Mastery Descriptions - WIP

medierra… you guys going the milking bandwagon like the giants too? but i’ll gladly buy masteries DLCs as one mastery can end up with multiple playthroughs just like TQ/IT!.

will there be 3 difficulties again normal, epic and legendary? and rare/unique/awesome loot will be scaled by difficulty and level?

thanks

No, they are not - please see What is this talk of downloadable content?. For you other questions, please pick from the threads about difficulty and loot.

That was intended for a mild joke. I’ve read the faqs and feature list and it’s really awesome. And thanks for the links too.

Perhaps the term ‘Specialist’ would be of more use if you’re looking to leave the term ‘Mastery’ behind. Specialist lends itself to a more modern era (i.e. Victorian) as well.

You could use these:

Tactical Specialist
In the imperial army, Soldiers are trained to survive in the most hellish conditions and hold the line against the deadliest enemies of the empire. Soldiers are oriented toward close combat with sword and shield. What they lack in outright damage-dealing, they make up for in endurance and self-sufficiency.

I chose Tactical because it implies a knowledge beyond simply blowing everything to pieces, as the description of the class acknowledges self-sufficiency.

Ordnance Specialist
Sappers are the pyrotechnic engineers of the imperial army, their primary duty: blowing stuff up. Fighting best from a distance, Sappers engage enemies with guns and a wide variety of fire and electrical traps, bombs, and ammunition. Whether the target is hard or soft, Sappers have the right explosive for the job and they deal out massive damage with an insane zeal.

I chose Ordnance because the term Demolition primarily lies in the destruction of structures. Ordnance is all types of weapons and ammunition, which this class has training in; the ability to use any weapon/device to reduce the enemy to a smoldering paste.

Occult Specialist
Once hunted by imperial forces in an effort to control arcane power and knowledge, Occultists wield diverse powers granted to them by the three witch gods and rely heavily on the eldritch creatures they are able to summon. Along with summoning, their arcane repertoire includes blessings, curses, and offensive spells that inflict damage with poison, acid, and chaotic energy. Occultists excel with neither sword nor gun but can use either to augment their offense.


That’s my $0.02.

[Edit]
I’d use these too…

Espionage Specialist - This would of course be your thief/assassin class which is ever-popular.
Warp Specialist - A class which is like the Occultist, but they get their ‘magic’ from exposure, rather than training/tradition, etc.

I like how it sounds and blends with the classes! But is not it a bit too modern word? (I am not a native English speaker, and know no history behind the word, just asking)

The game setting takes place in a Victorian-esque time period. The Victorian era of England took place from 1837-1901. So, pretty modern in the grand scale of things.

So, to answer your question, I think Specialist isn’t too much a stretch on the imagination for the time period.

What about Combat / Demolition / Occult focus? I think it sounds good.
Grenadier could probably be used instead of demolition, I think that was the word used to describe that specialization in the Victorian era.

Personally, as a person who plays Mages in a lot of games, and enjoyed playing as an Elementalist in Q, it seems like you are combinding all the magic based Masteries into one. I understand there must be some huge design idea behind it, but it doesn’t seem like there will be much of a diverse range as comparied to TQ (sorry for making the comparison). I’m just interested if you’ve clustered all of the different types into one mastery/profession (profession sounds cooler and a lot more… suited to the time that the game is set in).

I think I’m kind of liking profession myself…

There will be an acanist - at least, that’s my current plan - that is more of a pure caster than the occultist. Plus, this is just the beginning. I’d like to keep adding new… professions… as we produce expansions.

Problem is the the mastery equivalent of specialist is specialization, which doesn’t quite sound as good. It seems too technical.

Quick check in my thesaurus for profession throws up vocation and craft. An Occultist craft perhaps?

Maybe Occult will be the jack-of-all-trades magic mastery/profession, but I’m sure it will lack the specialisation which I’d expect from Arcane, Summoning and Enchanting. I find an important design aspect for the dual-mastery/-profession sytem is, to give players an incentive to select skills from 2 masteries/professions - the cool synergies should come from other masteries/professions. To that end you can use Occult to boost Arcane to the maximum (or vice versa).

I understand the videos focus more on a single class for test and demonstration purposes - medierra activated almost every Occult skill, but that’s not how you necessarily have to play.

Finally you are not limited to the classic magic masteries/professions, if you want to play a mage/caster.

I like what I just heard and read :smiley: thank you kind sirs and madames. Also, the look of the new mastery pages looks rather sweet. Thank you for the information. I understand the thought process behind dual class design now, though I’m still learning and I haven’t looked or studied much in the way of RPG games. I look forward to seeing more developments in this exciting and intricate game.

It would be an eloquent nod to the character in all his iterations but not really appropriate to his martial expertise. First and foremost the Witcher is a master swordsman.

i know this is a necro but i just had to say something, being a witcher fan. also i thought i might flush yerkyerk out of hiding if that entity still exists on these forums…

I’ve become unhappy with “Saboteur.” :undecided:

Same,Nightblade doesn’t have really good synchronization with the other classes .

I just meant that the frenchiness bothers me. :wink:

Someone didn’t try a vindictive flame/firestrike/dual wield build yet…

B16 that build was awesome, now with B17 it should be even better.

Yeah, it is. Nightblade works pretty well with all classes, except for that Cadence/DW thing.