[MOD] Diablo 3 Classes + Blood Knight: Patch 4.9 Released

Blood wave looks glorious. Dont you want to make some of these a class skill instead of item skill?

1 Like

Currently reworking the visuals of Bone Spirit, it looks way better using the Eldritch Wraith model:

bonespirit

Poison Spirits will work a little different. Now they will cast poison novas as their default attacks.

poisonspirit

There’s also a new player scaling pet granted by Leger’s Disdain amulet: Living Corpses

Living Corpse

And here’s a few more itemskills:

Way of the Falling Stars - Ranged WPS granted by the Starspine crossbow.

Falling Stars

Spellportal - Chance on attack. Granted by the Cosmic Strand off-hand.

spellportal

Inferno - Chance on attack. AOE with Fire RR. Granted by The Grand Vizier scepter (Scorching Meteor moved to Nilfur’s Boast boots).

inferno

8 Likes

Is there build guides anywhere with these classes? I really like this mod and its classes, however I am awful at building good builds that can push sr levels.

Currently reworking the affixes on Hellfire amulets, each class will have 10 skills modified by Hellfire affixes.

Also, the Storm Cleric is getting buffed with the addition of support for Primal Strike and Shaman’s 2h Passives to some Crusader Weapons. This feature will work better with the epic ones (e.g. Alvarick’s Rebuke), since they have all skill modifiers slots available. Legendaries will lack support to some Shaman passives, unfortunately. Not all weapons will have this feature, only the weapons that support any of the mentioned Shaman skills or their damage type.

Here’s a preview of Crusader’s Ulto’s Stormseeker working with Primal Strike:

ezgif-2-0fcde4c259

And the Temple of Twilight itemskill, inspired on the bubble from Vigo’s Amulet of Protection in Diablo 4.

temple

templee

New patch arrives next week.

6 Likes

Anything that fills the screen with lightning is a thumbs up from me!

1 Like
  • 50 New Itemskills.
  • Nerfs to damage absorption on Wizard skills.
  • Visual rework to Bone Spirit.
  • Rework of affixes on Hellfire Amulet.
  • A few changes on legendary items.

New update available now. Click on the image to download it:

d3 classes2

PATCH NOTES

BUG FIXES

  • Fixed a visual bug from Mask of Twilight while playing with a female character.
  • Fixed an issue where Kanai’s Cube: Lefebvre didn’t properly change the Meteor visual effect to golden.
  • Fixed an issue where Oculus Ring had the wrong bitmap icon.
  • Fixed the lighting color of Fan of Knives VFX when modified by Basilisk Mark.
  • Fixed some issues on Requiem Cereplate texture.
  • Removed transparency from the Sultan of Blinding Sands mesh.
  • Fixed a bug where the Kanai’s Cube: Crushbane didn’t have a skill modifier for Grim Scythe.
  • Fixed the lighting color of Wave of Force when its damage is converted to Vitality.
  • Updated some Crusader’s 1h Weapons with the addition of skill modifiers and itemskills that were missing.
  • Now Harvest Moon scythe can be turned into a Crusader weapon.
  • Added the Bul-Kathos’ Wedding Band ring to the item database. It was supposed to be available two patches ago.

CRUSADER’S WEAPONS

The following items now modify the supported vanilla skill to work with one-handed weapons:

  • Gutwrench Eviscerator | Brute Force, Might of the Boar and Feral Hunger
  • Falcon’s Claw | Primal Strike
  • Alvarick’s Rebuke | Primal Strike
  • Boneshard Lacerator | Brute Force, Might of the Boar and Feral Hunger
  • Wildcaller Decaptator | Primal Strike
  • Tremor | Brute Force, Might of the Boar and Feral Hunger
  • Shar’Zul’s Furnace | Brute Force
  • Stalgard’s Decimator | Brute Force, Might of the Boar and Feral Hunger
  • Ultos’ Stormseeker | Primal Strike
  • Avenger’s Crusher | Upheveal | Brute Force

HELLFIRE AMULETS

Rework of Hellfire Affixes:

Barbarian

  • Call of the Ancients: 30% Total Speed.
  • Cleave: 30% Weapon Damage | 35% Life Steal.
  • Earthquake: -1 second cooldown | 120 Fire Damage | 360 Burn Damage over 2 seconds.
  • Frenzy: 15% Weapon Damage | 6% Life Steal.
  • Rend: 100 Physical Damage | 25% Crit Damage.
  • Avalanche: 200 Physical Damage | 22% Crit Damage | -0.5 second cooldown.
  • Seismic Slam: 30% Weapon Damage | 15% Life Steal.
  • Weapon Throw: 25% Weapon Damage | 2 Additional Targets.
  • Whirlwind: 8% Weapon Damage | 6% Life Steal.
  • Furious Charge: 80 Fire Damage | -0.6 seconds cooldown.

