The purpose of this thread is to, hopefully, provide a simple list of compact build information to provide mod devs some feedback. We will be using the latest DAIL version and masteries that are technically broken/incomplete should not be used even if the skills are viable. Finding out skills that are inherently overtuned without any help from other masteries is top priority in order to address balance issues.
Why do this instead of making people put out build infos in seperate forum threads?
Since we don’t have a proper “Modding - Classes, Skills, and Builds” and I doubt that we will have one, we can only post builds in a subforum meant for general discussion. A compendium of sorts avoids a large number of build posts from burying the actual modding discussions.
Why not provide the info in their respective mod thread?
We can only provide incomplete feedback along with a high chance of people ignoring the post in thread replies. Build lists are much more engaging and with a compact format makes it much easier to discern the problem that are present in a mastery and makes for a very unified source of feedback especially when pairing mastery/balance/gear mods together.
So you’re basically copying the compendium?
Not exactly. The compendium links to full build guides that require an entire thread. Since Mods are a hard thing to fix/balance especially DAIL, and since we don’t have a single thread that provides feedback and where the mod threads themselves are for bug/glitch/problem reporting, feedbacks are most likely to get buried/dismissed. This aims to create a list of compact build information and feedback for developers and players.
How about uneven gear?
T6 gear (at least either one of the Armor set or Accessory set) from DGA is recommended when testing out builds as this gives the basic stats needed without being close to the damage that full Ultimate gear can provide, also giving us a great deal of resistances and the very important +3 or +6 to all skills for masteries without their respective +# to all [mastery name] gear. Notable gears such as dropped affix legendaries, good epics, etc. are to be mentioned.
How about builds that have/require Omega Buffs?
Include that in your post if it really does need one to function.
TL;DR: Post your compact build information here + some feedback. The second post will be me compiling the builds in an actual list linking them to their respective reply posts.
My build as an example (You can also use your own format if you want especially if it’s much cleaner/easier to read):
[DAIL 0052 SX] Ranger (70) + Fangshi (60) - 2H Ranged | Tri-Elemental Pierce Acid |Classes from cftx’s mod
Skill Tree:
Character Stats:
Notable Gear:
Devotion List: [ul]
[li]Hawk[/li]
[li]Falcon[/li]
[li]Manticore[/li]
[li]Affliction[/li]
[li]5 points in Blind Sage[/li]
[li]5 points in Abomination[/li]
[li]Hydra[/li]
[li]Kraken[/li]
[li]Chariot of the Dead[/li]
[li]Viper[/li]
[li]Harpy[/li]
[li]Viper[/li]
[li]1 point in Revenant[/li]
[li]Green Crossroad[/li]
[/ul]
Feedback/Remarks: Fangshi’s combined 4 or 5 Signet bonuses along with its procs are massively good, perhaps an overall nerf is needed towards their procs and bonuses? As for Ranger, Uncanny Dodge is basically a better Pneumatic Burst. Homicidomania and Suppression Fire (to a much lesser extent) bonuses are pretty high and perhaps nerfing how they scale towards ultimate skill levels might help otherwise most of the Ranger’s skills are fine.
AoE due to pierce + a large amount of projectiles and a ton of procs is amazing.
Don’t have Augments, a Relic nor a good medal yet, don’t know how large of a boost they will give. Character was able to clear SX ultimate, reflects and acid pools were the only dangers.