mass dismantling please!

For those of us who love to collect gear, blow it all up, and then use the scrap to craft a few hundred more shitty rings this is quite the hassle!

If I could just give Darlet my entire inventory I would be a happy happy boy

if at least it would put the crafting materials automatically in your inventory it would be quite helpful.

Right now all of these interfaces are just plain bad. Take the crafting system in general, if you are not 100% aware what ressources you need it takes forever to click through all the components to actually get everything together.

To be honest most flash games actually are more comfortable than the
grim dawn interfaces in that matter. Its a shame and dosnt fit the actually quality of the product.

I agree with the dismantling part, but what do you mean about crafting?

All you have to click is the craft button, touching components isn’t necessary.

if you dont have all the basic components nessessary for your item or higher tier components, you need to find the needed component first craft the lowest tier components and then finish the first component nessessary for your final component/Item. Instead of allowing multiple pages or just check if everything to the base component is available you actually need to go to the drop down menu of every single component.

Concepts which would make sense:
Let me click on a component i need for my goal, this should do one of 2 things: Opens a new window with the old one still accessible.
Or Replace the window of the current to craft thing with the one i clicked and there should be a back button to return to whatever you originally had in mind to craft.

It would be even better if the program could just check if you have every base component and i dont really have to care what they are. But right now it takes forever.

I actually got trouble articulating this problem, but i hope it is understandable.

If I understand, instead of crafting the component you need for a recipe, if the crafting system can see what you have and craft it automatically to craft the recipe?

Example, if a recipe needs a severed claw to craft, and you have 4 completed chipped claws, just to craft it on the window of the recipe, instead of going to the severed claws to craft 4 , then go back to the recipe to craft it? .

Makes sense… dunno if it is hard or not to implement, or time to do this… who knows.

Forgot to mention that getting that scrap and w/e else automatically put in the inventory would be huge too, not like we are going to do anything else with it :smiley:

I’ve always thought that’s how crafting should work. Guessing it is harder to implement than we’d imagine or crate just didn’t have the time, hopefully in the future

thats pretty much what i meant thank you :slight_smile: , but to open multiple windows would be semi efficient aswell, it is at least in my oppinion annoying to scroll to all those components and once you find “the severed claw” to stick with your example you probably allready forgot what else you need.

a Tier3 relic actually dosnt only require you to craft components but tier2 relics, which require you to craft tier1 relics which require you to craft higher tier components which might require you to craft lower tier components. Thats simply too much in a hack and slay game. This is not a sandbox survival game and crafting a tier3 relic shouldnt take you ~5 minutes.

Btw iam sry this is getting a little offtopic, but I think the main problem is the same,
the interface basically feels in beta status for these “crafting” options.
There really is no reason why you need to manually put those components in your inventory.
Mass dismantling is a neat feature, I agree, but I think it is more realistic to discuss
about this step by step.

The UI generally is the weak part of Grim Dawn. Maybe they are depending on mods to fix it, but generally the things that irritate me about the game are UI items. They’ve fixed a few, but there are lots left. Play a summoner for a while and see how you feel about it. The issue the OP is talking about seems like such a basic thing, that 15 minutes of playtesting would have discovered. There are so many great things about GD, I don’t understand how they’ve managed to get some of these things so wrong.

The UI just hasn’t really advanced from circa 2000.