Crusader

  • Punish: 90 Degree Arc + 3 Target Maximum + 8% Life Steal.
  • Shield Glare: 50% Weapon Damage | -2 seconds cooldown.
  • Iron Skin: 30% Health Restored | 35% Crit Damage | 0.5 Second Duration
  • Heaven’s Fury: 4 Seconds Duration | 1 Summon Limit
  • Smite: 25% Weapon Damage + 6% Life Steal
  • Condemn: 30% Weapon Damage + 20% Reduced Target’s Resistances
  • Consecration: 100 Fire Damage + 25% Reduced Target’s Attack Speed for 2 seconds
  • Bombardment: 100 Fire Damage + 60 Physical Damage + 2 seconds duration
  • Shield Bash: 50% Weapon Damage | -0.5 second cooldown.
  • Blessed Hammer: 10% Weapon Damage | 20% chance of enemies to miss ranged and melee attacks.

Demon Hunter

  • Fan of Knives: 24% Weapon Damage | -0.5 second cooldown.
  • Shadow Power: -1 second cooldown | 36 Elemental Damage | 60 Seconds duration
  • Rain of Vengeance: 50% Crit Damage | 4% Life Steal
  • Multishot: 12% Weapon Damage | 20% Reduced Target’s Attack Speed for 3 seconds.
  • Hungering Shot: 15% Weapon Damage | 6% Life Steal
  • Spray of Teeth: 40% Weapon Damage
  • Scatter Shot: 15% Weapon Damage
  • Entangling Shot: -8% Pierce/Elemental Resistances
  • Cluster Arrow: 30% Weapon Damage | 30% Crit Damage
  • Chakram: -1 second cooldown | 1 Summon Limit

Monk

  • Mantra of Healing: -2 seconds cooldown | 8% Total Speed
  • Fists of Thunder: 45 Degree Arc | +1 Target | 110 Lightning Damage
  • Inner Sanctuary: +2 Seconds Duration
  • Mantra of Conviction: 4 Meter Target Area | -8% Elemental Resistance
  • Serenity: 0.8 Second Duration | 8% Offensive Ability
  • Sweeping Wind: 40 Cold Damage | 40 Lightning Damage | 5 Energy Regenerated
  • Wave of Light: 100 Lightning Damage | 660 Electrocute damage over 3 seconds | 18% Reduced Target’s Damage for 5 seconds
  • Dashing Strike: 160 Lightning Damage | -0.5 second cooldown
  • Cyclone Strike: -1 Second Cooldown | 35% Crit Damage
  • Mystic Ally: 1 Summon Limit

Necromancer

  • Commander of the Dead: 6% Health | 20 Aether Damage
  • Commander of the Dead | Pet Bonuses: 55% All Damage | 20% chance of 1300% Aether damage | 30% Stun Resistance | 20% Crit Damage
  • Death Nova: 20% Weapon Damage | 20 Reduced Target’s resistances over 3 seconds
  • Frenzy: 3 Seconds Duration
  • Land of the Dead: +4 Seconds Duration | 8% Physical Resistance
  • Bone Spear: 20 Acid Damage | 15% Reduced Target’s Attack Speed over 3 seconds
  • Bone Spikes: 15% Crit Damage | 35% Weapon Damage
  • Grim Scythe: 100 Aether Damage | 20% Reduced Target’s Resistances over 3 seconds
  • Bone Armor: 50% All Damage | 10% Crit Damage
  • Bone Spirit: +1 Summon Limit + 1 Summon Spawn
  • Decrepify: -8% to Aether/Vitality/Poison/Cold resistances.

