[MOD] Diablo 3 Classes: Patch 5.5 Released


The grimtools also shows the same situation. No set effects.

By the way, I can’t make the runeword PocXan

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Several damage buffs to D3 Classes and a brand new Aether based helm for the Ceremonialist.

Patch 5.5 is available now! Click on the image to download it:

5.5

Patch Notes 5.5

BUG FIXES

  • Now AhuThul runeword properly prevents you to use Evade.
  • Now the PocXan runeword is properly available for crafting.

BARBARIAN

  • Avalanche: Damage scaling increased.
  • Call of the Ancients: Duration increased from 20 to 25 seconds.
  • Cleave: Weapon damage scaling reduced. Internal trauma damage scaling slightly increased from Rank 16 to Rank 20.
  • Eartquake: Physical damage scaling reduced.
  • Molten Fury: Bonus physical and fire damage increased to 144% by Rank 12.
  • Furious Charge: Weapon damage scaling increased.
  • Battering Ram: Internal Trauma and Burn damage scaling reduced.
  • Ancient Spear: Cooldown reduced to 2.5.
  • Ignore Pain: Damage absorption reduced from 30-70% to 15-40%. However, now it has a fixed cooldown of 16 seconds.
  • Battle Rage: Physical damage scaling increased at ultimate ranks.]
  • Impunity: Defensive ability scaling considerably increased.
  • Leap: Weapon Damage scaling and bleeding damage considerably increased. Distance increased from 16 to 18 meters. Now it has a fixed cooldown of 3 seconds. Radius increased from 3.5 to 4.0.
  • Launch: Increased the amount of offensive ability reduced on enemies.
  • Weapons Master: Flat physical damage reduced. Bonus physique scaling granted by Pound of Flesh increased at ultimate ranks.
  • Rend: Bleeding damage duration reduced from 5 to 3 seconds, however, its scaling was increased at ultimate ranks. Life steal from Blood Lust reduced from 12% to 10%.
  • Seismic Slam: Internal trauma damage duration increased from 3 to 5 seconds. Weapon Damage scaling increased.
  • Falter: Bleeding resistance reduction increased from 3-25% to 6-40%.
  • Weapon Throw: Weapon damage changed from 100-200% to 40-250% at regular ranks, scaling up to 400% at ultimate ranks, instead of 260% as before. Fire/Physical damage scaling considerably increased.
  • Balanced Weapon: Total Damage multiplier reduced from 120% to 55%.
  • Stupefy: Burn damage scaling reduced. Chance to confuse reduced to 5-15%.

BLOOD KNIGHT

  • Blood Hunt: Chance to avoid projectiles, granted by Night Vision, increased from 30% to 50%.
  • Blood Rush: Damage overall considerably increased.
  • Trails of the Void: Vitality decay duration increased to 3 seconds.
  • Mephitic Cloud: Damage scaling increased.
  • Hemoplague: Vitality damage increased. Bleeding resistance reduction increased from 3-25% to 4-45%, scaling up to -55% at ultimate ranks.
  • Ravage: Damage scaling increased.
  • Shadow’s Edge: Bleeding damage scaling increased.
  • Lethal Projection: Vitality Decay damage scaling increased.
  • Shroud of Night: Defensive Ability scaling increased.
  • Siphon Blood: Cooldown reduced from 18 to 15 seconds. It no longer has a fixed 18% life steal, now it scales from 15% to 30%, going to up 35% at ultimate ranks.
  • Swarm of Bats: Damage scaling increased.
  • Death Blossom: Vitality decay damage scaling considerably increased.
  • Deadly Tide: Vitality decay damage scaling increased.

