No idea really, you can always try ![]()
hmm dont want to break my chars guess Ill stick with old version. Tx working good so far.
First update in a new year, and lots of nerfs ![]()
Please, remove previous DarkestDawn folder before updating.
Download at MEGA.nz
Update v0.5 changelog:
Game:
-Added a random legendary DD set crafting to Tendo smith. Requires player level 94+ to be usable.
Items:
-Added 8 more endgame sets. As usual, they can drop from any enemy above 90lvl.
-Amygdala’s Veilslicer: increased base weapon damage to 50-82, slightly nerfed added flat chaos damage. Added granted skill - Timeless Void: reduces enemy vitality/chaos resistances.
-Amygdala’s Legacy Set: changed granted skill to Phantasmal Skulls: up to 5 skulls may orbit around player striking nearby foes with vitality and chaos damage.
-Hexer’s Sacrifice: removed cold->vitality conversion from Flesh Rot skillmodifier.
-Replica Spectral Warmaul: removed acid->vitality conversion from Flesh Rot skillmodifier.
-Replica Grundleplith’s Tail: removed Halo Effect skillmodifier, added 100% chaos->vitality conversion to Amygdala’s Cut skillmodifier.
-Replica Colossal Defender: removed Halo Effect skillmodifier, added 100% vitality->fire conversion to Amygdala’s Cut skillmodifier.
-Replica Packla Skins: removed Halo Effect skillmodifier, added 100% physical->vitality conversion to Amygdala’s Cut skillmodifier.
-Replica Ugdenbog Sparkthrower: removed Gyrus Sphere of Repulsion skillmodifier, added 100% chaos->lightning and 100% vitality->lightning conversions to Amygdala’s Cut skillmodifier.
-Replica Rutnick’s Blaster: removed Halo Effect skillmodifier, added 100% vitality->aether conversion to Amygdala’s Cut skillmodifier.
-Replica Lucius Bladearm: removed Mind Cage skillmodifier, added 100% vitality->aether conversion to Amygdala’s Cut skillmodifier.
-Replica Death’s Watcher Pendant: removed Mind Cage skillmodifier, added 100% chaos->aether conversion to Amygdala’s Cut skillmodifier.
-Replica Wradlith’s Bulwark: changed Chilling Strike skill bonus to Raise Bone Colossus, removed -%freeze RR and added -70 DA instead to Bone Colossus skillmodifier.
-Replica Ugdenbog Howler: removed -10% vitality RR from Restless Wraith skillmodifier.
-Replica Viper Hemorrhager: removed -10% bleeding RR from Restless Wraith skillmodifier.
-Replica Bolvar’s Pendant: removed -%5 life leech RR from Restless Wraith skillmodifier, removed granted skill.
-Replica Lagoth Ak’s Bloodbinding: removed -%12 bleed/vitality RR from Restless Wraith skillmodifier, added 50 vitality damage instead.
-Replica Bloodsworn Sigil: removed duration bonus from Striat’s Vortex skillmodifier, increased chaos damage bonus to 29.
-Replica Alkamos Warsword: changed Lord of Bones skill bonus to Chilling Strikes.
-Replica Warden’s Judgment: removed -%energy cost from Halo Effect skillmodifier, increased %healed to 10%.
-Replica Crimson’s Arcane Scepter: reworked previous Decelerate skillmodifier, now grants -0.4s CD and 160 reduced target’s DA for 5s to Through the Veil.
-Replica Spectral Bludgeon: added 2s duration to Circle of Protection skillmodifier and increased cold damage to 120 and frostburn damage to 600 over 3s.
-Replica Bound Wraith: removed physical resistance and summon limit from Circle of Protection skillmodifier.
-Replica Death’s Whisper Hood: increased cold damage to 250 and removed OA debuff from Circle of Protection skillmodifier.
-Replica Illgor’s Eternal Vigil: removed 1 summon limit from Circle of Protection skillmodifier.
-Replica Spectral War Shield: removed additional projectile from Bone Lance skillmodifier, instead added 40 vitality damage.
-Replica Night Herald: removed additional projectile from Bone Lance skillmodifier, instead increased granted cold damage to 45.
-Replica Ulraprax Sting: removed -CD and weapon damage from Illusion Daggers skillmodifier, added +1 projectile instead.
-Replica Ascended Diadem: removed -3m radius from Illusion Daggers skillmodifier.
Components:
-Aetheric Blood: removed negative flat energy regen, increased negative energy regen to -60%.
-Chthonic Lens: reduced negative phys resistance to -6%.
-Solael Mirror: increased %OA to 6%, reduced -%DA to -12%.
-Tainted Diamond: reduced pets negative %health to -30%.
