[Mod]Darkest Dawn Reborn

Hello Everyone!
I’ve been working for a few months on updaing an old mod called Darkest Dawn to current GD standards, and decided to share my work! The mod is very WIP, but should be playable enough up the way to 100. Don’t expect to climb SR 75 :smiley:

Important Note! Previous Darkest Dawn characters won’t work with my version!

Mod features:

  • 2 new masteries - Reanimator and Illusionist;
  • 100 MI’s to boost mod masteries;
  • 2 belts;
  • 8 relics;
  • 10 skill modifier components to socket in waist slot.

Meet the fully reworked Reanimator and Illusionist!

Reanimator is a god of life and death, suited to keep the group alive via healing skills and high health regen!
Illusionist is a master of crowd control and have a few skills to reduce enemy resistance to CC effects.

How to get new items

When you start a new character, there will be a special smith right near first Devil’s Crossing gates.

Tendo, the Replica Smith, can exchange MI (monster infrequent items) for Replica MI’s, which preserve old skill modifiers and add a new one for either Illusionist or Reanimator skills.

Downloads and Installation

v0.1 at MEGA.nz
v0.2 at MEGA.nz
v0.3 at MEGA.nz
Simply extract DarkestDawn folder from .zip archive to the Grim Dawn/Mods folder! If the “Mods” folder does not exist in Grim Dawn directory, just create it :slight_smile:

Keep in mind, AoM and FG DLC’s are required for mod to work.

Changelog

v0.1
-Initial release.
v0.2
-Changed replica smith name to Tendo (a honorable mention of the original mod author), updated smith spawn mechanic (thanks to @Ceno again!) so you will no longer overspawn game with smiths. Note: previous item to spawn smith will be lost after you update the mod, you’ll need to buy it again from Devil’s Crossing faction vendor.
-Changed Bone Colossus aura visuals to be less screen bloating and made the aura range scale with ranks, starting from 3.5 meters on rank 1, up the way to 4.5 meters on 22/12.
v0.3
Game:
-Tendo the Replica Smith: no longer can be spawned (and item to spawn him was removed), now takes a spot of Oxley NPC from Devil’s Crossing (the one who stands near Emissary/Barnabas).
-Removed Tonic of Reshaping from DC vendor (forgot to remove it in previous versions, oops).
-Adjusted button size on class selection window.
-Greatly simplified relic crafting, now it’s way easier to get the needed completion skill bonuses.

Items:
-Replica Bloodsworn Repeater: reduced Devil Mind duration bonus to 1s, cooldown to -0.5s.
-Replica Bloodsworn Codex: removed duration bonus to Summon Living Horror.
-Replica Fleshwarped Codex: removed duration bonus to Summon Living Horror.
-Replica Groble Stone Effigy: increased skill bonuses to +3.
-Replica Groble Toxic Effigy: increased skill bonuses to +3.
-Replica Grundleplith’s Tail: added Fighting Spirit skill bonus and skill modifier.
-Replica Pulsing Shard: added %vitality damage to item.
-Replica Spectral Bludgeon: reclassified as a scepter, base values updated accordingly.
-Replica Ugdenbog Flamestrife: added %chaos damage to item.
-Replica Kymon’s Badge: removed fumble/impaired aim, added -8% ele RR.
-Replica Vilgazor’s Heart: added Pneumatic Burst skillmodifier.
-Replica Lagoth’Ak’s Voidbinding: Added Aegis of Menhir skillmodifier.
-Replica Rag’Nadar’s Maw: added Thermite Mines skillmodifier.
-Replica Packla Skins: added Savagery skillmodifier.
-Replica Ugdenbog Sparkthrower: added Primal Strike skillmodifier
-Replica Rutnick’s Blaster: added Righteous Fervor skillmodifier.
-Replica Lucius Blade-Arm: added Word of Renewal skillmodifier.
-Replica Death-Watcher Pendant: added Mogdrogen’s Pact skillmodifier.
-Replica Martin’s Crest: added Thermite Mines skillmodifier.
-Replica Colossal Defender: added War Cry skillmodifier.
-Replica Ugdenbog Venom Launcher: added Ranged Expertise skillmodifier.
-Replica Gulgazor’s heart: added Horn of Gandarr skillmodifier.
-Replica Wradlith’s Bulwark: added Iskandra’s Elemental Exchange skillmodifier.
-Bonechill: reduced required level to 60.
-Phantasm: reduced required level to 60.

