Merging Mods Help Needed

Hello,

I was wondering if anyone could help me out on merging 2-3 mods together. I would like to merge Grimmest, Omega, and my own class mod that I am going to make.

Now before anything is said. I’ve already spent 8 hours in today googling and searching on how to do so. (I’m pretty exhausted lol) Either I couldn’t understand them or it didn’t give me anything that would help me.

Through my 8 hours of research I’ve learned quite a bit. I know how to use most of the modding tools like archive tool and asset manager now. The only challenge is merging the mods together.

My first attempt failed due to the asset manager failing to find templates for this and that. I still don’t understand what this means as I can’t find any templates of the sort.

Hopefully someone can shed some light on this for me so I can get this going and back to playing. If you need anymore information then I will try to provide it the best I can.

Im glad you put some effort into it before coming here asking to pretty much do it for you, but this part is at least going to solve the template issue

From the Modding Guide :slight_smile:

Tutorial 01: Asset Manager
This tutorial covers the Asset Manager and creating a new mod. Before you can work on a mod, you will need to launch the Asset Manager to perform First-Time Setup. You will also want to Extract Core Game Files so that you can access the game’s default templates (for the creation of new files) and database (for referencing existing game files).

Extracting Core Game Files
Chances are that you may want to make a mod that alters existing game data rather than creating something entirely new. Or perhaps you just want to take a peek under the hood and see how certain things in Grim Dawn were made. To facilitate this process, the Asset Manager is capable of extracting all of the game’s database, template and asset files for reference purposes. Template files will be critical to creating new game records, such as items, monsters and skills. Database records and templates are extracted to /database while assets are extracted to /resources. To extract game files, go to Tools -> Extract Game Files and select the Grim Dawn installation directory (default: C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn). This will overwrite any existing files in the /database and /resources folders, so do not run this process if you have files in there you are working on. This will rip all of the records, assets and template files from the core game archives.
Note: this requires at least 5gb of additional storage space on your hard drive as you are extracting compressed game files. This process may take several minutes during which the Asset Manager may become non-responsive.

Im sure you read that but skipped the extraction of game files, otherwise that error about missing templates wouldn’t pop up