MaxPlayerLevel vs. MaxLevel in playerlevels.dbr and malepc01.dbr

hello, what do each of these parameters do?

inside of playerlevels.dbr there is a parameter for MaxPlayerLevel with a default value of 85.0
and inside of malepc01.dbr there is a parameter for MaxLevel with a default value of 100.
obviously the MaxLevel parameter within malepc01.dbr seems to be directly related to the actual player level cap, but i dont know what or why the MaxPlayerLevel found within playerlevels.dbr is set at 85.0, or what this parameter even does. it would be great to know this.

my goal is to simply raise the player cap to level 200,
not interested in raising monster level cap at this current moment though im not necessarily against it either.
any tips on additional parameters to modify would also be greatly appreciated

MaxPlayerLevel determines maximum level that player can reach, You probably watching at base game file, so it capped to 85.

MaxLevel is maximum value for level variaable that object malepc01.dbr could have as game actor.

base game file?

am i importing the wrong database files?
where is the expansion and what files would be the correct ones to work with?

By default, expansion files extracts at <Build Directory>/mods/gdx1 and <Build Directory>/mods/gdx2

oh gosh i didnt know this

this is probably why malepc01.dbr breaks my skill tree in game when this database file is imported and built.
whenever i edit the the runspeed in this database file the game breaks, but when i use another mod which edits this file it seems to work when loaded as a basemod alongside my main custom mod. no idea why this is happening other than it might be because the other mod used as a basemod seems to import these records as seperate files. if that makes any sense