-Void Spark: removed negative flat health regen, increased negative %health regen to -60%.
-Warped Plating: reduced negative max resistance to -3%.
-Yugol Essence: reduced pets life leech bonus to 8%.
-Korvaak Scale: added 10% block recovery reduction.
Illusionist:
-Weight of the World: adjusted description to avoid contradiction with Amygdala set having a dagger as prime mastery weapon instead of 2hander. Also removed melee target radius and chance to pass through, added 15% crit damage bonus.
-Edge of Sanity: reworked, now grants some flat chaos/vitality damage and makes melee attacks splash nearby targets.
-Enrage: removed vitality damage.
-Hysteria: removed -%OA and vitality decay, reduced %fire/burn scaling, added flat vitality damage and -DA debuff.
-Striat’s Vortex: removed chance to disrupt, reduced duration to 1s, increased tick rate, now deals 2 ticks of damage per cast.
-Unbounded Storm: reduced damage multiplier to 125%.
-Veil of Darkness: increased vitality decay duration to 3s, target amount no longer scales with ranks and now defaults to 5.
-Troubled Dreams: removed %RR, added +3 target maximum.
-Dream Eater: reduced life leech scaling, now starts with 7% and goes up to 15% on ultimate rank.
-Halo Effect: reworked, now has 5s duration/cooldown, activates when you’re hit, grants %DA, maximum run speed and %healing effects, raised up sound volume.
-Mind over Matter: reworked, now a part of Amygdala’s Cut skill line, adds some retaliation and crit damage to Amygdala’s Cut, names as Retaliatory Strike.
-Devil Mind: removed total damage multiplier, added +%all damage scaling.
-Decelerate: reworked into teleport skill, does no damage though, now named as Through the Veil.
-Reckless Abandon: reworked, now debuffs enemy damage and OA when teleporting into them, renamed to Tearing Rift.
-Void Affinity: changed skill fx to previous Decelerate one.
-Vanish: increased DA scaling.
-Summon Living Horror: removed fumble/impaired aim, added -%total speed, -%slow/petrify/stun RRs.
-Time Stop: reduced cooldown to 5s, toned down slow debuff and petrify scaling.
-Downfall: removed OA debuff, added fumble/impaired aim for 5s.
-Amygdala’s Sight: removed freeze/entrapment/knockdown durations.
-Gyrus Sphere of Repulsion: reduced flat absorb scaling with early ranks.
-Illusion Daggers: reduced cooldown to 3s, adjusted drop radius, angle and height, increased explosion radius scaling.
-Dispersion: removed projectile amount and target area bonuses, now slightly increases projectile explosion area so they shotgun better.
Reanimator:
-Circle of Protection: reworked, now the summon limit is 1, cooldown is 18 seconds, duration is 8s, circle radius is doubled, %damage absorb removed, health regen and healing effects are greatly increased.
-Raise Bone Colossus: removed skill cooldown, reduced model size by around 30%, adjusted controller to make pet more responsive for surrounding enemies, added scalable pet amount, 2 by default and scales up to 3 pets on ultimate levels (from 20+ ranks), increased base attack and move speed.
–Chilling Presence: removed from base skill and now takes place of Shield Throw skillmodifier (skill points previously invested in Shield Throw are preserved and kept in Chilling Presence, no respeccing is needed), reduced -attack/cast speed debuff, removed -freeze RR, added reduced target’s damage and -slow RR.
–Chilling Strikes: now only affects base skill, removed OA debuff, added +%crit damage.
–Lord of Bones: swapped skill icons with Shield Throw, removed +DA and +all damage, added +%attack/cast speed.
-Conjure Rotten Mummy: adjusted pet controller, reduced model size by around 10%, increased delay between Desecrated Ground casts to around 4s.
-Summon Restless Wraith: reduced model size by around 20%, adjusted pet controller, reduced visual aura fx a bit, casting no longer has a super-bright red effect.
–Vampiric Blast: adjusted fx lightning colors to be less blinding, and toned down cast sound, added vitality decay scaling.
–Vampiric Curse: removed.
–Vampiric Drain: reduced tick rate to 2/s and halved life leech scaling, added small life reduction.
-Flesh Rot: reduced vitality/bleed RR and -%health regen scaling, range no longer scales with ranks and reduced to 4m, duration scaling reduced and starts off 5s now.
-Synergetic Link: reworked, now converts 100% of acid and cold damage to vitality damage.
-Chilling Death: removed frostburn damage and -DA debuff, added +2s duration and -OA debuff.
-Infestation: removed poison and vitality decay, added acid damage scaling and +3m radius.
