[Mod]Darkest Dawn Reborn

No idea really, you can always try :smiley:

hmm dont want to break my chars guess Ill stick with old version. Tx working good so far.

First update in a new year, and lots of nerfs :open_mouth:
Please, remove previous DarkestDawn folder before updating.
Download at MEGA.nz

Update v0.5 changelog:
Game:
-Added a random legendary DD set crafting to Tendo smith. Requires player level 94+ to be usable.

Items:
-Added 8 more endgame sets. As usual, they can drop from any enemy above 90lvl.
-Amygdala’s Veilslicer: increased base weapon damage to 50-82, slightly nerfed added flat chaos damage. Added granted skill - Timeless Void: reduces enemy vitality/chaos resistances.
-Amygdala’s Legacy Set: changed granted skill to Phantasmal Skulls: up to 5 skulls may orbit around player striking nearby foes with vitality and chaos damage.
-Hexer’s Sacrifice: removed cold->vitality conversion from Flesh Rot skillmodifier.
-Replica Spectral Warmaul: removed acid->vitality conversion from Flesh Rot skillmodifier.
-Replica Grundleplith’s Tail: removed Halo Effect skillmodifier, added 100% chaos->vitality conversion to Amygdala’s Cut skillmodifier.
-Replica Colossal Defender: removed Halo Effect skillmodifier, added 100% vitality->fire conversion to Amygdala’s Cut skillmodifier.
-Replica Packla Skins: removed Halo Effect skillmodifier, added 100% physical->vitality conversion to Amygdala’s Cut skillmodifier.
-Replica Ugdenbog Sparkthrower: removed Gyrus Sphere of Repulsion skillmodifier, added 100% chaos->lightning and 100% vitality->lightning conversions to Amygdala’s Cut skillmodifier.
-Replica Rutnick’s Blaster: removed Halo Effect skillmodifier, added 100% vitality->aether conversion to Amygdala’s Cut skillmodifier.
-Replica Lucius Bladearm: removed Mind Cage skillmodifier, added 100% vitality->aether conversion to Amygdala’s Cut skillmodifier.
-Replica Death’s Watcher Pendant: removed Mind Cage skillmodifier, added 100% chaos->aether conversion to Amygdala’s Cut skillmodifier.
-Replica Wradlith’s Bulwark: changed Chilling Strike skill bonus to Raise Bone Colossus, removed -%freeze RR and added -70 DA instead to Bone Colossus skillmodifier.
-Replica Ugdenbog Howler: removed -10% vitality RR from Restless Wraith skillmodifier.
-Replica Viper Hemorrhager: removed -10% bleeding RR from Restless Wraith skillmodifier.
-Replica Bolvar’s Pendant: removed -%5 life leech RR from Restless Wraith skillmodifier, removed granted skill.
-Replica Lagoth Ak’s Bloodbinding: removed -%12 bleed/vitality RR from Restless Wraith skillmodifier, added 50 vitality damage instead.
-Replica Bloodsworn Sigil: removed duration bonus from Striat’s Vortex skillmodifier, increased chaos damage bonus to 29.
-Replica Alkamos Warsword: changed Lord of Bones skill bonus to Chilling Strikes.
-Replica Warden’s Judgment: removed -%energy cost from Halo Effect skillmodifier, increased %healed to 10%.
-Replica Crimson’s Arcane Scepter: reworked previous Decelerate skillmodifier, now grants -0.4s CD and 160 reduced target’s DA for 5s to Through the Veil.
-Replica Spectral Bludgeon: added 2s duration to Circle of Protection skillmodifier and increased cold damage to 120 and frostburn damage to 600 over 3s.
-Replica Bound Wraith: removed physical resistance and summon limit from Circle of Protection skillmodifier.
-Replica Death’s Whisper Hood: increased cold damage to 250 and removed OA debuff from Circle of Protection skillmodifier.
-Replica Illgor’s Eternal Vigil: removed 1 summon limit from Circle of Protection skillmodifier.
-Replica Spectral War Shield: removed additional projectile from Bone Lance skillmodifier, instead added 40 vitality damage.
-Replica Night Herald: removed additional projectile from Bone Lance skillmodifier, instead increased granted cold damage to 45.
-Replica Ulraprax Sting: removed -CD and weapon damage from Illusion Daggers skillmodifier, added +1 projectile instead.
-Replica Ascended Diadem: removed -3m radius from Illusion Daggers skillmodifier.

Components:
-Aetheric Blood: removed negative flat energy regen, increased negative energy regen to -60%.
-Chthonic Lens: reduced negative phys resistance to -6%.
-Solael Mirror: increased %OA to 6%, reduced -%DA to -12%.
-Tainted Diamond: reduced pets negative %health to -30%.
-Void Spark: removed negative flat health regen, increased negative %health regen to -60%.
-Warped Plating: reduced negative max resistance to -3%.
-Yugol Essence: reduced pets life leech bonus to 8%.
-Korvaak Scale: added 10% block recovery reduction.

