Ah, did not mention healing abilities. They can go to three basic masteries - occultist, soldier and mage/mechanic can utilize three different concepts of healing. Based on rituals and faith, practical survivability and medical science. The other two would lack of healing abilities as they are concentrated either on killing anything before it gets close or just avoid the danger instead of dealing with it’s results.
If it should be neither Mastery nor Profession, I suggest (partly mentioned before):
- Gift of Combat / Demolition / Occult
- Talent of Combat / Demolition / Occult
- Trait of Combat / Demolition / Occult
These description sound like pre-cataclysm occupations. I understand that there is no organised army anymore. Furthermore Occultist existed before which (does not only prove me wrong in [thread=2117]Class idea: Elder[/thread], but also) means that magic has existed on Cairn before the invasion. Maybe in a more safe form. I ponder about why the Empire wanted to control arcane power and knowledge? Did they want to exterminate it? Or have there been Imperial Mages (above mentioned Arcanists?) who strove after dominance? I’m also intrigued by the referenced Witch Gods, which suggests that Cairn has some mystical background.
But I see an immersion breaker for me here. In contrast to TQ we do not have somewhat abstract masteries but actual “jobs” - which I think is an improvement. But how do you explain now, that you can select skills from two masteries?
- How would a former member of the armed forces learn the skills of an Occultist (or vice versa)?
- When playing GD I’d like to understand what sets my ‘warped’ powers apart from the ordinary pre-cataclysm skills … which might again hold the answer to #1.
For combat mastery how about Brawler or Vexillary?
Demolition - maybe a Targeteer?
I like the sound of Occultist myself.
Masteries still sound cooler!
Love the masteries !
The Demolition Mastery and Occult Mastery really interest me at the moment. I like the name “Combat” mastery. Other possible names, if this helps, could be “Close Combat Mastery” - “Physical Combat Mastery” - “Slayer Mastery” - “Crusher Mastery” - “Brutal Combat Mastery” - “Soldier Mastery” - “Infantry Mastery” - “Tactical Combat Mastery” - “Combative Mastery” - “Close Assault Mastery.”
Good luck on the names.
For no obvious reason, i don’t really like the Occultist naming. I’m more pleased to hear it as Elementalist. Of course my personal preference.
Same here, I would like a witch/er though. =)
But the Occultist himself does not do elemental damage … his pets do though.
Still don’t like the naming for Occultist. Not seems to be very appealing to me in terms of naming :P. Perhaps Summoner? Alchemist? Hmm.
Definition of Occultist
- The study of the supernatural.
- A belief in occult powers and the possibility of bringing them under human control.
I feel this perfectly fits the character (as far as what we have seen and what they describe in the lore). He is taking advantage of the supernatural- not some sort of element that was present all along in his world. I have to agree, at first the name sounded ugly and I didn’t really fall in love with it, but its the best word to describe what they mean, or at least I think its a very accurate word for what they are getting at- there still may be better titles.
Witcher sounds interesting, and I think it could be ok.
An Alchemist is planned for an expansion and there might be a dedicated Summoner, too - so these names have been reserved.
Witcher seems like a perfect classname for Alchemist+Occultist
Perhaps how about Arcanist or Sorcery masteries? Exactly how many masteries will we have in Grim Dawn? Previous TQ/IT we have at 7 so i hope we at least have that amount in GD too.
There’ll be 5, as it stands now. Also, read this for more info on masteries.
Thanks yerkyerk… I’ll choose Witchery better than Occultist then.
There is only one true Witcher and his name is Geralt of Rivia.
Coming up with names is a pain in the ass.
Especially without summoning the fearsome plagiarism beast and its legion of lawyers.
Haha, as long as it doesn’t result in a lawsuit.
I did have witchblade as the soldier+occultist name though.
I’m aiming for 5 masteries to begin with for the full release. Alpha may only release with 3-4 depending on how quickly I make progress vs. how soon we’re ready to go alpha. Building the masteries is a ton of work though, so there is no way we’d get to 7. I plan to release more though with expansions. Hopefully, if the expansions keep selling and we can build more, we could get to up to 8 or 10 masteries… or more! I already have several ideas for new masteries that I’m eager to work on. One thing at a time though…
Sweat - this is the 1st officially confirmed dual-class name, isn’t it?