-Exoskeletal Armor: reduced flat cold and flat health scaling, removed health regen and pierce resistance, added flat armor and OA scaling.
-Bizarre Shell: removed bleeding resistance, flat OA and %health regen, added +%armor.
-One with Death: reduced health scaling on ultimate ranks, reduced flat cold and %damage scaling, added energy reservation.
-Bone Lance: projectile amount no longer scales with ranks and is now 1, damage adjusted accordingly, also added fragments on hit so there’s some splash from the get go.
-Splinter: fragments amount was standardized to remove rng, now starts with 2 fragments and goes up the way to 5.
-Bone’s Marrow: reduced life leech scaling, reduced crit damage scaling on ultimate ranks, added some flat vitality damage.
-Malkadarr’s Teeth: removed chance to freeze targets.
-Blood Ritual: reduced %healing and flat vitality/decay scaling, removed attack/cast speed bonuses, added DA and flat health regen.
-Flesh to Power: removed crit damage bonus, added %health regen.
-Boiling Blood: removed duration scaling, reduced flat health healing and life/energy leech resistance scaling.
New update is out! Another portion of legendary sets, skill adjustments and even 3 skill reworks ![]()
Please, remove previous DarkestDawn folder before updating.
Download at MEGA.nz
UPD: Small update to fix recent source files missing. Links are updated, and as usual - remove previous DarkestDawn folder before installation.
Update v0.6.1 changelog:
Game:
-Fixed source files not having recent updated versions.
Reanimator:
-Atonement: removed increased range modifier, since it does nothing for the skill now.
Update v0.6 changelog:
Items:
-Added 4 more endgame sets. Hunt down 90+lvl monsters to get them! Or use a random legendary crafting at Tendo smith if you’re swimming in rare crafting mats.
-Sky Seer set: removed +1 projectile from Illusion Daggers skillmodifier, added 160 lightning damage instead.
-Replica Ulraprax’s Sting: removed +1 projectile from Illusion Daggers skillmodifier, added +3 targets chain and 90 lightning damage instead.
-Replica Ascended Diadem: splitted aether damage to Illusion Daggers into 55 aether/lightning damage, added 20% chance for 100% cooldown reduction to Illusion Daggers skillmodifier.
-Replica Night Herald: removed pierce->cold conversion from Bone Lance skillmodifier.
-Replica Bonespike: removed pierce->vitality conversion from Bone Lance skillmodifier.
-Replica Balegor’s Crusher: removed increased radius from Corrosion Wave skillmodifier.
Components:
-Aetheric Blood: removed -60% energy regen, added -60% healing effects.
-Whispering Skull: increased negative movement speed to -15%.
-Korvaak Scale: removed -60% health/energy regen, now reduces block damage by -50%.
-Dreadstone: increased negative attack/cast speed to -15%.
-Blight Crystal: removed -12% physique/cunning/spirit, added -15% total speed.
-Void Spark: removed -60% health regen, added -15% resistance to life reduction.
-Desecrated Ground: removed -50% crit damage, added -50% slow resistance.
-Eldritch Remains: removed -25% slow resistance.
Reanimator:
-Bone Lance: reworked and renamed to Rip Blood. Now fires a single tendril to enemy, spawning a Blood Orb which hovers to nearby enemy and detonates itself after 2 seconds or after reaching maximum spawned orbs.
-Eviscerate: reworked. Now adds a bleed damage, life leech and increases vitality decay damage for the tendril.
-Splinter: reworked and renamed to Crimson Flood. Now adds more burst summons/max summon limits to Blood Orb, increases vitality decay damage and %vitality damage for main tendril.
-Bone’s Marrow: reworked and renamed to Marrow Drinker. Now adds flat vitality damage, crit damage and increases bleeding damage for the tendril.
-Boiling Blood: cooldown reduction removed.
-Corrosion Wave: reworked and renamed to Corrosive Swarm, now spawns a trio of foul ravens that expand outward, cooldown increased to 3.5s. This skill rewards positioning if using a non-transmuted version, and may deal up to 600% weapon damage (6 raven hits on softcapped skill rank).
Illusionist:
-Mindfray: reduced weapon damage and flat fire scaling.
-Void Affinity: made fx colors darker.
-Halo Effect: activation chance is now always 100% at all ranks.
-Touch of the Void: now converts 30% physical->vitality damage, also added a petbonus for 45% physical->vitality and 20 flat vitality damage.
-Illusion Daggers: reworked, now fires a single dagger which chains between a few targets before returning to player.
-Shocking Arrival: reworked, now creates a dot ground below enemies hit by Illusion Dagger.
-Dispersion: reworked, now adds crit damage, bonus %aether/lightning damage and has a chance to do additional aether damage.