Illusionist:
-Weight of the World: adjusted description to avoid contradiction with Amygdala set having a dagger as prime mastery weapon instead of 2hander. Also removed melee target radius and chance to pass through, added 15% crit damage bonus.
-Edge of Sanity: reworked, now grants some flat chaos/vitality damage and makes melee attacks splash nearby targets.
-Enrage: removed vitality damage.
-Hysteria: removed -%OA and vitality decay, reduced %fire/burn scaling, added flat vitality damage and -DA debuff.
-Striat’s Vortex: removed chance to disrupt, reduced duration to 1s, increased tick rate, now deals 2 ticks of damage per cast.
-Unbounded Storm: reduced damage multiplier to 125%.
-Veil of Darkness: increased vitality decay duration to 3s, target amount no longer scales with ranks and now defaults to 5.
-Troubled Dreams: removed %RR, added +3 target maximum.
-Dream Eater: reduced life leech scaling, now starts with 7% and goes up to 15% on ultimate rank.
-Halo Effect: reworked, now has 5s duration/cooldown, activates when you’re hit, grants %DA, maximum run speed and %healing effects, raised up sound volume.
-Mind over Matter: reworked, now a part of Amygdala’s Cut skill line, adds some retaliation and crit damage to Amygdala’s Cut, names as Retaliatory Strike.
-Devil Mind: removed total damage multiplier, added +%all damage scaling.
-Decelerate: reworked into teleport skill, does no damage though, now named as Through the Veil.
-Reckless Abandon: reworked, now debuffs enemy damage and OA when teleporting into them, renamed to Tearing Rift.
-Void Affinity: changed skill fx to previous Decelerate one.
-Vanish: increased DA scaling.
-Summon Living Horror: removed fumble/impaired aim, added -%total speed, -%slow/petrify/stun RRs.
-Time Stop: reduced cooldown to 5s, toned down slow debuff and petrify scaling.
-Downfall: removed OA debuff, added fumble/impaired aim for 5s.
-Amygdala’s Sight: removed freeze/entrapment/knockdown durations.
-Gyrus Sphere of Repulsion: reduced flat absorb scaling with early ranks.
-Illusion Daggers: reduced cooldown to 3s, adjusted drop radius, angle and height, increased explosion radius scaling.
-Dispersion: removed projectile amount and target area bonuses, now slightly increases projectile explosion area so they shotgun better.

Reanimator:
-Circle of Protection: reworked, now the summon limit is 1, cooldown is 18 seconds, duration is 8s, circle radius is doubled, %damage absorb removed, health regen and healing effects are greatly increased.
-Raise Bone Colossus: removed skill cooldown, reduced model size by around 30%, adjusted controller to make pet more responsive for surrounding enemies, added scalable pet amount, 2 by default and scales up to 3 pets on ultimate levels (from 20+ ranks), increased base attack and move speed.
–Chilling Presence: removed from base skill and now takes place of Shield Throw skillmodifier (skill points previously invested in Shield Throw are preserved and kept in Chilling Presence, no respeccing is needed), reduced -attack/cast speed debuff, removed -freeze RR, added reduced target’s damage and -slow RR.
–Chilling Strikes: now only affects base skill, removed OA debuff, added +%crit damage.
–Lord of Bones: swapped skill icons with Shield Throw, removed +DA and +all damage, added +%attack/cast speed.
-Conjure Rotten Mummy: adjusted pet controller, reduced model size by around 10%, increased delay between Desecrated Ground casts to around 4s.
-Summon Restless Wraith: reduced model size by around 20%, adjusted pet controller, reduced visual aura fx a bit, casting no longer has a super-bright red effect.
–Vampiric Blast: adjusted fx lightning colors to be less blinding, and toned down cast sound, added vitality decay scaling.
–Vampiric Curse: removed.
–Vampiric Drain: reduced tick rate to 2/s and halved life leech scaling, added small life reduction.
-Flesh Rot: reduced vitality/bleed RR and -%health regen scaling, range no longer scales with ranks and reduced to 4m, duration scaling reduced and starts off 5s now.
-Synergetic Link: reworked, now converts 100% of acid and cold damage to vitality damage.
-Chilling Death: removed frostburn damage and -DA debuff, added +2s duration and -OA debuff.
-Infestation: removed poison and vitality decay, added acid damage scaling and +3m radius.
-Exoskeletal Armor: reduced flat cold and flat health scaling, removed health regen and pierce resistance, added flat armor and OA scaling.
-Bizarre Shell: removed bleeding resistance, flat OA and %health regen, added +%armor.
-One with Death: reduced health scaling on ultimate ranks, reduced flat cold and %damage scaling, added energy reservation.
-Bone Lance: projectile amount no longer scales with ranks and is now 1, damage adjusted accordingly, also added fragments on hit so there’s some splash from the get go.
-Splinter: fragments amount was standardized to remove rng, now starts with 2 fragments and goes up the way to 5.
-Bone’s Marrow: reduced life leech scaling, reduced crit damage scaling on ultimate ranks, added some flat vitality damage.
-Malkadarr’s Teeth: removed chance to freeze targets.
-Blood Ritual: reduced %healing and flat vitality/decay scaling, removed attack/cast speed bonuses, added DA and flat health regen.
-Flesh to Power: removed crit damage bonus, added %health regen.
-Boiling Blood: removed duration scaling, reduced flat health healing and life/energy leech resistance scaling.

