Is there a way of achieving that? I did try some cheap ways of doing that, like adding a gdx2 folder, adding stuff to the gdx1 folder, but it didn’t work at all. I’ve been using copy/paste method to play the game on my mod (which basically does only small changes, like perma Wind Devil etc, nothing too big, just small tweaks I like more than in the base game), and since few days/weeks I’ve been using this method, but I’m tired of this. I mostly don’t want to play on custom games because it applies only to the main game (can’t use the mods in Crucible for example).
Extract AoM, copy your changes over it (whether the file exists in it or not), then build the .arz and replace the original AoM arz with it. Never tried it, but that should work - at least until FG arrives (which might overwrite some of your files in its database again, so by then, do the same with the FG .arz instead)
Make a copy of the database from GDX1 and put it into your mod’s database, and rename it to match your database file.
Open assetmanager, build your mod. Since you moved GDX1 database into your mod folder, all your changes should build into GDX1.
Go back to the folder with your mod database in it, rename it with the proper GDX1 name, and move it back to the GDX1 folder. Make sure not to overwrite the original, rename it so you can easily switch back if you have problems.
I’m interested in doing something similar – I would like to modify the devotion cap, skill points per level, and maybe a few skills, but play the characters purely solo offline in Main Campaign and Crucible with no intent to distribute my mod.
Would I still do the same? I.e., copy AoM (and eventually FG) expansion databases into my mod and then once finished editing/building, rename the whole DB file and replace the default one that lives in my AoM/FG folder?
Ahh I see – how would modifying things work with two expansions? Would you just copy the FG database over, or both expansions? When making these kinds of changes, do you also have to copy over the base game database files?
My intention is to play the main campaign and Crucible interchangeably with these characters. My understanding was that you would have to replace core database files, rather than running a typical mod set up, to enable this. However, overwriting a core database file without actually including the usual contents would mean that when the game searches for that file, it would find nothing and then crash. This would be different from the typical mud set up that you describe, no? Did I make a mistake somewhere?