-Summon Living Horror: summon amount and max limit reduced to 2.
Registered to voice my deep appreciation for this fine work. I downloaded a couple days ago, and the quality is right up there with first-party masteries.
I’ve been working two builds up through Normal: a Rip Blood Cold/Bleed caster (fantastic rework, by the way), and a WPS Aether/Vitality Illusionist. While there’s a couple of big AoEs that feel too OP to use (Striat’s Vortex and Summon Living Horror), I think that enemy resists on higher difficulties will bring these in line. Heck, it might be the FX that’s too opaque, and I’m getting a placebo effect.
Looking forward to tackling Malmouth content and getting those MIs online.
Thanks for kind words! Regarding Striat’s Vortex - i do plan on reworking the FX (there’s a bug with it, where sometimes FX becomes too dark) and maybe toning down the aoe a bit ![]()
Primeiro eu quero parabenizar pelo exelente trabalho , gosto muito dessas duas classes , a atualizaçao desse mode esta no Grimarilion? Voçe pretende criar outras classes ?
Thank you! At the moment, there’re no plans for more classes ![]()
Hello, it’s been a while since last DD update, was slacking a bit and waiting for 1.2.1 official patch to come out first. Did more polish to VFX/skills and added new items as usual! (also with bunch of nerfs).
Please, remove previous DarkestDawn folder before updating.
Download link updated AGAIN to fix few broken files.
Download at MEGA.nz
Update v0.7 changelog:
Game:
-Corrected spellings on item descriptions which had “scale with player damage bonuses” wording.
-Mod items drop tables were splitted into 4 categories (weapons, armor, accessories and chase items), overall giving more chances to acquire custom items. Chase items are strong and very rare, thus they cannot be rolled via Tendo’s random legendary craft.
-Almost Every item set received a visual improvements - less overbright colours, better fitting textures, some sets even got a new colour scheme in preparation for FoA DLC.
Items:
-Added 4 more endgame sets (3 of which are classless).
-Added 9 non-set legendary items: 2 rings, 2 amulets and 5 weapons aimed to fill “holes” in “+all Skills” weapon categories (2h axe, 2h mace, dagger, shield and off-hand).
-The Cold Grave: changed 3-part set phys resistance bonus to 140 armor.
-Amulet of the Grave: added 6% phys resistance to Mogdrogen’s Pact, removed Wind Devil skillmodifier (Wind Devils are now permanent).
-Helmet of the Grave: added 15% life reduction resistance to Mogdrogen’s Pact.
-Bonelord set: 3/3 set bonus changed from 100% health regen to 20% healing effects.
-Bonelord’s Heart: removed flat and %health regen, added 8% healing effects, changed Circle of Protection health regen skillmodifier to 5% physical resistance.
Relics:
-Silhouette: replaced % Physical resist bonus with 100 armor.
-Voidborn: reduced bonuses from granted skill - total damage nerfed to 180%, crit damage to 15% and %OA to 8%.
-Velibreaker: replaced % Physical resist bonus on granted skill with 15% armor.
Components:
-Void Spark: increased negative resistance to life reduction to -20%.
-Eldritch Remains: removed -%freeze/entrapment/petrify resistances, raised negative stun resistance to -50%.
-Aetherwarped Ruby: removed pet bonuses.
-Chthonic Lens: increased negative phys resistance to -8%.
-Tainted Diamond: reduced pet bonus values to player levels.
-Cursed Flesh: reduced %health bonus to 20%, negative energy to -60%.
-Dreadstone: reworked, now grants 14% total speed at a cost of -80 OA/DA.
-Whispering Skull: reworked, now grants 25% resistance to life reduction, but reduces armor by -15%.
-Warped Plating: reduced %phys resistance to 12% and negative max resistances to -2%.
-Yugol Essence: reduced %ADCTH to 10%.
Reanimator:
-Reaper’s Touch: increased max targets to 6, reduced energy cost by ~20%.
-Exoskeletal Armor: reworked VFX.
-Bizzare Shell: reduced %armor scaling to 15% on softcap, going up to 25% on ultimate rank.
-One with Death: reworked VFX, reduced %health scaling to 25% on softcap, going up to 35% on ultimate rank.
-Blood Ritual: reworked VFX, now has 12s CD, health regen removed, instead skill heals for up to 14% instantly and 5% health per second on softcap. Pets receive reduced effect, because of how large their health pools can be.
-Flesh to Power: removed %health regen, added %healing effects scaling.
-Circle of Protection: removed flat health regen, added resistance to life reduction, %healing effects scaling increased, now starts with 20%, going to 45% on 12/12 and up to 65% on ultimate rank.
