Enchanted Flint for the fire aura, but besides that I’m not sure.
9. Devotions: I got the idea that healing rain actually heals allies too, but am really not sure? If it does, it would be a good idea I guess. Nymph is AoE and removes negatives I think, but not sure if it’s really worth it. Especially if I play with nullifications. As mentioned I might use BWC so some burning would perhaps help from devotions, but besides that, are there any other nice devotions out there debuffing and helping out? I really haven’t played enough to try out all the devotions yet
10.Thanks in advance for any thoughts and ideas Also, I know Occultist would have CoF but i’d be lacking defence and wouldn’t like the aggro + the summoner needs something to do (also I’m tired of occultist). Also I know Shaman has a good aura + wendigo totems and such, but kinda tired of Shaman too.