[MOD] [COMPILATION] Hill-op's silly mod merge


This is a compilation of assorted mods i compiled for personal use that i decided to share. originally was going to be only 2 mods but quickly inflated in the amount of mods. pretty much qol + some mastery mods

Mods Included

Mod adjustments
All Mods are adjusted to work fine with each other (aka not gamebreaking) however all those different item versions (regular(base), variant, replica, vinewarped) will somewhat clash.

Illusionist has had some skill name and description changes (agmydalas cut, striat’s vortex + transmuter, enrage) and Agmydala’s cut also has a new placeholder fx. let me know if i should continue to rework the descriptions or revert them.

Infernus has been renamed to Chill Infernus

Reskill only works on vanilla items


Devil’s Crossing vendor now sells an assorted amount of good items that could be useful.

Download Link

Download Link - Google Drive
yes this merge requires AoM and FG
yes pick the highest version number (currently 1.0.0)
yes the file is called ddswamp
yes install it by extracting/dropping the ddswamp folder into mods folder in your game directory

Optional file - show mastery combo names on load without entering a session beforehand


Will not be accurate for characters played with other mods because of different mastery enumeration, be warned!!
tags_achievements.txt (8.4 KB)
insert this file into steamapps\common\Grim Dawn\settings\text_en folder
if a settings folder or text_en folder doesnt exist yet, then create it

Please do report any bugs you find here since im only a man not a machine and can break stuff

Credits

Everyone who worked on the mods included - Check Mods Included Section but ill list them here too:

  • Van_Houck
  • front210 and JMD
  • Jiaco
  • Mamba
  • Mendez42
  • Ceno
  • Bane
  • Grimer
  • me (ah yes shameless plug-in)
    Also everyone who are credited for the mods included

A lot of people on the forums for their invaluable knowledge about archivetool
The Grimarillion & Dom Discord Server for being friendly and helpful
Crate for their powerful tools

Added new optional file for those who want to have modded mastery names shown immediately without having to enter a session beforehand. see description for details

Will not be accurate for characters played with other mods besides Hill-op’s Silly Mod Merge because of different mastery enumeration, be warned!!

There is a mod in the nexus mods called HL_Masteries, in it there is a very interesting class, this mod has been outdated for a long time, it would be interesting if you could add the class of that mod to your mod …

Ooo this sounds cool, once im at pc i might try to take a look further. Thanks for bringing it up!

Edit: hmm after reading the mod page this seems to have decently closed perms (ill have to ask first) and very different balance and skill path concepts compared to vanilla masteries, which would warrant a mini-rework to have it “fit” with vanilla classes and the v+ modded classes. And a class rework will take a lot of time and effort to pull off, combined with the class having a full-on concept by the mod author with details on what it wants to achieve, it wouldn’t be easy (esp the transformations without FoA out yet)

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True, reworking the class skills of that mod is really a lot of work, because they are all summoning, but if you can it will look pretty cool in your mod.

Just realized ur the swamp modder. Looking forward to the new class. Tx for putting this together. Playing with the new classes has been fun. doggo blessing & double the mobs!

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true he is very good, I also want that …

Great mod btw, been playing for the last couple of days now.

Very quick, Beutekugeln, do they drop in your mod compilation? Haven’t seen any yet, and now almost done with act two?

Just to add to the previous post, I tried the faster leveling light mod by itself and I got both an xp tome and loot orb within 15 min of playing act 1, so this compilation may be missing some features.

yea i was doing a run with this mod merge before (post release) and they seem to also not drop for me even though i did not touch it. the weirder part was when i first merged it, it worked flawlessly and drop their loot orbs. probably something with me pressing that gdpruner on that mod tool hub by ceno (since that also broke all the pets of the compilation right before release, which i fixed already). im probably going to do a re-merge once i finish updating swamp and also after april (busy af irl during april, should cool down afterwards if it goes to plan), so for now, it won’t drop properly. you can (i think) still obtain them from gdstash if you just want to do some gacha

reminder for me: do not press gdpruner next time

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Gotcha, just enjoying it on the steam deck so can’t use gdstash I believe. No worries, appreciate the work you already got done! Good luck :+1: and looking forward to your next update !

O please tell us your upgrading this mod with the new swamp stuff before you take your brak.

I do want to do it but april for me is exam month (and not just any ordinary exam month, its the final one) so i have to focus on irl stuff first as that is more of a priority.