Well now I do, and it’s surprisingly not as bad as I imagined it would be.
With zero cooldown on seal, you can basically cast it as you walk and always have one under you. 100% uptime on 430 damage absorption. The damage is anemic though, but in campaign it feels VERY solid.
They create an “aura” with an effect… more mines only creates a bigger aura.
Same with seals.
Both of these should stack IMO. Or at least have part of the damage separate from the debuff so it can actually trigger more devotions and stack that damage.
Surprising nobody, the Skeletons died a lot, so the main focus for me was getting Reap Spirit Wraiths to do as much damage as they could as quickly as they could. The toon itself was fairly durable, although pretty prone to getting bursted down when Mirror + MoT wasn’t available.
The best part was that the Skeletons had this pretty blue aura when running around, so Spellbinder at least gets points for that. Not something I’d recommend, but a fun meme concept nonetheless.
Looks like a functional build, but considering that it was meant to be based of ‘Dravis: Son of Uroboruuk’ (which I couldn’t even fully replicate) and uses mostly temporary minions, I think this played out like somewhat of joke.
I mean, what’s more edgy than expecting your friendly units to die in such short notice?
I haven’t, actually… I imagine it’d be real great, though. I think it’s possible to get potentially more healing (and more consistently high healing) from Wendigo Totems these days, but they don’t let you kite much… Regen is great for being able to heal while you flee and dodge, which might make it tankier depending on your playstyle
Although, some followup thoughts - while I love exploring pushing a single trait to it’s limits (ie regen, healing, armour, damage etc), I’ve found the tankiest builds for hard bosses or deeper SR really need to focus very heavily on a number of defensive traits. A combination of high DA, very high HP, very high levels of % and flat damage absorption (etc), combined with some form of rapid healing is the best way to make something really tanky. Having stupid high regen will be fun, but I would be surprised if this is tankier than other deep SR tank builds that I’ve made, because it sorely lacks damage absorption (etc)