Witch Doctor

  • Acid Cloud: 24% Weapon Damage | 12% Reduced Energy Cost
  • Firebats: 20% Weapon Damage | 20% Chance of Target to Miss Melee Attacks
  • Firebomb: 1 Second Duration | 24 Fire Damage
  • Pierce the Veil: 5% Health and Physical Resistane
  • Piranhas: 60% Weapon Damage | -0.5 second cooldown
  • Spirit Barrage: 12% Weapon Damage | 12% Reduced Energy Cost
  • Grasp of the Dead: 200 Acid Damage | 5% Life Steal
  • Soul Harvest: 300 Vitality Damage | 25 Reduced Target’s Resistances
  • Haunt: -8% Vitality/Cold Resistances
  • Spirit Walk: -1 Second Cooldown | 35% Crit Damage

Wizard

  • Diamond Skin: 0.5 second duration | 10% Total Damage
  • Electrocute: 20% Weapon Damage | 10% Reduced Energy Cost
  • Frost Nova: 540 Frostburn damage over 3 seconds | -0.5 second cooldown
  • Magic Missile: 40 Elemental Damage | 5% Life Steal
  • Meteor: 150 Fire Damage | 12% Reduced Target’s damage over 3 seconds.
  • Ray of Frost: 60 Cold Damage | 4% Life Steal | -8% Reduced Energy Cost
  • Wave of Force: 100 Elemental Damage | 10% Chance to Confuse enemies for 1.5 second | 8% Reduced Energy Cost
  • Spectral Blade: 10% Weapon Damage | 20% Crit Damage.
  • Blizzard: 1 Projectile | 2% Life Steal
  • Arcane Orb: 20% Weapon Damage + 8% Life Steal

SETS

  • Tal Rasha’s Elements: Modifier | Meteor: Weapon damage increased from 30% to 50%.

LEGENDARIES

  • Mythical Skull of Resonance: Modifier | Bone Spikes → Physical damage reduced from 180 to 160. Internal Trauma reduced from 540 to 300 over 3 seconds.

  • Mythical Crown of the Primus: Reworked. Now it supports Elemental damage instead of Lightning/Aether.
    Modifier | Slow Time → 80 Elemental Damage replaced with 80 Burn/Electrocute/Frostburn over 2 seconds. Duration increased from 2 to 4 seconds.
    Modifier | Storm Armor → 100 Elemental Damage + 66% Lightning damage converted to Fire and Cold.
    Modifier | Grim Scythe → Removed.
    New Modifier | Decrepify → -20% Fire/Lightning | -10% Cold Resistance + 60 Elemental Damage + 100% Cold/Vitality damage converted to Elemental.

  • Chantodo’s Will: Now it’s an off-hand called “Chantodo’s Force”. It has a normal version (75) and the mythical one (94). Stats reworked accordingly. Modifier | Firebats → 80 Fire Damage + 300 Burn Damage over 3 seconds + 100% Vitality damage converted to Fire.

  • Mythical Swami’s Mask: Now it supports Fire/Burn damage only. Aether resistance increased. Chaos resistance replaced with Elemental resistance. Some other stats were slightly nerfed to match the standards for caster helms.
    New Modifier | Spectral Blade → 20% Weapon Damage + 100% Cold/Lightning Damage converted to Fire.
    New Modifier | Blizzard → -2 seconds cooldown + 240 Burn damage over 3 seconds.
    New Modifier | Grasp of the Dead → 80 Fire Damage 100% Poison/Vitality Damage converted to Fire + 16 Reduced Target’s Resistances.

  • Halo of Arlyse: Spectral Blade’s modifier removed. Added a new modifiers that grants 16% RAtA + 80 Cold Damage + 4% Life Steal + 100% Lightning/Fire damage converted to Cold do Wave of Force.

  • Wizardspike: Frozen Orb | Itemskill → Now it pierces through enemies and releases swirling fragments like the original skill. Freeze duration reduced. Cooldown slightly increased.

  • Mythical Bonesaber of Zumakalis: Vitality damage bonuses removed. Modifier | Haunt → Now it converts its damage to Elemental. Added -10% Elemental Res. Elemental damage increased from 50 to 80.
    Modifier | Magic Missile → Elemental to Vitality conversion removed.