New update is out! Another portion of legendary sets, skill adjustments and even 3 skill reworks :slight_smile:
Please, remove previous DarkestDawn folder before updating.
Download at MEGA.nz

UPD: Small update to fix recent source files missing. Links are updated, and as usual - remove previous DarkestDawn folder before installation.
Update v0.6.1 changelog:
Game:
-Fixed source files not having recent updated versions.

Reanimator:
-Atonement: removed increased range modifier, since it does nothing for the skill now.

Update v0.6 changelog:
Items:
-Added 4 more endgame sets. Hunt down 90+lvl monsters to get them! Or use a random legendary crafting at Tendo smith if you’re swimming in rare crafting mats.
-Sky Seer set: removed +1 projectile from Illusion Daggers skillmodifier, added 160 lightning damage instead.
-Replica Ulraprax’s Sting: removed +1 projectile from Illusion Daggers skillmodifier, added +3 targets chain and 90 lightning damage instead.
-Replica Ascended Diadem: splitted aether damage to Illusion Daggers into 55 aether/lightning damage, added 20% chance for 100% cooldown reduction to Illusion Daggers skillmodifier.
-Replica Night Herald: removed pierce->cold conversion from Bone Lance skillmodifier.
-Replica Bonespike: removed pierce->vitality conversion from Bone Lance skillmodifier.
-Replica Balegor’s Crusher: removed increased radius from Corrosion Wave skillmodifier.

Components:
-Aetheric Blood: removed -60% energy regen, added -60% healing effects.
-Whispering Skull: increased negative movement speed to -15%.
-Korvaak Scale: removed -60% health/energy regen, now reduces block damage by -50%.
-Dreadstone: increased negative attack/cast speed to -15%.
-Blight Crystal: removed -12% physique/cunning/spirit, added -15% total speed.
-Void Spark: removed -60% health regen, added -15% resistance to life reduction.
-Desecrated Ground: removed -50% crit damage, added -50% slow resistance.
-Eldritch Remains: removed -25% slow resistance.

Reanimator:
-Bone Lance: reworked and renamed to Rip Blood. Now fires a single tendril to enemy, spawning a Blood Orb which hovers to nearby enemy and detonates itself after 2 seconds or after reaching maximum spawned orbs.
-Eviscerate: reworked. Now adds a bleed damage, life leech and increases vitality decay damage for the tendril.
-Splinter: reworked and renamed to Crimson Flood. Now adds more burst summons/max summon limits to Blood Orb, increases vitality decay damage and %vitality damage for main tendril.
-Bone’s Marrow: reworked and renamed to Marrow Drinker. Now adds flat vitality damage, crit damage and increases bleeding damage for the tendril.
-Boiling Blood: cooldown reduction removed.
-Corrosion Wave: reworked and renamed to Corrosive Swarm, now spawns a trio of foul ravens that expand outward, cooldown increased to 3.5s. This skill rewards positioning if using a non-transmuted version, and may deal up to 600% weapon damage (6 raven hits on softcapped skill rank).

Illusionist:
-Mindfray: reduced weapon damage and flat fire scaling.
-Void Affinity: made fx colors darker.
-Halo Effect: activation chance is now always 100% at all ranks.
-Touch of the Void: now converts 30% physical->vitality damage, also added a petbonus for 45% physical->vitality and 20 flat vitality damage.
-Illusion Daggers: reworked, now fires a single dagger which chains between a few targets before returning to player.
-Shocking Arrival: reworked, now creates a dot ground below enemies hit by Illusion Dagger.
-Dispersion: reworked, now adds crit damage, bonus %aether/lightning damage and has a chance to do additional aether damage.
-Summon Living Horror: summon amount and max limit reduced to 2.

Registered to voice my deep appreciation for this fine work. I downloaded a couple days ago, and the quality is right up there with first-party masteries.

I’ve been working two builds up through Normal: a Rip Blood Cold/Bleed caster (fantastic rework, by the way), and a WPS Aether/Vitality Illusionist. While there’s a couple of big AoEs that feel too OP to use (Striat’s Vortex and Summon Living Horror), I think that enemy resists on higher difficulties will bring these in line. Heck, it might be the FX that’s too opaque, and I’m getting a placebo effect.

Looking forward to tackling Malmouth content and getting those MIs online.

1 Like

Thanks for kind words! Regarding Striat’s Vortex - i do plan on reworking the FX (there’s a bug with it, where sometimes FX becomes too dark) and maybe toning down the aoe a bit :slight_smile:

Primeiro eu quero parabenizar pelo exelente trabalho , gosto muito dessas duas classes , a atualizaçao desse mode esta no Grimarilion? Voçe pretende criar outras classes ?

1 Like

Thank you! At the moment, there’re no plans for more classes :slight_smile: