Previous first-post content:
[spoiler]Hotfix v0.3B:
Bugfixes:
- Fixed an issue preventing new characters from using the masteries of the mod.
Class and Skills:
- Enabled Spear/Staff functionality to varying skills as appropriate.
Elementalist
- Fire/Cold/Lightning Affinity: no longer have Ultimate ranks, now convert 33/50/100% Elemental Damage to their desired Element (previously 25/45/66/100%, with rank 4/3 being the only Ultimate rank for each skill).
- Fireball: Reduced Energy Costs on the base skill by 20%.
Outrider
- Clarified some of the helper text on the skills to be more helpful.
Champion
- Clarified some of the helper text on the skills to be more helpful.
- Army of None: Exalted Champions now have vastly more health so they aren’t blown up by AoE skills so often anymore.
- Radiant Riftburn: Added % Current Health Reduction Damage to the aura so that it doesn’t scale like poo.
End of Hotfix v0.3B
I BET YOU THOUGHT THIS MOD WAS ABANDONED.
[SIZE=“6”]IT ISN’T.[/SIZE]
The Champion mastery is finally here, and I hope you’ll agree that it is worth the wait. Why did it take so long? I don’t know, could have something to do with having over 150 individual files handcrafted to perfection to pump out the most badass tank you’ll have the fortune of playing. And I’m also working on Cornucopia…that too.
Shoutout to all the art I took from across the internet
The release of the Champion is not the only thing to come with this update, oh no. Check out the changelog below:
- Added the Champion mastery!
- Added unique class art to each of the 4 available masteries. Shoutout to the artists whose art I took from google.
- Terror Knight - Torso Armor - DoT Duration Reduction rescaled. Heavily nerfed outside of Ultimate Ranks. It will still be possible to receive DoT immunity at maximum Ultimate Rank (which you can’t reach until I implement Zenith-items).
- Skillpoints rewarded per level has been rescaled in favor of expediting the early game. The first 25 levelups reward 4 skillpoints, the next 25 reward 3, the next ten reward 2, and from then on its 1 skillpoint/level. This results in 3 extra skillpoints by level 85.
- Made the Elementalist’s Cold Snap skill spawn on enemies rather than the player. Due to the mechanics of ray-based skills, targetting is a little iffy. I’ll look into improving that ahead of time. In addition, the FX was blatantly taken from cftx’s Fangshi mastery, so shoutout to him/her. I will look to replacing the FX as soon as I can get the PSEditor to work without crashing on my PC.
The road ahead leads to the Necrotic, whose powers of curses and life drain are ultimately vampiric in nature. Beyond that, the Riftstalker, whose control of the battlefield and mobility will outclass everything else imaginable. Potentially sometime in between, Zenith’s first act will be made public as well.[/QUOTE][/spoiler]