  • Crushbane: Spectral Blade’s modifier removed. Now it adds 80 cold damage + 12% slow enemy’s attack speed to Ice Armor.

  • Mythical Wrath of the Bone King: Grim Scythe’s modifier removed. Now it grants 40% Weapon Damage to Bone Spikes.

  • Mythical Blightwave Blade: New Modifier | Judgment: -1 second cooldown + 240 Poison damage over 2 seconds + 100% Physical damage converted to Poison.

  • Doombringer: Death Nova’s modifier removed. Now it grants 4% Physical Resistance + 100% Chaos Damage + 28 Chaos Damage to Solael’s Witchfire.

  • Mythical Voo’s Juicer: New Modifier | Decrepify → -8% Cold/Vitality Resistances.

  • Mythical Barber: New Modifier | Bone Spikes → -0.6 Seconds Cooldown + 16% Reduced target’s damage.

  • Mythical Bloodsong Raiment: Added +3 to Blood is Power.

  • Mythical Pinto’s Pride: Modifier | Slash → Now the VFX is changed to a holy arc properly. Added 16% Weapon Damage.

  • Mythical Coils of the First Spider: Now it reduces Firebats energy cost by 6% properly.

  • Hwoj Wrap: Locust Swarm itemskill removed.

  • Mythical Drakon’s Lesson: No longer converts Physical damage to Fire. The new Shield Bash’s transmuter does that already.

  • Mythical Lefebvre’s Handguards: Modifier | Cyclone Strike → Lightning damage increased from 40 to 160.

  • Mythical Spiritguards: Spectral Blade’s modifier removed. Now it grants 40% Weapon damage + 100% Physical damage converted to Lightning to Cleave.

  • Trag’Oul’s Claws: Modifier | Bone Spear → Life Steal increased from 4% to 6%.

  • Mythical Soulsmasher: Spectral Blade’s modifier removed. Now it grants -12% Aether Resistance + 100 Aether Damage + 100% Vitality Damage converted to Aether to Siphon Souls.

  • Harvest Moon: Modifier | Spectral Blade → Weapon Damage reduced from 50% to 25%. Added 24 Reduced Target’s Resistances for 3 seconds.

  • Mythical Bastion’s Revered: Modifier | Avalanche → Removed damage conversion, it was redundant. Added -0.8 seconds cooldown. New Modifier | Exploding Palm → 66 Target Angle + 2 Maximum Targets + 36% Weapon Damage.

  • Mythical Three Hundredth Axe: New Modifier | Dashing Strike → Physical/Lightning damage converted to Fire + 100% Weapon Damage + 2 Meters Distance.

  • Mythical Burning Axe of Sankis: Bonuses and modifiers for Cleave removed. Now it adds 100 Fire Damage + 320 Burn over 2 seconds + 100% Physical damage converted to Fire to Earthquake.

  • K’mar Tenclip: Base physical damage increased. Physical damage bonus replaced with Pierce damage bonus and 100% Pierce Ratio. Bleeding damage reduced.
    Modifier | Primal Strike → Now it converts 100% Lightning Damage to Pierce instead of Physical.
    Modifier | Multishot → No longer converts Pierce damage to Physical.
    Modifier | Feral Hunger → Removed.
    New Modifier | Cluster Arrow → -0.5 seconds cooldown + 100% Fire damage converted to Pierce + 500 Pierce Damage.

  • Mythical Demon’s Demise: Modifier | Cluster Arrow: Weapon Damage increased from 70% to 80%.

  • Uskang: Now it has a Level 58 version, so players can try the new Storm Barrage skill earlier in the game.

  • Fragment of Destiny: Attack Speed/Crit/Retaliation replaced by Casting Speed/Health and OA.
    Mythical Modifier | Spectral Blade → 6% RAtA + CDR removed. Added 18% Crit damage. Elemental damage reduced from 80 to 32.

  • Shard of Hate: Now its requirement is based on Spirit as it should.

  • Oculus Ring: Normal version removed. Now it only has the Level 94 version.

  • Chain of Shadows: Reworked. Now it’s a legendary item with normal and mythical versions. Supports pierce/elemental damage and grants the Shadow Trap skill.
    Note: Hunter’s Wrath received the old stats and level requirements from Chain of Shadows and now it’s an epic item.

