I recently created a map to play around a bit with the modding tools (esp. the editor), to test and see how everything works, since I never have used anything alike. But I think that the map acutally got pretty neat to look at, so I thought that I should share it.
Right now, it’s just a map to walk around, no gameplay features. I may create a little adventure, where this map will be the first area.
I still hope you enjoy it!
Notes:
I’m definitely gonna change the name of the map/ title of this thread, just couldn’t come up with something good (this took me 2 days…)
the map may be performance heavy (esp. the forest, but since you won’t fight, this shouldn’t be a problem)
English is not my native language (related to dialogues & notes)
all NPCs, dialogues, lootable objects and items are currently just placeholder
some NPCs might be misplaced sometimes (e.g. the guards shouldn’t be in front of the palisade) - I don’t have any clue why
some objects may have ugly/misplaced shadows (e.g. platforms in Canyon)
It’s not a mod, that’s why I named the title “[MAP]” and not “[MOD]”
I just created a map to test the editor and other things, like adding new items or NPCs. There’s nothing to do, except walking around. I may create something like a little adventure/campaign, using this map as the first area.
It is a beautiful map, many many objects placed on the world, quite concentrated! Loved the crater, and the hat on the window still! I would personally prefer if pathing was painted red somewhere deep in the woods, because it looks like it is going somewhere when you enter a narrow path, but it’s not.
I also noticed that the archives take up a lot of space, I don’t think you need them.
Very nice, very nice. Why don’t you put some proxies in there and let people whack them up?
I was working on this mod for quite a long time now, and thought that I could drop an update here, since a lot got changed.
I did not upload anything new. Just sayin’, before someone is going to download the file in the first post, expecting anything new.
Changes:
Completely reworked the first area: Added a lot of details, improved immersion, recoloured every location, rewrote old/added new dialogue and added a bit of lore.
Working riftgates with custom map.
Added a second area, as huge as the first one, which consists of a mine, the “flooded mountain woods”, a graveyard and an “entrance to the catacombs”. Some locations are easily expandable, and since I’m used to the editor by now, creating new locations/content won’t take too long.
Added an unique “bonus location”, which requires you to complete a quest by finding 13 segments (of a shard), which are scattered (hidden) around both areas.
Better “navigation”/path finding throughout the map, since “key items” are required now to continue on your way (e.g. dynamite).
New name for the mod.
I hope that I’m gonna finish it in the next two months. I will then open up a new thread.
Here are some screenshots to show the improvements:
Good job in covering up those stretched cliff textures and adding the different atmosphere effects give a greater effect as well.
I’ll check this out when you eventually get an upload out and will provide some feedback on your environments if you want.
Hopefully once I get something rolling out on my own new map I’ll learn a bit more about the Modding Tools and we can discuss a few things when it comes to creating environments.