CRUSADER

  • Akarat’s Champion: Resistance to control impairing effects changed from 30-50% to 12-50%.
  • Blazing Wrath: Burn damage reduced.
  • Bombardment: Cooldown reduced from 18 to 14 seconds.
  • Condemn: Flat damage reduced. Weapon damage increased from 60-180% to 100-280%. Electrocute damage scaling increased at ultimate ranks. Energy reserved increased from 25-100 to 30-150.
  • Consecration: Fire and Lightning damage changed from 60-130 to 32-164 each. Damage scaling considerably increased at ultimate ranks.
  • Shattered Ground: Burn damage scaling increased at ultimate ranks.
  • Divine Fortress: Armor scaling slightly increased.
  • Iron Skin: Physical retaliation from Reflective Skin considerably increased.
  • Justice: Weapon damage changed from 30-45% to 10-55%, scaling up to 85% by Rank 26.
  • Burst: Chance to pierce through enemies now scales up to 100% by Rank 12.
  • Blunt: Crit damage increased from 8-30% to 8-40%.
  • Punish: Shield Damage Blocked increased from 5-20% to 4-50%, scaling up to 70% by Rank 26. Bonus physical damage increased from 4-50% to 10-90%.
  • Fury: Bonus Lightning and Internal Trauma damage increased from 4-50% to 10-90%.
  • Shield Bash: Retaliation damage from Shattered Shield reduced from 20% to 15%. Weapon damage scaling increased at ultimate ranks.
  • Slash: Weapon damage changed from 100-150% to 50-170%. Fire damage slightly increased at regular ranks and considerably increased at ultimate ranks.
  • Carve: Burn damage increased.

DEMON HUNTER

  • Ballistics: Flat and % bonus piercing damage increased.
  • Loaded for Bear: Crit damage increased from 10-50% to 12-70%.
  • Elemental Strike: Weapon damage scaling increased.
  • Whitering Fire: Fire damage scaling increased at ultimate ranks. Target’s damage reduction decreased from 4-25% to 2-20%.
  • Entangling Shot: Decreased the scaling of the reduction to target’s offensive ability.
  • Shock Collar: Bleeding resistance increased from 4-25% to 6-40%.
  • Fan of Knives: Bleeding damage increased.
  • Multishot: Weapon damage increased at ultimate ranks, scaling up to 50% by Rank 26.
  • Full Broadside: Lightning damage considerably increased.

MONK

  • Dashing Strike: Weapon damage increased from 90-230% to 90-315%. Damage overall increased.
  • Blinding Speed: Electrocute damage scaling increased.
  • Crippling Wave: Weapon damage increased from 110-135% to 125-180%. Lightning damage scaling increased at ultimate ranks.
  • Cyclone Strike: Fire/Lightning damage reduced.
  • Sunblast: Burn damage considerably increased.
  • Exploding Palm: Weapon damage changed from 110-132 to 100-145%, scaling up to 170% by Rank 26. Cold damage scaling slightly increased at ultimate ranks.
  • Mantra of Conviction: Scaling of the reduction to enemy’s Defensive Ability increased at ultimate ranks.
  • Mantra of Healing: Added energy cost.
  • Mantra of Retribution: Bonus to all retaliation damage increased.
  • Mythic Rythym: Lightning/Electrocute damage scaling increased. Damage bonuses scaling increased.
  • Sweeping Wind: Now it uses energy reserved as activation resource.
  • Wave of Light: Weapon Damage scaling reduced. Physical/Lightning damage scaling considerably increased.

NECROMANCER

  • Swift Harvesting: Energy Reserved reduced.
  • Bone Spear: Weapon Damage scaling increased at ultimate ranks.
  • Bone Spikes: Damage scaling overall considerably increased at ultimate ranks.
  • Frost Spikes: Frostburn damage reduced.
  • Death Nova: Damage overall increased.
  • Blight: Poison damage increased.
  • Unstable Compound: Damage penalty increased from -55% to -65%.
  • Decrepify: Cold damage reduced at early ranks, but its scaling is increased at higher and ultimate ranks.
  • Grim Scythe: Weapon Damage increased.

TEMPEST

  • Blade Dance: Damage overall scaling reduced.
  • Mist Touched: It no longer increases your armor at hardcapped level, it was not-intended.
  • Cascade: Now it properly deals frostburn damage.

