Min/max percent

I don’t think this is possible because there’s hardcoded non-moddable 20% jitter (you can search for it on forum / discord).

This 112 - 168 % Cold damage in the screenshot (I stole from someone on Discord):
100 * 1.4 = 140 (1.4 is because of 40 attributeScalePercent)

and then hardcoded 20% jitter makes it
min = 140 * 80% = 112
max = 140 * 120% = 168

with 20% jitter Max is always 50% bigger than Min because 1.2 / 0.8 = (1+jitter) / (1-jitter) = 1.5 = 168 / 112

If you wanted let’s say 112% - 200% (so more max damage but the same min damage) you’d need (156 is new average value):
(200 - 156 ) / 156 ~ 28.2% = new jitter
but you cannot change it (can be hacked though as you can at the end of my post)

Unless they managed somehow :thinking: but that’s an exception to the rule probably