Maya Balance Thread

The Problem with that Argument, and that’s where your “Argument” is flawed, is that you tend to believe that you can pin down everything in a Videogame down to “flawed” for a Fact, and not keep in mind that the majority of Videogames is based on personal Opinion / Taste / Subjective, and not a objective fact. You can go objective about Technical Stuff, like how well does a Game perform and stuff, is the Voice-Acting low-Quality and stuff, but if it comes down to game-design which goes at stuff like Narrative / Story, Gameplay or even Balancing, it’s a pretty subjective topic… so you can’t trow in and generalize it with “but it’s flawed for a fact”. Another Aspect of your flawed logic goes towards this argument “try to please as many as possible”. You have to many different “target audiences” which have a certain idea of how a game should work, to please them all. That’s why Genres, Clones and Alternatives exist, because one particular Game can’t please everyone. And sure there might be some Games which are able to please a wider range of different target audience, but they tend than again to not please fully specific target audiences. That’s why also Indie-Games and the Niche-Segment exists, because they aren’t too focused on the mainstreamarket with too many different tastes and stuff, which please specific people only halfheartly, but rather can work with having a smaller community and only a specific target audience, which loves their focus.

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