Illusionist:
-Updated mastery training bar/button textures, changed background color when progressing through skill tiers to more aligning with mastery.
-Gyrus Sphere of Repulsion: updated visual fx and skill icon, removed flat electrocute damage and energy absorb, slightly reduced stun retaliation, adjusted dmg absorb to be lower on early ranks and ramp up higher on ultimate ranks.
-Amygdala’s Cut: updated skill icon.
-Edge of Sanity: updated visual fx, reduced max orbiting skulls to 5, slightly increased their flight speed.
-Striat Mindblast: updated skill icon and visuals (less blinding colors now), renamed to Striat’s Vortex and removed projectile throw, now creates swirling vortex at a targeted location, duration reduced to 3s at all ranks, tick rate and damage are slightly increased to compensate loss of duration, radius is also reduced to 6.5m.
-Essence of Madness: renamed to Unbounded Storm, removed additional projectiles, increased total damage modifier to 175%, duration to 3s, added +1.5m radius and 1.5s knockdown.
-Time Stop: updated skill icon, removed fumble/impaired aim.
-Downfall: updated skill icon.
-Summon Living Horror: updated skill icon and visuals, now is a permanent pet, removed -%total speed, added fumble/impaired aim scaling.
-Wrath of the Aether: updated visuals of transmuted pet.
-Burning Horrors: updated skill icon, reduced -%RR values.
-Retaliating Echoes: transmuted version of this skill template has been changed.
-Devil Mind: now activates at 75% health, reduced cooldown and duration to 6s, reduced damage multiplier scaling with ranks to 12% on 10/10 and 22% on ultimate rank.
-Enrage: updated visuals and sound fx, spell spreads faster now, duration also scales with level, energy cost lowered, added taunt and -%taunt RR, removed confusion.
-Hysteria: slightly increased -%OA scaling.
-Void Affinity: added energy reserve.
-Vanish: added energy reserve.
-Growing Shadows: added energy reserve.
-Touch of the Void: redesigned, now converts a portion of physical damage to chaos and adds small speed bonus.
-Mind over Matter: reduced duration to +3s (should be less punishing for healing purposes).
-Decellerate: renamed to Decelerate, changed -%movespeed to -%total speed with less value.
-Veil of Darkness: radius, target amount and tick rate now scales with ranks, energy cost greatly increased, stun now only applies at 20% chance across all ranks.
-Aether Corruption: updated description, removed target amount and radius bonuses, lowered duration bonus to 2s and total damage multiplier to -10%.
-Troubled Dreams: adjusted scaling of %RR, increased energy cost scaling.
-Dream Eater: added duration scaling, increased energy cost scaling.
-Amygdala’s Sight: reduced CDR scaling to be in line with vanilla exclusives.
-Illusion Daggers: adjusted explosion colors.

Reanimator:
-Updated mastery training bar/button textures, changed background color when progressing through skill tiers to more aligning with mastery.
-Reaper’s Touch: updated skill icon.
-Reaper’s Claim: renamed to Frostbite and updated skill icon.
-Reaper’s Call: renamed to Brittle and updated skill icon.
-Summon Restless Wraith: updated skill icon.
–Vampiric Curse: increased vitality decay damage, dot duration reduced to 1s, bleeding damage is slightly increased and moved to Vampiric Blast, -%life leech RR scaling increased with ranks.
-Vampiric Feast: updated skill icon. Removed flat bleeding damage, increased flat vitality scaling, added bonus aoe scaling with ranks, starting with +2m on 12/12, up to +3m on ultimate rank.
-Chilling Strikes: updated skill icon.
-Lord of Bones: updated skill icon and visual fx.
-Desecrated Ground: updated skill icon, reduced skill duration to 5s, increased flat RR duration to 3s.
-Atonement: updated skill icon.
-Blood Ritual: updated sound fx, slightly increased healing at early ranks, increased energy cost.
-Flesh to Power: increased energy cost.
-Ritual of Flesh: reworked, now restores slightly more health and decreases skill cooldown, requires a shield or caster off-hand to work.
-Boiling Blood: reduced -CD scaling with ranks to -2s on 10/10, up to -3s on ultimate rank.
-Exoskeletal Armor: updated sound fx, slightly increased health regen values on higher ranks, added energy reserve.
-Bizzare Shell: added energy reserve.
-Circle of Protection: bonuses reworked, now it grants %damage absorb, flat health regen, phys resistance and +%healing effects, energy cost increased.
–Repulsion: changed skill template, the damage still can be stacked when applying multiple Circles of Protection.
-Corrosion Wave: updated visuals and sound fx.
-Flesh Rot: updated visuals and sound fx.
-Synergetic Link: removed energy leech, reduced total damage multiplier to -15%.
-Malkadarr’s Teeth: removed damage multiplier.

