Are you planning class-specific weapon? I think as original blood knight uses 1-h spear + offhand, it could be 1-h version of spear-like weapons (implemented as 1h sword) similar to crusader’s weapon but with 10000 spirit requirements + apropriated off-hand only passive skill for removing requirements.
Are you need help with import Diablo Immortal assets?
I thought about the polearms thing, but let’s leave it just as a normal two-hander class (most of his animations work better with 2h anyway). I’m not planning too much unique items for now, no slots available.
The only asset I’d try after FoA is Abomination, just this one.
Hi is there a Lightweight Mod with just Diablo 3 Classes 4.8
version? I dont need anything else or can somebody tell me how to merge those 2 mods together? Thankss
There is no Diablo-specific monster database (drops for MI equipment that benefit Diablo skills are the same as the vanilla monsters), but I have made plenty of build incorporating Diablo 3 classes (though several of them might be combined with Grim Quest masteries or equipment so it’s not purely applicable to this mod)
Which type of builds are you looking for specifically?
Im doing it with Smash n Grab & D3 mod without a problem, very fast leveling. Non Lightweight combining is different, even the author does not want to make it now.
11 new items, a set, a cosmetic set, a legendary gem and of course, a new mastery. Bug fixes as always and a few balance changes as well.
Important: Make a backup of any Demon Hunter character you have before playing this new version. Some changes were made to DH files in preparation for the GD Berserker mastery, probably breaking all existing characters (DoM and Grimarillion included).
Patch 4.9 is available now. Click on the image to download it:
Note: The mod now uses a custom file for animations. If you notice any missing animation/character freezing, please report on this thread.
Patch Notes 4.9
BUG FIXES
Fixed an issue where the low level versions of Basilisk Mark granted skillpoints to Frenzy instead of giving it to Fan of Knives.
Removed pet bonuses from Visage of Giyua, it was not intended.
Fixed an issue where the values for target’s defensive ability reduction from Kanai’s Cube: Tiklandian were the double of Tiklandian Spellblade values. Now it’s properly reduced by half.
Fixed an issue where Kanai’s Cube: Stormshield granted skill modifier for Condemn rather than Shield Bash as the Stormshield original item.
Removed some unnecessary text about Kanai’s Cube on the Pauldrons of the Skeleton King item description.
Fixed an issue where The Grandfather 2h sword had the Blade of the Warlord’s name and description.
Fixed an issue where the level 94 of the Scorpius Pummeler didn’t grant bonuses for Summon Gargantuan as its lower versions.
Fixed an issue where the Mythical Krysbin’s Sentence granted skill didn’t have higher stats for damage and slow.
Animation speed of some vanilla skills while dual wielding or using two-handed melee weapons updated following the latest patches standards.
Fixed an issue where you couldn’t summon Sacred Crate as a cosmetic pet.
GENERAL
All physical resistance granted by Diablo 3 skills were reduced at higher ranks following the new vanilla standards (except for Berserker Rage, which is a temporary buff, so it deserves higher values).
UI
Now all the square/circle borders are properly golden.
BLOOD KNIGHT
New two-handed melee oriented class with focus on chaos, vitality and bleeding damage.
BARBARIAN
Wrath of the Berserker: Dodge chance reduced from 30-50% to 30-40% at ultimate ranks.
Berserker Rage: Energy Cost removed.
Whirlwind: Weapon Damage slightly increased.
NECROMANCER
Commander of the Risen Dead: Health scaling increased.
LOOT
Added a new loottable for all legendary belts, rings, medals and necklaces that support Diablo classes. It may reduce the drop rate of set items, but it was necessary.
CRAFTING SYSTEM
In Geom, Blade of the Tribes and Defender of Westmarch are now craftable items. Their recipes require 25.000 iron bits, 25 Forgotten Souls and 1 Royal version of each gem.
Kanai’s Cube now also requires one Royal Sapphire along with the other 5 different royal gems.
AFFIXES
of the Solael’s Malice (Armor): Added +2 to Leaping Smash.
of the Solael’s Malice (1h/2h Weapons): Added +2/+4 to Rive.
of the Hungering Rifts: Added +2 to Whirling Strike.
of the Abyss (1h/2h Weapons): Added +2/+4 to Vicious Lift.
of the Cabal (1h/2h Weapons): Added +2/+4 to Shadow’s Edge.
Demonic (Armor): Added +2 to Siphon of Blood.
Demonic (1h/2h Weapons): Added +2/+4 to Ravage.
of the Void Harbinger: This suffix returns with +2 to Wave of Blood.
ITEM CHANGES
Sash of the Bloodlord: Added +1 to all skills in Blood Knight.
Cord of Deception: Added +2 to Siphon of Blood.
Nosferattis: Added +3 to Hemoplague.
Krysbin’s Sentence: Granted skill no longer reduces physical resistance of enemies. Cold/Vitality resistance reduction increased from -8% to -10%.
NEW ITEMS
Horns of the Hexed
Fernam’s Birthmantle
Chiropteran Chestguard
Rootvein Handguards
Nightflayer’s Chausses
Voidstrider’s Greaves
Swarmspeaker’s Amulet
Toothdrinker Crest
Reverent Hunter
Cruel Vendetta
Castellatia
Kanai’s Cube: Hexed
Kanai’s Cube: Rootvein
Kanai’s Cube: Swarmspeaker
Kanai’s Cube: Toothdrinker
Kanai’s Cube: Reverent
Kanai’s Cube: Vendetta
Kanai’s Cube: Castellatia
Echoing Shade (Legendary Gem)
SETS
Armor of the Crimson Realm: New 5-pieces set focused on Chaos and Vitality damage, exclusive for Blood Knight.
The Blood Knight: Now it’s called “The Crimson King” and has a different description.