  • Valthek’s Rebuke: Lightning Retaliation removed, it was not intended.

  • Tyrael’s Might: Realm of Justice → Flat health restored increased from 250 to 350 (Normal) and 400 to 500 (Mythical).

  • Khasseth’s Cord of Righteousness: Fist of the Heavens → Damage increased.

  • Crashing Rain: Added bonuses to Avalanche and Blizzard.

  • Mythical Bracers of Fury: Modifier | Heaven’s Fury: Fire/Lightning damage replaced by Electrocute/Burn over 2 seconds.

ITEM SKILLS

New itemskills to the following items:

  • Cowl of Seething Hatred | Seething Hatred
  • Visage of Gunes | Shadow Archers (Player Pet)
  • Mask of Twilight | Temple of Twilight
  • Swami’s Mask | Devouring Flames
  • Skull of Resonance | Resonance
  • Andariel’s Visage | Andariel’s Corruption
  • Mask of the Scarlet Death | Summon Scarlet Death
  • The Shadow’s Heels | Shadow Realm
  • Chain of Shadows | Shadow Trap
  • K’mar Tenclip | Death Trap
  • Venomhusk | Poison Trap
  • Etrayu | Frost Trap
  • Buriza-do Kyanon | Frost Barrage
  • Uskang | Storm Barrage
  • Kridershot | Cluster Barrage
  • Demon’s Demise | Kovan’s Lust
  • Windforce | Forceful Strike
  • Starspine | Way of the Falling Star
  • Custerian Handguards | Puncture
  • Pinto’s Pride | Wave of Light
  • Lefebvre’s Soliloquy | Divine Blast
  • Fletcher’s Handguards | Fletcher’s Precision
  • Azurewrath | Azurewrath
  • Trag’Oul’s Fang | Blood Wave
  • Bloodsong Raiment | Blood Wave
  • Blood-Magic Blade | Blood Magic
  • Blightwave Blade | Blightwave
  • Reilena’s Shadowhook | Shadow Mist
  • Corpsewhisper Pauldrons | Corpse Tendrils
  • Requiem Cereplate | Death’s Embrace
  • Jacket of the Dark Night | Dark Shroud
  • Leger’s Disdain | Living Corpse
  • Chantodo’s Force | Flame Shield
  • The Grand Vizier | Inferno
  • Nilfur’s Boast | Scorching Meteor
  • Fulminator | Unstable Currents
  • Halo of Arlyse | Deep Freeze
  • Myken’s Ball of Hate | Living Conduit (Player Pet)
  • Winter Flurry | Endless Winter
  • Cosmic Strand | Spellportal
  • Gesture of Orpheus | Gesture of Orpheus
  • Fragment of Destiny | Fragment of Destiny
  • Stone Gauntles | Stone Guard
  • Won Khim Lau | Shocking Aspect
  • Akanesh, the Herald of Rigtheousness | Herald of Righteousness
  • Wrath of the Bone King | Wrath of the Bone King
  • Earthshatter | Shatter Earth
  • Shield of Fury | Blessed Ground
  • Nayr’s Black Death | Black Death
  • Freeze of Deflection | Snap Freeze
  • Storm Shield | Storm Shield
  • Harvest Moon | Harvest Hour

FX IMPROVEMENTS

  • Reduced the brightness of Wizard’s Wave of Force, Storm Armor and Ice skills.
  • Added new VFX to Teleport and Magic Weapon.

HAEDRIG

  • Mark of Barbarian medal removed.

WIZARD

  • Energy Armor: Damage absorption scaling reduced from level 8 to level 18.
  • Magic Weapon: Damage absorption from “Blur” reduced from 15% to 10%, however it still scales up to 20% at Rank 22.
  • Blizzard: Projectiles fall speed increased by 12%.
  • Ice Armor: Damage from Frozen Storm reduced.
  • Wave of Force: Weapon Damage increased.
  • Impactful Wave: 60% Weapon damage removed.

DEMON HUNTER

  • Perfectionist: Removed old crit damage values from higher ranks.
  • Shock Collar: Resistance reduction decreased from -30% to -25% by Rank 10.