Known Issues
  • Striat’s Vortex FX can get bugged and become too dark, restarting the game usually helps. I will rework this fx in next versions.
Roadmap
  • legendary sets are planned (no ETA yet);
  • more polish for skills VFX/Audio;
  • balance tweaks and adjustments for overpowered/underpowered skills.
FAQ

Q. Why make Reanimator pets player scaled?
A. I wanted to make Reanimator not-another-necromancer and decided to keep pets reliant on player stats. Sorry about that :frowning:

Q. Is itemisation final or my items may change/disappear?
A. Itemisation is a big WIP, there’s a chance the items you’ve earned will have different skillmodifiers.

Q. Can you change how X skill works?
A. I can adjust stats of a skill, but there’s very low chance i will change skill template.

Q. How to contact you?
A. You can find me in GD Community Discord by name #Banemason.

Credits and Sources
  • @Grimer for a few selected VFX and audio from D3 Mod.
  • @ASYLUM101 for nearly infinite knowledge about GD Modding.
  • @Ceno for Augur smith which i copied and renamed (shame on me haha).
  • T3nd0 for original Darkest Dawn mod.
  • Midjourney for generated image of Reanimator!
  • ArenaNet for Guild Wars 2 skill icons which i adapted for my mod.
  • Grinding Gear Games for Path of Exile item icons which i adapted for my mod.

That’s all for now! Enjoy and don’t forget to share your feedback! :blush:

8 Likes

Does this mod support 1.2PT?

Be aware that you cant use previous darkest dawn chars with this new mod. It breaks them. Need to create new chars for this.

Question: Why did you make the reanimator pets player based vs pet based? & anyway to talk you into making illustionist pet perma vs temp?

I felt that pet scaled reanimator will be way too similar to vanilla necro, so i made all pets player scaled instead. As for Illusionist pet, it was made intentionally a duration one, but instead of Wind Devils, you summon all of them at once! There’s an item that makes them permanent tho - Replica Fleshwarped Codex :slight_smile:

Not yet, the mod will probably break if you try using it with 1.2 PT

I c said the blind man ok. tx for reply. I wanted to pair with the necro. Ill probably do it anyway.

Edit: Ok suggestion on the skel warrior. Turn his aura down I mean visually. Perhaps make more opaque/see through. The class is playing well so far.

1 Like

good idea, i totally forgot about that aura :smiley:

Hmmm, where have I seen this name/idea before? :wink:

Glad to see the Illusionist revitalized! Will have to check this out later!

Edit: I silently released Augury v0.3 recently which greatly improved the spawning process of Inusat. If you hadn’t based your implementation off that, I’d recommend looking into doing so. It’s much cleaner/fixes a lot of problems!

1 Like

awesome, thanks for your work! Will definitely check Augur update :wink:

Mod is updated to v0.2!
Please, remove previous DarkestDawn folder before updating.
Download at MEGA.nz

v0.2:
-Changed replica smith name to Tendo (a honorable mention of the original mod author), updated smith spawn mechanic (thanks to Ceno again!) so you will no longer overspawn game with smiths. Note: previous item to spawn smith will be lost after you update the mod, you’ll need to buy it again from Devil’s Crossing faction vendor.
-Changed Bone Colossus aura visuals to be less screen bloating and made the aura range scale with ranks, starting from 3.5 meters on rank 1, up the way to 4.5 meters on 22/12.

Like the improvement on the aura. Went through warden with necro/rean nps works great.
Started a new char & outside dc the tendo npc is there. He does work. Is he suppose be there right away. or r we still suppose to buy the medal off the faction npc in dc? I did that for my last char. He summoned just fine. & I didnt notice any strange npcs roaming around.
Also as I always wish for more stash space.

