[MOD] [COMPILATION] Hill-op's silly mod merge


This is a compilation of assorted mods i compiled for personal use that i decided to share. originally was going to be only 2 mods but quickly inflated in the amount of mods. pretty much qol + some mastery mods

Mods Included

Mod adjustments
All Mods are adjusted to work fine with each other (aka not gamebreaking) however all those different item versions (regular(base), variant, replica, vinewarped) will somewhat clash.

Illusionist has had some skill name and description changes (agmydalas cut, striat’s vortex + transmuter, enrage) and Agmydala’s cut also has a new placeholder fx. let me know if i should continue to rework the descriptions or revert them.

Infernus has been renamed to Chill Infernus

Reskill only works on vanilla items


Devil’s Crossing vendor now sells an assorted amount of good items that could be useful.

Download Link

Download Link - Google Drive
yes this merge requires AoM and FG
yes pick the highest version number (currently 1.0.0)
yes the file is called ddswamp
yes install it by extracting/dropping the ddswamp folder into mods folder in your game directory

Optional file - show mastery combo names on load without entering a session beforehand


Will not be accurate for characters played with other mods because of different mastery enumeration, be warned!!
tags_achievements.txt (8.4 KB)
insert this file into steamapps\common\Grim Dawn\settings\text_en folder
if a settings folder or text_en folder doesnt exist yet, then create it

Please do report any bugs you find here since im only a man not a machine and can break stuff

Credits

Everyone who worked on the mods included - Check Mods Included Section but ill list them here too:

  • Van_Houck
  • front210 and JMD
  • Jiaco
  • Mamba
  • Mendez42
  • Ceno
  • Bane
  • Grimer
  • me (ah yes shameless plug-in)
    Also everyone who are credited for the mods included

A lot of people on the forums for their invaluable knowledge about archivetool
The Grimarillion & Dom Discord Server for being friendly and helpful
Crate for their powerful tools

Added new optional file for those who want to have modded mastery names shown immediately without having to enter a session beforehand. see description for details

Will not be accurate for characters played with other mods besides Hill-op’s Silly Mod Merge because of different mastery enumeration, be warned!!

There is a mod in the nexus mods called HL_Masteries, in it there is a very interesting class, this mod has been outdated for a long time, it would be interesting if you could add the class of that mod to your mod …

Ooo this sounds cool, once im at pc i might try to take a look further. Thanks for bringing it up!

Edit: hmm after reading the mod page this seems to have decently closed perms (ill have to ask first) and very different balance and skill path concepts compared to vanilla masteries, which would warrant a mini-rework to have it “fit” with vanilla classes and the v+ modded classes. And a class rework will take a lot of time and effort to pull off, combined with the class having a full-on concept by the mod author with details on what it wants to achieve, it wouldn’t be easy (esp the transformations without FoA out yet)

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True, reworking the class skills of that mod is really a lot of work, because they are all summoning, but if you can it will look pretty cool in your mod.