-Rip Blood: toned down explosion sound effect.
Illusionist:
-Illusion Dagger: increased damage scaling with ranks by ~30%.
-Retaliating Echoes: reduced aoe size to 8m.
-Time Stop: updated skill description and adjusted VFX, now acts as semi-transparent aoe that expands outwards for 1.5 seconds.
-Striat’s Vortex: reworked VFX and reduced aoe size to 4m at all ranks.
-Unbounded Storm: increased radius bonus to 1.8m, now also changes VFX of Striat’s Vortex. All items that change Striat’s Vortex VFX to another now also affect transmuted VFX.
-Void Affinity: reworked VFX, removed AS/CS, added total speed scaling.
-Vanish: reduced DA scaling, removed evade/dodge, added slow and stun resistances.
-Halo Effect: reworked VFX, removed movespeed and healing effects, added high dodge/deflect scaling.
-Devil Mind: reworked, when this skill procs it’s cooldown starts only if health is going above 75% value. Now grants crit damage, flat OA, %all retaliation damage and chaos retaliation.
-Gyrus Sphere of Repulsion: reworked VFX, changed lightning retaliation to physical, value ranges removed and min retaliation value was increased, removed energy leech retaliation.
-Amygdala’s Sight: reworked, now boosts %all damage, elemental dots damage/duration and grants chance of 100% CDR. (damage types are done in preparation for FoA update).
-Amygdala’s Cut: reworked, now acts like Cadence, magnifying the third hit. Note: while initially dealing less damage than Cadence, investing into nodes provides bigger profit in the end.
-Mindfray: removed weapon damage, increased flat damage values, max targets amount reduced, added %retaliation damage added to attack.
-Cryptomnesia: increased %chaos damage bonus, upped flat vitality scaling and it is now always procs instead of 75% chance, added %vitality damage, %life reduction and reduced target’s damage debuff.
-Edge of Madness: reworked, magnified hit now spawns 2 phantom copies which do basic attacks for 4s, they have no summon limit other than your attack speed being a limiting factor to ramp up clones amount.
-Weight of the World: removed 100% chance to pass through enemies.
-Retaliatory Strike: removed crit damage bonus, increased %retaliation damage added to attack to 16%, added -8% damage multiplier downside.
Download link updated to fix missing latest source files AND few broken files were fixed, no other changes were done!
Please, remove previous DarkestDawn folder before updating.
Heya! Long time no see! I’m back with LARGEST update so far.
EDIT: Updated links with missing latest assets and source files.
Warning: UNSPEC from ALL skills (mastery bar is ok) in Reanimator/Illusionist, or you WILL LOSE skill points!
Download v0.8 at GoogleDrive
Update v0.8 changelog:
Game:
-Updated Mastery Selection images with new, a better fitting ones.
-Adjusted colours of the 2 remaining sets (Bloodgorger d015 and Warped Praetorian d018).
-Adjusted replica items base stats to match vanilla ones from latest update.
-ALL replica items skill modifiers were changed to match changes in Illusionist/Reanimator.
-Added tags to all skills for better readability.
-Added THIRD MASTERY - A Mighty Chieftain, who uses powerful warcries and 2h weapons to clear the battlefield, dealing physical/pierce/bleeding damage.
Items:
-Cursed Components: reworked, now their negative stat is provided via activation trigger (on attack, when hit, etc.)
-Infinity Ring: reduced raw stats from 333 to 240.
-Storm Secret Set: reworked, now each ring grants 25% ele->lightning conversion, while full set bonus also grants 50% ele->lightning and 50% aether->lightning.
-Font of Thunder: removed max elemental resistance, added +10% physical resistance
-Shaper’s Dream: removed all resistances except stun, freeze, petrify and slow. This ring was insanely OP for capping stats.
-Heart of Targo: reduced flat health, DA, %armor bonus, removed %armor absorption, added %retaliation damage.
-Blessing of Ishtak: reduced flat healing from proc to 5%.
-Kingmaker: reduced -%skill energy cost and added +Attack/Cast speed to the granted skill.
-Prostagma: reduced base attack speed, removed physical damage from weapon, added 388-956 base cold damage, reworked granted skill, so now you have -15% total speed while wielding this weapon.
-Mastery relics were adjusted to account the major changes in Illusionist and Reanimator.
-ALL Monster Infrequents (MI) were reworked and updated with latest vanilla item changes.
-Added 31 new MI, most are for Chieftain mastery.
Reanimator:
-Mastery was overhauled and renamed to LICH. Two shapeshifting forms will become available when Fangs of Asterkarn update goes live! Sooo until then, Bone Colossus and Restless Wraith were swapped with one of their respective skill sets. This also means Lich have NO player scaled pets (sadge).