Edit: Ok tendo is definately showing up where hes not wanted. I wasnt in dc yet, hadnt bought the medal, & I didnt summon.

Can confirm this issue. I created few test chars, went to lower crossing and Tendo smith spawned, moreso, he spawns after you teleporting to different location. Don’t know what is causing that, gotta ask Ceno for help. Thanks for report!

Once 1.2 hits live, i’ll update the mod with few changes (sadly, no custom sets for now, but they’ll come later) :slight_smile:

Mod is updated to v0.3!
Please, remove previous DarkestDawn folder before updating.
Download at MEGA.nz

Changelog v0.3:
Game:
-Tendo the Replica Smith: no longer can be spawned (and item to spawn him was removed), now takes a spot of Oxley NPC from Devil’s Crossing (the one who stands near Emissary/Barnabas).
-Removed Tonic of Reshaping from DC vendor (forgot to remove it in previous versions, oops).
-Adjusted button size on class selection window.
-Greatly simplified relic crafting, now it’s way easier to get the needed completion skill bonuses.

Items:
-Replica Bloodsworn Repeater: reduced Devil Mind duration bonus to 1s, cooldown to -0.5s.
-Replica Bloodsworn Codex: removed duration bonus to Summon Living Horror.
-Replica Fleshwarped Codex: removed duration bonus to Summon Living Horror.
-Replica Groble Stone Effigy: increased skill bonuses to +3.
-Replica Groble Toxic Effigy: increased skill bonuses to +3.
-Replica Grundleplith’s Tail: added Fighting Spirit skill bonus and skill modifier.
-Replica Pulsing Shard: added %vitality damage to item.
-Replica Spectral Bludgeon: reclassified as a scepter, base values updated accordingly.
-Replica Ugdenbog Flamestrife: added %chaos damage to item.
-Replica Kymon’s Badge: removed fumble/impaired aim, added -8% ele RR.
-Replica Vilgazor’s Heart: added Pneumatic Burst skillmodifier.
-Replica Lagoth’Ak’s Voidbinding: Added Aegis of Menhir skillmodifier.
-Replica Rag’Nadar’s Maw: added Thermite Mines skillmodifier.
-Replica Packla Skins: added Savagery skillmodifier.
-Replica Ugdenbog Sparkthrower: added Primal Strike skillmodifier
-Replica Rutnick’s Blaster: added Righteous Fervor skillmodifier.
-Replica Lucius Blade-Arm: added Word of Renewal skillmodifier.
-Replica Death-Watcher Pendant: added Mogdrogen’s Pact skillmodifier.
-Replica Martin’s Crest: added Thermite Mines skillmodifier.
-Replica Colossal Defender: added War Cry skillmodifier.
-Replica Ugdenbog Venom Launcher: added Ranged Expertise skillmodifier.
-Replica Gulgazor’s heart: added Horn of Gandarr skillmodifier.
-Replica Wradlith’s Bulwark: added Iskandra’s Elemental Exchange skillmodifier.
-Bonechill: reduced required level to 60.
-Phantasm: reduced required level to 60.

