Manifestations of Hunger Need A Nerf - SR75+

So, I’ve been running SR75-76 and SR80-81 to test my builds and aside from Valdaran being actually a threat now (like back in Early Access lawl) one boss has made me groan to encounter them - The Manifestations of Hunger.

Pre-1.2 they were tough and mostly a time waster, but now, especially in SR81, if you fight in melee or close range those undodgeable sunders are the death of anyone trying to facetank them. Which makes their shard the end of timed run if you don’t have a very tanky build and just an exercise in dying over and over again. And this is with resist pots and breaking off attacks when circuit breakers are on cooldown.

They basically make boss rooms feel like easy mode at the moment.

To fix this I’d move their sunder attack to the lightning bolt skill they have and telegraph it a bit more obviously.

Seeker of the Damned is also more of a pain now too, if only because it’s still a pain to navigate around it to strike the bloody plants lobbing debuffs at you. But that’s what resist potions are for.

Yeap, still toxic to fight.

The issue at key here is the near unavoidable sunder attack they do, if you stay out of range they keep trying to do it and if you’re in range the icon above their head is easy to loose in the visual noise and can’t be dodged either because by the time you’ve lined up a dodge direction the fucker’s already hit you with sunder.

There’s two solutions here, first is move the sunder to one of the vomit attacks which can be avoided or just removed it, because the Manifestations shard is already a time waster and sunder just makes it even more annoying.

1 Like

/bump

Gaaaah, sunder on this boss needs to be removed, because dear elder gods is it toxic bs to deal with if you’re running a melee build. As they have 2 sunder attacks and the 1st projectile ones are impossible to fucking deal with as long as there’s two alive due to the tiny level this is. And this is with resist and regen pots too.

just evade it+manually move the final bit if you don’t have a rune ready?
cycle between the two bosses, fight one, when it spits Sunder orbs you just move in a casual “line” avoiding it; while moving towards the 2nd boss
it’s like on of the most trivial fights sunder wise (imo) - and i say that as someone actually sucking to remember to double move on the orbs and frequently eating sunder from the final “arc” :sweat_smile:

Please don’t bump threads. Thanks!

+1 to this, their damage output is a bit too high in my experience as well

Not entirely sure if they need a nerf, but they are significantly stronger and harder now. Hitting like a truck. Some sundering attacks of some monsters could be switched to more dodgeable attacks.

I’m getting better at doing this, half awake today, but managed to pull it off with a paly with only 15K health lawl.

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