-Base stats were adjusted from 150/175/175 to 175/150/175.
-Raise Bone Colossus: reworked and renamed to Blight Slash, increased skill ranks to 16, it acts as 120 degree melee attack, similar to Blade Arc, dealing cold/acid damage. (It is a one of two skills from future shapeshifting form, coming with FoA DLC).
-Chilling Strike: reworked and renamed to Sapping Frost, increased skill ranks to 12, now works as a modifier to Blight Slash, adds crit damage, %RATA and flat cold damage.
-Chilling Presence: reworked and renamed to Ancient Bones, increased skill ranks to 12. Now reduces target’s damage on hit and adds flat poison damage with %cold/poison damage modifiers.
-Lord of Bones: removed.
-Blight Colossus: NEW transmuter for Bone Colossus, which converts cold->acid damage.
-Blood Ritual: reworked, now grants a small amount of attack damage converted to health (ADCTH), flat vitality/decay damage, vit resistance and OA. The skill drains your life when activated. Note: this is the only buff in the vanilla which grants generic life leech WHILE not restricting it to exclusive/stationary totem.
-Flesh to Power: added crit damage scaling.
-Boiling Blood: removed healing, added resistance to life reduction and increased overall resistances bonuses.
-Ritual of Flesh: reworked and renamed to Blood Pact, now requires a shield and grants additional %ADCTH and %physical resistance.
-Exoskeletal Armor: reworked and renamed to Bone Ward, increased number of ranks to 12, now grants DA, flat armor and cold damage bonuses.
-Bizzare Shell: reworked, now grants acid damage bonuses, elemental resistance and attack speed.
-Reaper’s Touch: reworked and renamed to Frostbite. Now acts as default weapon attack replacer, similar to Fire Strike, dealing cold/vitality damage.
-Frostbite: reworked and renamed to Creeping Frost. Now adds a small amount of aoe when used with melee and deals vitality/frostburn damage.
-Brittle: now adds a chance to freeze target, flat cold damage and a chance to deal big vitality hit.
-Flesh Rot: reworked, now it is a damage aura, which reduces enemy vitality/bleed/acid/elemental resistances, while also draining your health (but cannot kill you).
-Chilling Death: removed.
-Infestation: reworked, now reduces enemy DA and health regen and adds a retaliation damage added to attack (RATA).
-Synergetic Link: reworked and renamed to Spreading Affliction, now increases total damage done to enemies and size of aura, but also raises enemy total speed and drains more health from you.
-One with Death: renamed to The Undeath, removed %health bonus and AOE, now only works on caster. Added Attack/Cast Speed bonuses.
-Unholy Bastion: NEW Exclusive, which provides a boost to retaliation damage, grants %dmg absorption, while also acting like Counterstrike - when you are hit, you retaliate with small acid nova.
-Circle of Protection: reworked and renamed to Sanguine Frenzy, activates on landing a crit and gives ADCTH, flat OA and %OA.
-Corrosive Swarm: reworked and renamed back to Corrosion Wave. You conjure a 5 waves upon cast that deal pierce/acid damage.
-Atonement: reworked, now slightly reduces CD of the skill and shreds enemy defensive ability.
-Eldritch Might: reworked, now adds retaliation damage added to attack, increases total retaliation damage, but reduces non-retal damage of the skill and requires a shield.
-Rip Blood: reworked, now chains to enemies, draining their life.
-Malevolence: removed.
-Frozen Blood: reworked, now converts vit->cold on the skill and changes the FX.
-Evisceration: added %vitality damage.
-Crimson Flood: reworked, now increases affected enemies amount, gives vitality damage and raises crit damage of the skill.
-Marrow Drinker: reworked, now it is a secondary modifier, which tethers to enemy and leeching their life and energy.
-Summon Restless Wraith: reworked and renamed to Restless Wraith, now saps the life of nearby targets, dealing vitality/bleeding damage with a small cooldown. (It is a one of two skills from future shapeshifting form, coming with FoA DLC).
-Vampiric Drain: reworked, now increases aoe of the skill and reduces target’s resistances for 3s.
-Vampiric Feast: reworked, now grants a large amount of %vitality/bleed damage bonuses.
-Profane Veil: NEW skill, grants a large amount of %damage absorb, while dealing a high RATA damage to nearby targets and leeches health from that RATA.
-Summon Rotten Mummy: removed.
-Desecrated Ground: removed
-Eldritch Incantations: removed.
Illusionist:
-Mastery was overhauled and received MANY changes. Damage types were swapped from aether/chaos/vit to aether/elemental with focus on the dots. Soo you are no longer playing some kind of Occultist (RIP).