Illusionist:
-Updated mastery training bar/button textures, changed background color when progressing through skill tiers to more aligning with mastery.
-Gyrus Sphere of Repulsion: updated visual fx and skill icon, removed flat electrocute damage and energy absorb, slightly reduced stun retaliation, adjusted dmg absorb to be lower on early ranks and ramp up higher on ultimate ranks.
-Amygdala’s Cut: updated skill icon.
-Edge of Sanity: updated visual fx, reduced max orbiting skulls to 5, slightly increased their flight speed.
-Striat Mindblast: updated skill icon and visuals (less blinding colors now), renamed to Striat’s Vortex and removed projectile throw, now creates swirling vortex at a targeted location, duration reduced to 3s at all ranks, tick rate and damage are slightly increased to compensate loss of duration, radius is also reduced to 6.5m.
-Essence of Madness: renamed to Unbounded Storm, removed additional projectiles, increased total damage modifier to 175%, duration to 3s, added +1.5m radius and 1.5s knockdown.
-Time Stop: updated skill icon, removed fumble/impaired aim.
-Downfall: updated skill icon.
-Summon Living Horror: updated skill icon and visuals, now is a permanent pet, removed -%total speed, added fumble/impaired aim scaling.
-Wrath of the Aether: updated visuals of transmuted pet.
-Burning Horrors: updated skill icon, reduced -%RR values.
-Retaliating Echoes: transmuted version of this skill template has been changed.
-Devil Mind: now activates at 75% health, reduced cooldown and duration to 6s, reduced damage multiplier scaling with ranks to 12% on 10/10 and 22% on ultimate rank.
-Enrage: updated visuals and sound fx, spell spreads faster now, duration also scales with level, energy cost lowered, added taunt and -%taunt RR, removed confusion.
-Hysteria: slightly increased -%OA scaling.
-Void Affinity: added energy reserve.
-Vanish: added energy reserve.
-Growing Shadows: added energy reserve.
-Touch of the Void: redesigned, now converts a portion of physical damage to chaos and adds small speed bonus.
-Mind over Matter: reduced duration to +3s (should be less punishing for healing purposes).
-Decellerate: renamed to Decelerate, changed -%movespeed to -%total speed with less value.
-Veil of Darkness: radius, target amount and tick rate now scales with ranks, energy cost greatly increased, stun now only applies at 20% chance across all ranks.
-Aether Corruption: updated description, removed target amount and radius bonuses, lowered duration bonus to 2s and total damage multiplier to -10%.
-Troubled Dreams: adjusted scaling of %RR, increased energy cost scaling.
-Dream Eater: added duration scaling, increased energy cost scaling.
-Amygdala’s Sight: reduced CDR scaling to be in line with vanilla exclusives.
-Illusion Daggers: adjusted explosion colors.

Reanimator:
-Updated mastery training bar/button textures, changed background color when progressing through skill tiers to more aligning with mastery.
-Reaper’s Touch: updated skill icon.
-Reaper’s Claim: renamed to Frostbite and updated skill icon.
-Reaper’s Call: renamed to Brittle and updated skill icon.
-Summon Restless Wraith: updated skill icon.
–Vampiric Curse: increased vitality decay damage, dot duration reduced to 1s, bleeding damage is slightly increased and moved to Vampiric Blast, -%life leech RR scaling increased with ranks.
-Vampiric Feast: updated skill icon. Removed flat bleeding damage, increased flat vitality scaling, added bonus aoe scaling with ranks, starting with +2m on 12/12, up to +3m on ultimate rank.
-Chilling Strikes: updated skill icon.
-Lord of Bones: updated skill icon and visual fx.
-Desecrated Ground: updated skill icon, reduced skill duration to 5s, increased flat RR duration to 3s.
-Atonement: updated skill icon.
-Blood Ritual: updated sound fx, slightly increased healing at early ranks, increased energy cost.
-Flesh to Power: increased energy cost.
-Ritual of Flesh: reworked, now restores slightly more health and decreases skill cooldown, requires a shield or caster off-hand to work.
-Boiling Blood: reduced -CD scaling with ranks to -2s on 10/10, up to -3s on ultimate rank.
-Exoskeletal Armor: updated sound fx, slightly increased health regen values on higher ranks, added energy reserve.
-Bizzare Shell: added energy reserve.
-Circle of Protection: bonuses reworked, now it grants %damage absorb, flat health regen, phys resistance and +%healing effects, energy cost increased.
–Repulsion: changed skill template, the damage still can be stacked when applying multiple Circles of Protection.
-Corrosion Wave: updated visuals and sound fx.
-Flesh Rot: updated visuals and sound fx.
-Synergetic Link: removed energy leech, reduced total damage multiplier to -15%.
-Malkadarr’s Teeth: removed damage multiplier.

Working good. Me & the boys having fun. Of course trying to take a pic I died.

1 Like

Nice, have fun! And try to get Circle of Protection from Reanimator, would be easier to survive haha :slight_smile:

I just started with this mod and like what I see so far.
Could you have a look at the skill Halo Effect. It is triggering while you have 100% health, not when you are below. This means the effect triggers continuously, with the sound getting annoying after a while.

Yep, that’s intented behavior of that skill, to be basically an auto-healing. Though, i will adjust sound in next version :slight_smile:

1 Like