WITCH DOCTOR

  • Acid Cloud: Added 5-55% Weapon Damage. Damage overall increased.
  • Slow Burn: Damage scaling considerably increased at ultimate ranks.
  • Corpse Spiders: Damage scaling increased.
  • Confidence Ritual: Offensive Ability scaling increased.
  • Grasp of the Dead: Acid damage scaling reduced at ultimate ranks. Poison damage considerably increased.
  • Desperate Grasp: Poison damage scaling increased at ultimate ranks.
  • Piranhas: Damage massively increased.
  • Spirit Barrage: Weapon Damage and Vitality Decay increased.
  • Well of Souls: Damage scaling increased at ultimate ranks.

WIZARD

  • Blizzard: Cooldown reduced to 15 seconds.
  • Electrocute: Weapon Damage scaling increased at ultimate ranks.
  • Meteor: Fire damage increased.
  • Spectral Blade: Damage overall considerably increased.

SETS

ALLAGAST’S MASTERPIECE

  • Allagast’s Stormbinder: Added +3 skill points | 30% Weapon Damage | -0.4 cooldown to Riptide.
  • Allagast’s Stormgem: Added +3 to Crushing Depths.
  • Allagast’s Full Set: Now it grants +3 skill points | 100 Aether Damage | 100% Cooldown Reduction | 6% Life Steal to Vortex.

VEILKEEPER

  • Veilkeeper’s Mask: Added +3 to Breaker. New modifier:** 220 Aether Damage to Breaker.
  • Veilkeeper’s Crest: Added +3 to Flowing Strike. New modifier:** 40 Aether Damage + 15% Crit Damage to Flowing Strike
  • Veilkeeper’s Full Set: Added +3 to Cascade. New modifier:** -20% Aether Resistance + 240 Aether Damage + 100% Cold damage converted to Aether.

MI ITEMS:

  • Servitor’s Slicer: Added +2 to Zephyr Surge and Slicing Gale. New Modifier:** 30 Piercing damage + 100% Cold damage converted to Pierce to Zephyr Surge.

SUFFIXES

  • of Rotations: Added +2 to Vortex
  • of Insight: Added +2 to Zephyr
3 Likes

Rune ZanQax has textures missing. Great mod btw !

the blood knight aura shroud of night is not applying to pets. when a skill says allies it should include pets. I wanted to run occulists bloodhound with bk for those buffs.

The set Mythic Edition Chest Armor is missing set bonuses.

Even when wearing all four pieces of a non-Mythical set, there’s no indicator; it remains grayed out.

Aww. they seemed interesting. Although i have the D4 CE, I didn’t play D4 too much. Too boring for me and I went back to Grim Dawn but I never got the expansion with the Spiritborn.

heh, this class is more about evade and alot to move around of a class anyway… D4 is good, but thats just my opinion to this game :confused:

Hi Grimer! I would like to create a Vietnamese translation of your mod. Does the “Text_EN” folder in Diablo_III contain all the text files needed for translating the mod?

Yes. There’s also some old text mixed in that doesn’t need translation.

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Zunni chest set-bonus fix when???

Is there a way to change/disable the graphics on Monk’s exploding palm? It’s quite large.

Is the label ‘Rune Effects’ (as shown in the image below) translatable? I can’t seem to find a corresponding tag for it.

It is not text, but an image. If you want to translate, modify this image.

Grim Dawn\mods\Diablo_III\resources\ui\skills\rune_effects.tex
image

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Thank you for your creation. This mod is really fun, but there’s a problem that’s bothering me: Why can the craftsman “Eamon” inside the Demon Cross only make melee weapons? The category for ranged weapons is completely empty. This seems rather unfair! Is it a bug or is it set up this way on purpose?

i am playing the mod and i find 2 problems:

  1. most names on items/affixes doenst exist
  2. the boss on the Devotion shines are overtuned af. They have celestial levels of dmg compared to what you can find in that level of the game.

But on the good side: the classes are fun and well balance (the witch doctor has too many skills on the tree imho)

Hello everyone, I made an update for patch 5.5
text_en.zip (114.3 KB)

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Report: Corresponding textures are missing - ZanQax.tex

What exactly has been updated and where should it be uploaded?

Hi! Could you share your bigger stash file for Diablo 3 mod? :grinning: