I wanted to add some thoughts about some of these devotions as well, as some of them can really use an overhaul:
Tree of Life - The Energy Regen in particular is really great, and the devotion would see a ton more use… if Scales wasn’t right there solving energy problems and providing flat RR on top of that. Especially as even casters incorporate some sort of weapon damage to provide a bit more sustain, I see Scales overshadowing everything else for a long time. It doesn’t help that the other Light - Water constellations are also very defensive in nature, and the other T3 constellations that require a ton of Blue affinity don’t make much use of the Light affinity (Purple - Water can synergize with Light - Water, but there are practically no Light - Purple constellations outside of Physical or Pierce builds which have far better devotion routes to take).
Anvil & Falcon: I shouldn’t be singling these out since nearly all the T1 constellations with devotion skills have this same problem; outside of Bat, which has a nice 3% ADCTH, all the nodes leading up to the proc are completely useless, making the entire devotion either entirely worthless or OP just because of a good proc. I wish some of these devotions got a little more oomph, as due to the necessity of a good devotion route to take multiple T3s, a 5-point constellation is going to be far worse than a 3 or 4-point constellation with the same affinity bonuses.
Rhowan’s Scepter: Unlike Berserker which is synonymous with Bleeding, Blades which helps out Pierce builds, and Lanturn which makes spellcasting better off, Maces don’t really have a universal theme to them. A good number of maces are strictly for retaliation builds. There are several maces that actively help Physical builds (Warborn, Leviathan, Voldrak’s Crusher & Avenger’s Mace are a few off the top of my head). Then a good portion of maces are Fire damage (Mythical Herald of Blazing Ends and a few 2H Maces like Shar’zul’s), but no Fire devotion map is going to include them, so I’ll leave it out.
I think the best thing that can be used for it is to make it a Retaliation / RATA style devotion with advantages to both Retaliation and cooldown Physical skills like Blitz. The only notable stats I see on this constellation are Armor, Health, and Petrify reduction, but as basically all Physical builds are either Soldier, Oathkeeper, or both, these stats are covered by the classes already. I think these stats are better replaced with flat Physique (to meet Heavy Armor requirements easier to stack Cunning), emphasize Trauma damage, & Crit Damage (crushing internal organs should lead to extra damage)
Vulture: This is a tough one where the nodes and affinities are extremely good, but since you never need more than 8 Chaos, there’s never a need to have it. Every node having OA, some resistances, and a great 5% Cunning / Spirit bonus has a ton of utility, but with T3 constellations requiring 18-20 Water / Green affinities, the 2 Chaos + 3 Water / Green constellations are just better for devotion routing. But Vulture is a good example of what I’d like other 5-node constellations to be like, the stats are good, even if there isn’t a build that can particularly make use of all of them.
Crane + Ulo + Light of Empyrion: The glaring problem with resistance devotions is that as offensive gear is buffed to add additional resistances, the resistance devotions become superfluous as the gear now provides both the offense and the resistances necessary to survive tough content. Devotions that used to pride themselves with how many resistances they can stack now need something else entirely in order for them to stand out. Yes, LoE has a damage reduction proc, but 20% Health and 10% Chthonic damage stands paltry compared to what Ulzuin’s Torch + Magi can provide. You’d need some specific build where the gear + classes provide more than enough offense, but needs the devotions for defense, and that’s just not how builds are designed nowadays.