Howdy ![]()
Newest version will arrive soon:
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0.9l:
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- CHANGE: Portable NPC17 (Gambling Blacksmith III) has been REMOVED as Portable NPC and is now located in “The Conclave of the Three”! the Spirit Guide has been swapped out for this! (-> “records/creatures/npcs/merchants/areag_reallocatora01.dbr”!)
- CHANGE: Portable NPC03 (Gambling Blacksmith II) has been REMOVED as Portable NPC and is now located in “The Conclave of the Three”! the Inventor has been swapped out for this! (-> “records/creatures/npcs/merchants/areag_inventora01.dbr”!) → for this move there is a COPY of the blacksmithNPC in “records/creatures/npcs/questnpcs/gdareag/” to make it work because it is linked to a quest → “quests/sq_dismantling.qst” → reconfigured for this task to combine both questitems as requirement to fullfill the given task, both TOKENS to dismantle AND convert are granted here, still default dismantling on normal difficulty and converting on ultimate difficulty! → added “source/conversations/npc_kasparov_01.cnv” for this task to change a few things and conditions in this conversation accordingly; added “records/items/questitems/quest_areag_inventorslosttome.dbr” + “records/items/lootchest/questchests/questchest_areag_inventorsapprentice.dbr” for this task, both get destroyed via scriptfunction after the player obtained the DISMANTLE TOKEN → the player will search for “Canen’s Corpse” at the Cairan Docks; overall conversation and questtext adjusted as good as i could to “combonize” it xD adjusted tags accordingly;
- CHANGE: Portable NPC07 (Gambling Blacksmith I, Kadalor Fald) has been REMOVED completely! his exotic rare gearitems persist as lootgearitems;
- CHANGE: Portable NPC08 (Minor Exchange) has been REMOVED as Portable NPC and is now located in “Devils Crossing” and lateron in Coven Refuge when going to Malmouth! the Spirit Guide has been swapped out for this! (-> “records/creatures/npcs/merchants/reallocatora01.dbr”!) → for this move there are 2 COPIES of this blacksmithNPC in “records/creatures/npcs/merchants/areae_reallocatora01.dbr” and “records/creatures/npcs/flavornpcs/devilscrossing/npc_spiritguide_01.dbr”!! her blueprints have been moved to the usual combomodlocation! nothing too special here

- CHANGE: Portable NPC01 AND NPC11 (Basegame Shattering + D3 Shattering) have been REMOVED as Portable NPCs and are now located in “The Conclave of the Three” at the location next to The Great Ashdim himself, swapped out the merchant for this task and FUSED BOTH NPCS INTO ONE! → the Devils Crossing merchant Kerrick AND Luther Graves have been integrated for this and their “marketFileName” values have been changed to the swapped out Conclave GDX2 merchant to have the ability to obtain the MERITS from this merchant on ultimate difficulty, their merchanttables have been adjusted for this aswell!
- CHANGE: Portable NPC09+10+18 (Exchange) have been REMOVED as Portable NPCs and are now located in “Coven Refuge” when going to Malmouth! the Illusionist has been swapped out for this! (-> “records/creatures/npcs/merchants/illusionista01.dbr”!) their blueprints have been moved to the usual combomodlocation! all 3 previous NPCs fused into one!
- CHANGE: Gambling → basegame → all gearitems are now EXOTIC aswell and have been synced with the D3 side of the previous gambling mechanic, only the classtrainings on the medals have changed for now! affixes are still the same and can be heavily extended and/or also synced with the D3 side aswell, still, but needs ALOT of work with the “CLASS TXT FILE” and their according links
STILL A TODO but in this way alot better overall also for the upcoming future 
- CHANGE: new blacksmith completionbonusfiles → jittervalue increased and overall statvalues were decreased to prevent abuse a bit more

- ATTENTION: internal filechange for the Exotic Rares, these have to be reaquired, can NOT be gambled anymore but the droplocations persist, like Devotionshrines etc.!
- FIX: for a few Exotic affixes; thanks to LadyofPain for letting me know!
- CHANGE + FIX: D2 Mod updated to the newest version with some minor changes and cleanups;
- FIX: D2 → corrected some tags for itemskills, removed missing specialAnimationName “MultiStar”;
- CHANGE: D2 → removed the new added lorenotes with Diablo Lore;
- FIX: D3 additional enemies → increased their size a bit and adjusted miscloot;
- FIX: D3 Blood Brother 2h sword → changed blockstats to dodge, also on the Crusader version;
- CHANGE + NEW: Shattered Realm → added the new additional D3 enemies to all random proxymixes (“proxy_randommixXX_XX.dbr”)!
- CHANGE + NEW: the additional enemies from D3 now have a slightly different mapnugget to differentiate them from the original basegame enemies;
- NEW + FIX: Shattered Affixes Mod → renewed and updated all Amulet and Ring Affixes (basegame full and adapted D3 amulet-side to the new template which has now 150 entries instead of 100! very nice, less tables, also for the ring tables! adjusted needed tdyns accordingly → the rest of this mod will stay as it is, for now;
- CHANGE: Grim Souls → changed template of the Innate Skill to have a radius to give this buff to playerpets aswell to ensure Grim Souls can spawn for petplayers! thanks to LadyofPain for letting me know!
- FIX: lorenotes → added TAG for “Already known.” to remember people about the BOOKWORMBUFF!
- CHANGE + NEW: Omega Bounty Quest → now the kill of ANY DNB will fullfill this task aswell!
- FIX: Omega Officer → updated conversation text;
- CHANGE: caravaner → MOVECOMPONENTSBUTTON REMOVED, autosortbutton size increased! → never ever again get your structure destroyed by this xD
- CHANGE + NEW: adding more GORE to the game, for all enemies, heroes and devotionheroes;
- FIX: Mogdrogens Blessing can now also be applied to medals as it was intended, thanks to LadyofPain for letting me know!
- FIX: Skill Runes from the Reskill Mod → removed “comp_beastcallerscowl.dbr” because the basegame itemskill is not used anymore;
- FIX: basegame → “records\fx\skillsothergdx2\projectileboss\korvaaklieutenant_01_inverseflamenova_fxprojectile.dbr” → corrected projectileImpactFX;
- FIX: Basegame → “records\skills\nonplayerskills\heroskills\archetypes\supporter_embolden_buff.dbr” → corrected charFxPakSelfNames;
- FIX: Riggs quests now correctly will give out additional epic gearitems as questreward;
- NEW: Crazy Mike → new submenu to aquire Exotic Gearitem!
- CHANGE: adjusted chestloottables → decreased amount of Blood Shards and Summon Stones; decreased drops of epic + legendary gearitems;
- FIX: lowered dropchance for Exchange Orbs from Devotionshrines;
- CHANGE: monstertotems → loot → removed normal components and added Exotic gearitems!
- CHANGE: chestloottables → added Exotic Accessories to “chestloot_special_rare_c01.dbr+chestloot_special_rare_c01e.dbr+chestloot_special_rare_c01u.dbr”;
- CHANGE: “femalepc01.dbr+malepc01.dbr” → castShadows set to FALSE for testing purposes… xD
- CHANGE: “mq_thebaneofcairn.qst” → removed random legendary questreward for all difficulty levels!
- FIX: “banditminiboss_pvp_03.dbr” → fixed 2h animation;
- REVERTED: “records/ui/quest/questwidget.dbr” → when too much quests are in this window it can happen that the questlog bugs out of the screen and only a relog can help, this is a basegame issue aswell and i don’t think i can fix this with this mod!
Will be available in a few moments.
Happy testing! <3