[Mod Compilation] [DAIL]

I understood that, but why thise masteries looks damaged (or empty)?

Which masteries?

My guess is that he’s going to say either one of the placeholder ones, or Frost Knight.

Possibly, but you’d be surprised how many people are under the impression that Grim Quest’s masteries are broken (which they may be in DAIL, I have no clue)

All thise light purple icons + terror knight (which seems in right, but description is broken)

Gee, that is weird, why would “placeholder” masteries not work I wonder?

Nah, GQ masteries work just fine from what I’ve checked.

Loved that sarcasm, I got it why “placeholders” arent working, but what about that knight terror or PH masteries?

PH = placeholder, and please, use [ spoiler2] [ /spoiler2] to hide screenshots.

oh ok, but answer me pls what is with that terror knight :frowning:

um, PH stands for Place Holder…

This compilation is still a work in progress. Davood has less time to devote to it, some masteries are still in production, and the game has a mastery cap.

Bugs are being worked out along with quality of play issues, though these fixes aren’t being released as fast as before. Version releases will probably be monthly barring any bugs requiring hot fixes.

Just want to say, Kathanious has already made like 20 commits so things “are happening”.

the show must go on

looks liks kreischer is doing pull requests now too

DAIL is alive again

i got motivated and merged a few updated mods tonight

0054 is released

its full of bugs. but less bugs than 0053


0054 - 2016-09-02 1:43 AM
add in a script to pull shit from XADAIL folder when getting updates from git (other people are contributing code now!!!!!)
removed extra dirs that are generated at build time - removed from git that is
	maybe the repo won't be as scary. (or huge) :P
	make fully self regenerating DAIL module folders
check demolitionist and occultist max mastery levels -> I think I needn to do a little replacer for training.dbr for the first 6 masteries. i blew it away last update.. this is np. is fixed now.
give credit to kriescher and Arendeth for making my .bat files great again
add Kathanious as very special credit for doing DAIL's very first pull request and direct github update
update DGA to 0.5 - canceled this! there is no 0.5
devotion is capped @ 50 ??!?!?! - really??!?!? doesn't seem like it to me.
	database/records/game/gameengine.dbr
		playerDevotionCap,59,
		Changed back to 55, know working value
Fixed "I can't zoom out as far in DAIL as I am in vanilla - any advice or is something wrong?"
      "camera acting weird. please read this http://steamcommunity.com/app/219990/discussions/1/357286663687417334/?tscn=1470506321"
		database/records/game/gameengine.dbr
			restored camera to default settings
Added DAIL gift component image variety to playerclass01 (Soldier) items/craftingparts/components
	componenta002_b.tex dual + 1/1
	component_a04_coldstone_a.tex dual + 2/2
	component_a81_wrathstone_a.tex class skill + 1
	component_a83_taintedsoul_a.tex class skill + 3
	component_a17_prismaticdiamond_a.tex mastery +1
	component_a14_moltenskin_a.tex mastery +2
	component_a01_amber_a.tex mastery +3
artwork for elementalist
	Elementalist - Added mastery select and portrait images - source Eliag@deviantArt
artwork for terror knight
	 Terror Knight - Added mastery select and portrait images - source Benedickbanna@deviantArt
Fixed  (H)arlequin weird icon in upper left fixed or not fixed. its driving me nuts was there with original Atrosatiro version
	database/records/ui/skill/class29/ClassTable.dbr  
		Removed skill13.dbr entry, points to unused skill 
		Removed skill14.dbr entry, points to unused skill
update dawn of heroes mod.. again :D  make sure icy flows is updated updated to version 3.2
update CFTX to 0.61
updated hybrid tags 2016-09-02
update loss treasures to 0.2 - seems i did already before.. ? ok 
update uninstall option to include 1.0.0.5 path data for text_en

Soon Zenith will have its own official images for its classes for you to use! :wink:

59 devotion points never seemed to be an issue for me, but honestly halfway through getting devotion points I get so bored of it that I use GD Defiler to give me the rest, but using that to give me all 59 has it work just fine and the shrines respect the point limit correctly.

Ugh now I’ll have to rethink my entire devotion setups :(.

Thanks for 054 but will you merge doh mod ? i tought you did it i read on github “merged cftx doh” but i still can use those class

edit : After look at this github files i see you didn’t finish to merge the class ^^ so sorry for asking

doh was merged

keep in mind there is a 30 mastery limit

im literally just trolling you with showing 51 masteries

i can change it back but im hoping against hope that crate removes more of the artificial limits set on the engine.

Ty for the new build! <3

Ho i see, you literally got me with all the placeholder xD i didn’t know about the 30 masteries :confused:

i think it’s better change the place with nature,dream,earth etc… that look not really finish class (they don’t have lvl50 skill) DoH class’s really look more attractive than them but that is just what i think anyway if you don’t want to do it for any reason, maybe, there is a way for me to do it by myself if you don’t want change ? I just don’t want annoy you with my problem :stuck_out_tongue:

They’re finished, they just don’t match up well from TQ compared to GD masteries. Not a fan of it myself, the masteries were just designed for a different game is all. No transmuters, very little overlap in damage types, and as you say the skills stop at 32. But hey, it’s not my mod compilation now is it?

If it was changed now anyone using the GQ masteries would have their character completely broken, so you would have to do it yourself. There is no “quick and easy” way to do it, you’d have to read a bunch of tutorials in that subforum to learn the modding tools to do it.