NECROMANCER

  • Bone Spirit: Visually reworked. Cold version works exactly as before. Poison Spirit from Panic Attack transmuter was changed a bit. Now it casts poison novas as its default attack. Acid damage increased. Poison damage and chance to confuse reduced.
  • Death Nova: Weapon damage increased.
  • Unstable Compound: No longer decreases weapon damage by 20%. Cooldown reduction changed from 100% to -3 seconds.
6 Likes

Bruh. I thought you said with the previous update that you were pretty much finished with this mod.

Now this? Holy crap, nice work dude.

Hi @Grimer ,

I see @Dammitt has not updated Grimtools with the latest D3 patch yet. I assume you have informed him?

I updated GT.

2 Likes

Why though? Was is that overtuned? Frankly I was using it in most physical barb builds.

Also Mythical version of Crusader’s Ultos’ axe converts Lightning dmg to cold to Primal Strike.

Hi there!
If i use this mod and copy my formulas.gst file from the vanilla folder to the d3 folder in order to spare myself farming all the recipes and blueprints again, will i mess anything up?

On Grimtools one can find several component recipes all connected to a “seal of blades” blueprint, e.g: Bane of the Powerful - Items - Grim Dawn Item Database (Diablo 3 Classes Mod). Will the blueprint (s?) for these components still drop, when i already know the vanilla “seal of bades” blueprint?

Update with the changes from Patch 1.1.9.8.

Download: Google Drive | ModDB

(Not updated on Nexus Mods because the website sucks atm)

Edit: Now it’s also available on Nexus Mods as a smaller patch.

PATCH NOTES

BUG FIXES

  • Fixed a bug where certain itemskills weren’t properly added on last patch.
  • Fixed an issue where Wrath of the Bone King loses its itemskill when converted to a Crusader 1h Weapon.
  • Nayr’s Black Death: Black Death → Fixed a bug where the skill also dealt elemental damage.
  • Winter’s Flurry: Endless Winter → Fixed a bug where the skill also dealt vitality damage.
  • GoD’s Strafe: Fixed a bug where the skill didn’t work with 2h ranged weapons while playing with a female character.

GENERAL

Affixes, MIs and Crusader Weapons updated with the changes from Patch 1.1.9.8.

SETS

Gears of Dreadlands: Strafe → Flat damage from projectiles reduced. Weapon damage reduced from 50% to 40%. Number of projectiles reduced to 1.

ITEMS

Crusader’s Ultos Stormseeker: Primal Strike | Modifier → Removed not-intended damage conversion.
Sunherald’s Claymore: Furious Charge | Modifier → Fire damage increased from 260 to 380.
Stewart’s Halberd: Dashing Strike | Modifier → Weapon damage increased from 60% to 100%.
Bloodsworn Scepter: Decrepify | Modifier → Chaos damage increased from 80 to 120.
K’Mar Tenclip: Death Trap → Physical damage turned into Piercing.

D3 AFFIXES

  • Blessed: Added Burn/Electrocute damage bonuses.
  • of Rotations: Added Burn/Frostburn damage bonuses.
2 Likes

Nemesis sometime freeze like below photos.

Another player reported crashes while using Totems/Shrines as well.

Totems/Shrines and Bosses are not modified by the mod.

1.1.9.8 broke something regardless of modded stuff. Nothing I can do about it.

Played it for a while, clicked on a few totems and devoshrines, defeated Warden, no crash at all, even playing with the problematic Gears of Dreadlands set. So, it’s random.

I remember last time also Zantarin only, and maybe also this position too. but not big problems however.
a question is why not spawn D3 bosses in boss room? as I kown only have diablo will in boss room.

Okami’s choice, I’ve never touched them. Btw, some SR proxies are actually modded, maybe this is the issue. I’ll let him know.

D3 boss is your MOD features, I wish can add to spawn in boss room.

UI was wrong here longtime. click that button easy to click item if have item on that position.

I sent the 4 updated proxy proxy_bossallveryhard01_XX with links to Diablo and other D3 bosses so they should spawn in hight tier SR boss room (I think, I didn’t test it).
In my opinion they shouldn’t spawn in SR regular floors if they drop loot orbs because when the floor is completed, all monsters are automatically killed even if the player didn’t killed them.

1 Like

means how many floor? after 75 or 100?
u can upload small rar file, I can try test it.

doesn’t matter., u can remove it.