-Base stats were adjusted from 150/125/225 to 125/175/200.
-Illusion Dagger: renamed to Imelda’s Seeking Blade, removed lightning damage, added electrocute damage and %weapon damage scaling.
-Shocking Arrival: reduced tick rate of dot ground from every 0.8s to every 1s, added chance to stun affected targets.
-Dispersion: removed %lightning damage bonus, added %electrocute damage bonus with %increased duration.
-Through the Veil: reworked and renamed to Veilwalk, increased skill ranks to 12. Now a Disengage movement type skill, which reduces enemy OA and damage upon leaping backwards.
-Tearing Rift: reworked and renamed to Illusory Escape, now slows enemies affected at Veilwalk starting point and applies Fumble/Impaired aim to them.
-Time Stop: reworked, now acts as a non-damage dealing debuff, which slows enemy greatly, while also reducing their elemental/aether/chaos/slow resistances. Note: this is the only source of slow resistance reduction in vanilla game.
-Downfall: reworked and moved to Striat’s Vortex skill line.
-Amygdala’s Sight: reworked and renamed to Elemental Equilibrium, now increases elemental damage/dot damage, gives cooldown reduction and converts a portion of aether/physical damage to elemental damage.
-Enrage: reworked and renamed to Eldric’s Arcane Shot, reduced skill ranks to 12. Now shoots with your gun, applying all elemental dots at once and reduces enemy movement speed.
-Hysteria: reworked, now adds aether damage and increases %burn/frostburn/electrocute dot damage.
-Veil of Darkness: reworked and renamed to Shroud of Gyrus, now also provides a small amount of flat damage absorb and deals pure elemental damage.
-Troubled Dreams: reworked and renamed to Combustion, now increases amount of targets affected and radius in which aura works, also adds fire and frostburn damage.
-Dream Eater: reworked and renamed to Primeval Force, now increases base skill duration and elemental damage.
-Aether Corruption: reworked and renamed to Vile Shroud, now converts elemental->vitality damage and adds ADCTH.
-Summon Living Horror: reworked and renamed to Magus Clone. Creates a 2 Magus Illusions, which shower enemies with arcane spears from above, dealing pure elemental damage.
-Burning Horrors: reworked and renamed to Ethereal Blades, now adds a static +1 amount of blades and increases crit damage of the skill.
-Retaliating Echoes: reworked and renamed to Lasting Legacy, greatly increases elemental/elemental dot damage and duration.
-Wrath of the Aether: removed.
-Amygdala’s Cut: reworked and renamed to Amygdala’s Mindstrike, increased skill ranks to 16, now a it is a ranged spell, which deals aether/burn damage and confuses enemies.
-Mindfray: reworked, now adds fire/burn damage and %aether/burn damage.
-Cryptomnesia: reworked and renamed to Arcane Infusion, now a secondary modifier that grants a buff on hit, increasing aether/burn damage you deal for a short time.
-Edge of Sanity: removed.
-Weight of the World: reworked and renamed to Amygdala’s Fall, now converts aether/elemental damage to chaos damage.
-Retaliatory Strike: removed.
-Halo Effect: reworked and renamed to Ether Cloak, now grants a flat DA, bigger movement speed bonus and max move speed, dodge/deflect chance.
-Devil Mind: reworked and renamed to Warding Veil, increased skill ranks to 12, now activates on 40% health, grants big flat damage absorb and max resistances bonus.
-Gyrus’ Sphere of Repulsion: reworked and renamed to Obenor’s Hall of Illusions, now summons a multiple melee Illusions to distract enemies (they cause aggro and give you a short time to rest).
-Striat Vortex: reworked, now deals pure cold damage, slows targets and is created around character (if you’re familliar with PoE, this is basically a Vortex skill from that game)
-Unbounded Storm: reworked, now adds a cooldown to skill, greatly raising damage done while also freezes and disrupts skills from affected targets.
-Void Affinity: reworked and renamed to Arcane Attunement, now increases %elemental/aether damage, adds a chance to deal one of three elemental damage types, OA and energy regen.
-Vanish: reworked and renamed to Ghostwalking, now adds total speed, DA and slow/disruption resistances.
-Growing Shadows: reworked and renamed to Mind Cage, now adds a flat aether damage, increases stun/freeze/chaos/aether resistances.
-Touch of the Void: removed.
-Mind Cage: reworked and renamed to Prismatic Weaver, increased skill ranks to 10, now adds flat elemental amage and chance of big %ele dot damage, and adds %ele resistance.
