-Doesn’t die.
-Inherent Hardcore compatibility
-Great Multiplayer Tank
-Great “let’s go see how much damage those maggots actually do” build.
-Great build for that special someone who’s a filthy casual who you multi with as a hardcore player but they keep dying so you have about two dozen level 40 characters now because you have to keep restarting new guys with them.
Mark of divinity and Avatar of Mercy trigger when (if…) you get to 26,000hp left… Meat wall triggers at 43,000hp. Turtle shell…is a joke but yeah why not, it help unlock tree of life which also heals over and over with no effort. Wendigo totem heals for over 5k health per tic and that combined with a regen rate of 1k hp makes for one incredibly boring and simply won’t die build.
Resistances… yea I had those once, but decided to forgo those for the extra 7k hp. So 80k with 80% resistances is doable.
Cons:
Borrrring, especially in single player mode. Does the job. Used a vitality setup with the two totems and using devouring swarm vitality resist reduction and guardians vitality resist reduction it kills everything…eventually.
All about them greens. Keep your eye out for the double health greens of high level. Unfortunately because of that there isn’t exactly a fast track to this build.
This was an experiment that ended up falling into a lazy tank multiplayer derp category. Fun to mess around with plus it helps build your patience!
This reminds me of the max hp build challenge from just before the attacks on the old forum started…
I think the winner had something like 160k hp? I would reference the thread but I can seem to find it
Yep, those resistances are too low. I think you could find a good balance at 40k hp, max res, tons of armor and decent dps if that was the goal.
Even something like this would survive most of the situations and still kill - https://www.grimtools.com/calc/vNQDJEpZ
Yeah, you can push HP very high, ignoring everything else. But what’s the point if you can’t kill anything? I mean you could use it to facetank bosses in multiplayer, but it’s still not efficient. Need to aggro, provide some useful buffs for the party. Plus, with those resistances, your health will go down quick in SR and Crucible.
Because I can
I agree that it useless, but it good starter base for optimising. Rare MIs of Vitality close the flaws if you have infinite time to farming