May 22 build, Rush/Leap/Evade

When using Rush (Vire’s Might pattern)/Leap/Evade skill while focusing on any target (the target was hovered and pointed at by the cursor and the skill was used directly on the target), the skill now set the endpoint to the center of a model’s hitbox. This makes it impossible to use skills like Rush, Leap, Evade (and Vire’s Might on LMB at all) while a player’s model is inside a target’s hitbox. Probably, because the player’s model is trapped within the hitbox, as the startpoint and endpoint are now the same. Any Charge (e.g. Blitz)/Vanish (e.g Shadow strike) skill works ok.

This can be fixed by moving the cursor away from a target (and stop AA). However, this is generally difficult for any AA-based class, or any class that plays with LMB held down.

Video.

Paint-master explanation. :red_circle: - endpoint.

:slight_smile:


:rage:

3 Likes

I am not sure what issue you are describing here or what’s changed. All movement skills feel the same as live build to me.

Previously, Blitz/etc. would place the player model adjacent to enemies.

It seems from

That Bltiz/etc. now places the player model inside enemies’ hitbox. Once there, skills like Vire’s Might seem to be unable to be used when hovering over that enemy.

Only Rush/Evade/Leap

May 19, Amatok’s Breath (endpoint is the frame of the target’s hitbox)

May 22 build (endpoint is the center of the target’s hitbox)

Also

5 Likes

06.09 build

It’s now possible to use Rush within a target’s hitbox. But the main problems is still there: it’s impossible to use Evade during AA because of “hitbox lock”, and one-point-hitbox-shotgun from some enemies still exists.

Now the target can also be a friendly NPC, with the same result.


2 Likes

UPDATE.

During my tests, the dummy accidentally (how?) moved, which revealed that Rush doesn’t work if there’s an obstacle near the target (in this case, a wall). It’s also possible that the issue is that for the Rush there must also be some space around the target’s hitbox to satisfy the skill’s “target area” requirement.

Also, in some situations, it’s still impossible to use Rush on a target at all. In the video the skill (button 1) only became active after I moved out of the hitboxes of all targets.

This isn’t the only case. I’m just too lazy now to search and cut out each single one. But on the original video, you can just follow the same button 1.

Not sure what you’re doing here exactly to end up inside the target dummy like that.

Let me explain using a superboss as an example why the hell I even care about a new skill mech/bug:

No, it didn’t work like that before. Yes, I can prove it with hours of video.

Ok, but we can’t REPRO this.

Thanks to anodyne, now we know what causes the problem: unchecked “Gamepad Target Lock”

2 Likes

Mentioning you play with a controller would have definitely been helpful information :laughing:

We’re over here trying to repro this with Mouse and WASD and wondering wtf you’re doing.

I don’t.

I play only with a mouse and keyboard.

2 Likes

I just checked and it’s enabled by default on my PC. I’ve never used a controller.

3 Likes