Thanks man.The best Christmas gift ever ![]()
I dont suppose we could talk you into 2 versions. I understand what youre trying to do with the new stuff but I like the player based peta & those elements. Been having a blast with them esp when playing Grimillion. The new version seems to be more about elemental & no player based pets. Perhaps update old version for the fixes but keep the player based pets? & your new classes under a different mod name? Or better yet make just 1 version but call your new guys a different class?
Sadly, no. Maintaining two versions gonna be a pure hell.
Speaking of pets, Illusionist still have Player scaled pets - Magus Clones (spellcaster) and Obenor’s Hall of Illusions (melee).
The Lich is the one who was purged of all pets, because they made proccing skills too easy and class idea was shifted.
The project is open-source, if you want to adjust anything - feel free to do so! ![]()
A New update is out! Fixing some stuff AND adding MORE MI’s!
Please, remove previous DarkestDawn folder before updating.
Download v0.8.1 at GoogleDrive
Update v0.8.1 changelog:
Game:
-Fixed MI swapper having “Tag Not Found” upon successful conversion to replica MI.
-Raised Tendo’s Replica MI Crafting costs from 1->999 Polished Emeralds. NOTE: USE MAGNUSSON THE MI SWAPPER instead, it is free and preserves ALL AFFIXES on item.
Items:
-Adjusted Thorn Totem replica MIs to reflect changes to the base skill: Scarab Shell, Gutworm’s Mark, Messenger’s Repeater, Viper Hemorrhager, Boneslicer, Murderer’s Cowl.
-Added 12 new replica MIs, featuring more support for Chieftain skills.
-Replica Kymon’s Badge: removed elemental->lightning conversion and -%RR (it was left unintentionally), added 78 fire damage.
-Replica Ugdenbog Sparkthrower: added 100% elemental->lightning conversion and FX change to Arcane Shot skillmod.
-Replica Rutnick’s Blaster: added FX change to Arcane Shot skillmod.
-Replica Bloodsworn Scepter: fixed Amygdala’s Mindstrike missing skillmodifier.
-Replica Packla’s Visage: added Sunder skillmod.
-Replica Galeslice Mark: added Sunder skillmod.
-Replica Incendiary Casque: added Sunder skillmod.
-Replica Vilgazor’s Heart: added Sunder skillmod.
-Replica Bloodsworn Sigil: added Sunder skillmod.
Illusionist:
-Eldric’s Arcane Shot: reduced energy cost scaling.
-Hysteria: reduced energy cost scaling.
-Amygdala’s Mindstrike: now uses melee animation for melee weapons and new FX (Courtesy of Hill-op and Astridcone for FX/idea, many thanks!)
Chieftain:
-Thorn Totem: added 8 second duration to summoned totems (they were permanent before), removed Thorn Nova skill. Note: it was way too strong with bleeds added and scaled bleed exponentially with transmuter.
-Thorned Fury: removed additional projectile scaling. Note: this scaled way too much, so now it adds a static +1 projectile bonus.
-Volley of Thorns: changed, now adds +1 max summon limit, +2s duration, but works only with 2h melee or ranged weapons.
-Sunder: increased cooldown to 1.5s, removed additional projectiles, increased base aoe on hit to 1.5meter, increased weapon damage scaling. Note: i wanted this skill to deal the highest %WD per hit, so now it fills better this role.
-Earthshaker: increased additional radius scaling. Note: since the main skill have way more radius and with all skillmods possible, you are able to get big AOE on enemy hits, GREATLY increaseing clearing for enemy masses.
-Korvaak’s Pyre: increased weapon damage penalty to -30%.
-Savage Wounds: removed chance of big phys damage on hit.
-Aftershock: removed flat phys damage, added chance to deal big phys damage on hit.
-Ancestral Bond (Determination secondary mod): renamed to Ancestral Wrath to avoid confusion with same name from Thorn Totem last modifier. Increased base radius to 2.5m.
You made the illusionist pets temp pets? why? I still think you could keep the reanimator its very different from your lich. I love pets thats why I was asking. Looks like your new chieftain has a perm pet. Ill give that a try. Been playing Grimillion with the reanimator mixed with other player based pet classes & was having a ton of fun with it.
I have a question and I believe this might be a bug, but I could be mistaken.
The skill Eldric’s Arcane Shot does not trigger Bursting Round, Chilling Rounds, or Storm Spread, and probably does not trigger any other chance to be used skills from other classes either.
Is this intended behavior, or is it a bug?
In next update Illusionist Magus Clone will be permanent! I know you miss the player scaled pets from Reanimator, i may return them as a set bonus…
Not a bug, i’ll add small clarification that Arcane Shot is not a default attack replacer and thus cannot proc weapon pool skills, sadly.
Sounds good love your work. have fun modding