[MOD] Diablo 3 Classes: Patch 5.3 Released

No, it happened exactly with new chars.

well, idk how to fix it yet, AOM is so fucked up

Hey grimmer everything is looking pretty cool. Here are a few bugs i noticed just to help out

Serration crashes and locks the game up when you put points in

cursed scythe doesn’t seem to convert the cold to acid i think

commander of the risen dead can be accessed before 50 points in mastery

otherwise looking fun so have a great holidays and thanks for everything

Thank you. I’ll wait for more bug reports to release a patch with all fixes.

It seems Firebomb will crash the game.

Thanks a ton for all your hard work on this mod

Hello great Grimer :slight_smile:
Let me ask you a question please.
I’m studying modding by rebuilding your cool mod.

I tried build after add some items to your Diablo3 mod.
At that time, I got an error like this :

Couldn’t load template for record: records/skills/playerclasscrusader/_classtree_classcrusader.dbr (database/templates/skilltree_expanded.tpl)
Couldn’t load template for record: records/skills/playerclassnecromancerd3/_classtree_classnecromancerd3.dbr (database/templates/skilltree_expanded.tpl)
Couldn’t load template for record: records/skills/playerclasswitchdoctor/_classtree_classwitchdoctor.dbr (database/templates/skilltree_expanded.tpl)
Couldn’t load template for record: records/skills/playerclasswizard/_classtree_classwizard.dbr (database/templates/skilltree_expanded.tpl)

Of course there is skilltree_expanded.tpl at database>templates.

Is this meaning that unimplemented skills?

I’m sorry bad english and childish question.
Kind Regards.

Just made a Witch doctor and can confirm firebomb crashes the game as well also the Wizard hydra’s only seem to attack in melee range and not use projectiles now. Loving the new visuals for skills so far how ever so great work :smiley:

wow, that’s a huge mistake, sorry about that… I’m gonna upload the fixed version right now

Edit: Fixed. Download link here

Notes:

  • Fixed the devotion’s skill points bug.
  • Fixed level requirement to unlock Commander of the Risen Dead.
  • Fixed a crash issue when investing points on Serration.
  • Removed a wrong value that could make Cursed Scythe turn cold damage into acid.
  • Fixed a bug preventing Firewall from increasing damage values.
  • Fixed a bug crashing the game when using Firebomb.
  • Fixed a bug preventing Hydras from attacking with their proper skills.

Hey Grimer thanks for the quick update :smiley: stay awesome and have a great Christmas.

One quick note as well, firebomb is no longer crashing the game how ever its 12/12 “bonus” for the 4 bouncing to nearby enemies after exploding doesn’t seem to be triggering, seems I just cast standard firebomb still (default explosion 3 fragments) - after getting Pyrogheist I feel it more then makes up for it via all of the fissures (thought these used to have a cap on them, seems to be unlimited now)
Also Firebats 12/12 Vampire bats is listed as being 15% damage to health but the tooltip is 3% when scrolled over once equipped.

Confidence Ritual doesn’t seem to be working at all from what I can tell, at first noticed the health regen wasn’t kicking in but on further inspection via adding and removing points it appears that I am not getting any of the benefits from it after.

Subsequent version update can add a download link? Because China unable to open the drive.google.com web site.

Recommend SkyDrive: https://disk.yandex.com (for reference)

Thank you!

Blessed Hammer 20/16

Mr.Grimer, Thanks for great MOD :slight_smile:

I have a question.
Some epic items have skill error at “+1 to Tag not found : Invalid Skill Profile”.

Example, Night Hunter’s Chestguard.
Usually this is “+1 Night’s Chill”.
In Nightblade’s mastary this is displayed correctly.

Is this my mistake?

Land of the Dead has no cooldown. Is this working as intended?

Sadly, in the new version the Black Hole was nerfed. Now it is only worth it if you focus on the lightning damage - otherwise the Bizzard is better choice.

The Arcane Missile and the Electrocute are great.

I did not have a Witch Doctor before. But I like his Piranhas and Spirit Barrage. I’ll reach the Ultimate with WD much, much later and then it will be time to determine their true power.

Since you don’t give any describe any skill are default attack, are there any skill that are default attack replacer?

Fists of Thunder, Punish and Hungering Shot iirc.

Hey Grimer, im loving your mod so far but i have a few questions.

1- I picked the diablo 3 necromancer class plus the grim dawn necromancer and i have a message saying tag not found on the class name. My question is if this is a problem that can mess the game, just a display error or i cant pick 2 necromancers classes?

2- I got a chest piece called Rathma’s Raiment that has +1 to tag not found: Invalid skill profile. Which makes me wonder if picking necromancer 2 times messed with the game.

3- The Bone armor skill in necromancer when you assign it to the hotbar the skill doesnt have a display image and when you activate it you can see the bones around you but it doesnt pop the mini icon above the skillbar.

Sorry for my english since is not my native tongue and thank you for the mod

[QUOTE=Zaowi;596888]Hey Grimer, im loving your mod so far but i have a few questions.

Thanks for the report, Zaowi. No problem on picking two Necros, mixed class names and itemsets are outdated actually, that’s the problem.

Thanks for the report, Zaowi. No problem picking two Necros, mixed class names and itemsets are outdated actually, that’s the problem.

general advise; skills are too powerful, can you please nerf them a bit?